Replies: 2 comments
-
There's far more to framebuffer than just OpenGL. One has to handle
input events as well. You would need to write a GLFW backend for the
framebuffer. And that would be difficult since GLFW assumes you can
create multiple windows, while a framebuffer has no window manager.
But feel free to try.
|
Beta Was this translation helpful? Give feedback.
0 replies
-
@grondilu You may be interested by https://github.com/borisfaure/terminology for framebuffer support. |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
I think opengl can run on the framebuffer (via say GLFBDev as mentioned in this for instance).
So, framebuffer support might be doable for kitty? Wouldn't that be cool?
Beta Was this translation helpful? Give feedback.
All reactions