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Automatic Fishing Lullaby Lane #39

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dayaous opened this issue Jan 20, 2022 · 7 comments
Open

Automatic Fishing Lullaby Lane #39

dayaous opened this issue Jan 20, 2022 · 7 comments

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@dayaous
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dayaous commented Jan 20, 2022

Using what was just updated a few hours ago and even the prior versions. It won't cast, it says scanning, found bubbles, but once bubbles found it does not cast. How can I get it to cast once the bubbles are found?

@kpreisser
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Hi @dayaous,
does this occur both when enabling and when disabling background mode via the checkbox?
When disabling background mode, can you see whether the mouse pointer is moved by the simulator after clicking on Start?
Thanks!

@dayaous
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dayaous commented Jan 24, 2022

I disabled background Mode and it still does the same thing.

@dayaous
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dayaous commented Jan 24, 2022

Hi @dayaous, does this occur both when enabling and when disabling background mode via the checkbox? When disabling background mode, can you see whether the mouse pointer is moved by the simulator after clicking on Start? Thanks!

I disabled background mode and still does the same thing.

The file I am using:

<Title>Automatic Fishing in Lullaby Lane</Title> The Toon will automatically fish in Lullaby Lane, Donald's Dreamland. Before you click on Start, make sure that • you are in a quiet district, • your fish bucket is empty, • you have enough JellyBeans for 20 casts, • your toon is standing on the second fishing board (viewed from entrance).
<Compound type="Sequential">
    
  <!-- Use the automatic fishing action 19 times,
       plus the straight fishing action.
  -->
  <Loop count="19">
    <AutomaticFishing scan1="248, 239" scan2="1492, 660" bubbleColorRgb="55, 103, 116"
                      toleranceRgb="8, 14, 11" />
  </Loop>
  <!--
  The last cast must always be straight; otherwise the toon will rotate in
  the cast direction and the Simulator would be unable to correctly move the Toon
  to the fisherman. 
  -->
  <StraightFishing />
      
  <QuitFishing />

  <Pause duration="1200" />
    
  <!-- Now go to the fisherman and sell the fish. -->
  <Compound type="Sequential" minimumPause="50" maximumPause="300" loop="false">
    <PressKey key="Up" duration="3300" />
    <Pause duration="1000" />
      
    <SellFish />

    <Pause duration="1000" />
    <PressKey key="Down" duration="5900" />
    <Pause duration="2000" />
  </Compound>
    
</Compound>

@dayaous dayaous closed this as completed Jan 24, 2022
@dayaous
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dayaous commented Jan 24, 2022

I only need 2 fish for my 70 and I turned to this bot to try to get them. both can be found Lullaby and 1 of the two can be also found on Tenor. I finally tested Tenor too and it does the same thing, it scans but never finds the bubbles, at least at Lullaby it finds the bubbles just never casts.

@dayaous dayaous reopened this Jan 25, 2022
@dayaous
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dayaous commented Jan 25, 2022

Can’t figure it out. Not sure why it will not cast even when says found bubbles. Lullaby finds bubbles but the one for Minnie does not even find the bubbles.

I read what you said about finding the RGB and will check that for Minnie, but the not casting in Lullaby I can’t figure out at all.

@kpreisser
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Hi @dayaous,
that's strange, at the moment I don't know why it wouldn't cast for lullaby lane and wouldn't find bubbles for tenor terrace.

When using Lullaby Lane (and disabling background mode), can you see whether the simulator moves the mouse pointer to the "Cast" button, or does it not move the mouse pointer at all? Also, what does the simulator display in the highlighted (blue) action while it is running, does it show "Found bubble at ...", and later "Waiting for fish result dialog"?

Thanks!

@dayaous
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dayaous commented Jan 27, 2022

found-bubbles-lullaby

But never casts even when it finds the bubbles

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