You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
May I ask if the gicp implementation method of the project is similar to that of open3d? Why do I see some slight differences from the source code perspective?
The text was updated successfully, but these errors were encountered:
I need to rewrite the algorithm into a GPU version for the project. I have already completed voxelization and normal vector calculation, but I still need the final ICP and GICP. I found that voxelization involves adding a fixed value, which may cause problems if it is smaller than the minimum value of the point cloud.
May I ask if the gicp implementation method of the project is similar to that of open3d? Why do I see some slight differences from the source code perspective?
The text was updated successfully, but these errors were encountered: