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8bitDrawCircle.cpp
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// 8bitDrawCircle.cpp
//
// Drawing routines for circles
#include <windows.h>
#include "Alchemy.h"
#include "DirectXUtil.h"
#include <math.h>
#include <stdio.h>
struct SGradientCircleLineCtx
{
CG16bitImage *pDest;
int xDest;
int yDest;
int iRadius;
BYTE byCenter;
BYTE byEdge;
BYTE byDiff;
bool bReverse;
};
// DrawFilledCircle -----------------------------------------------------------
void DrawFilledCircle8bit (CG16bitImage &Dest, int xDest, int yDest, int iRadius, BYTE byValue)
{
// Deal with edge-conditions
if (!Dest.HasAlpha() || iRadius <= 0)
return;
// Initialize some stuff
int x = 0;
int y = iRadius;
int d = 1 - iRadius;
int deltaE = 3;
int deltaSE = -2 * iRadius + 5;
DrawHorzLine8bit(Dest, xDest - iRadius, yDest, 1 + 2 * iRadius, byValue);
// Loop
while (y > x)
{
if (d < 0)
{
d += deltaE;
deltaE += 2;
deltaSE += 2;
}
else
{
d += deltaSE;
deltaE += 2;
deltaSE += 4;
DrawHorzLine8bit(Dest, xDest - x, yDest - y, 1 + 2 * x, byValue);
DrawHorzLine8bit(Dest, xDest - x, yDest + y, 1 + 2 * x, byValue);
y--;
}
x++;
if (y >= x)
{
DrawHorzLine8bit(Dest, xDest - y, yDest - x, 1 + 2 * y, byValue);
DrawHorzLine8bit(Dest, xDest - y, yDest + x, 1 + 2 * y, byValue);
}
}
}
// DrawGradientCircle ---------------------------------------------------------
void DrawGradientCircleLine (const SGradientCircleLineCtx &Ctx, int x, int y)
{
int xStart = Ctx.xDest - x;
int xEnd = Ctx.xDest + x + 1;
const RECT &rcClip = Ctx.pDest->GetClipRect();
if (xEnd <= rcClip.left || xStart >= rcClip.right)
return;
// See which lines we need to paint
int yLine = Ctx.yDest - y;
bool bPaintTop = (yLine >= rcClip.top && yLine < rcClip.bottom);
BYTE *pCenterTop = Ctx.pDest->GetAlphaRow(yLine) + Ctx.xDest;
yLine = Ctx.yDest + y;
bool bPaintBottom = ((y > 0) && (yLine >= rcClip.top && yLine < rcClip.bottom));
BYTE *pCenterBottom = Ctx.pDest->GetAlphaRow(yLine) + Ctx.xDest;
// Compute radius increment
int iRadius = y;
int d = -y;
int deltaE = 3;
int deltaSE = -2 * y + 1;
// Loop
int xPos = 0;
// This will skip the center pixel in the circle (avoids a divide by
// zero in the inner loop).
if (y == 0)
{
if (bPaintTop && Ctx.xDest < rcClip.right && Ctx.xDest >= rcClip.left)
*pCenterTop = Ctx.byCenter;
xPos = 1;
d += deltaSE;
deltaE += 2;
iRadius++;
}
// Blt the line
while (xPos <= x)
{
// Figure out the radius of the pixel at this location
if (d < 0)
{
d += deltaE;
deltaE += 2;
deltaSE += 2;
}
else
{
d += deltaSE;
deltaE += 2;
// deltaSE += 0;
iRadius++;
}
// Compute the value based on the radius
BYTE byValue;
if (Ctx.bReverse)
byValue = (BYTE)((DWORD)Ctx.byCenter + ((DWORD)Ctx.byDiff * (DWORD)iRadius / (DWORD)Ctx.iRadius));
else
byValue = (BYTE)((DWORD)Ctx.byCenter - ((DWORD)Ctx.byDiff * (DWORD)iRadius / (DWORD)Ctx.iRadius));
// Paint
if (Ctx.xDest - xPos < rcClip.right && Ctx.xDest - xPos >= rcClip.left)
{
if (bPaintTop)
*(pCenterTop - xPos) = byValue;
if (bPaintBottom)
*(pCenterBottom - xPos) = byValue;
}
if (xPos > 0 && Ctx.xDest + xPos < rcClip.right && Ctx.xDest + xPos >= rcClip.left)
{
if (bPaintTop)
*(pCenterTop + xPos) = byValue;
if (bPaintBottom)
*(pCenterBottom + xPos) = byValue;
}
xPos++;
}
}
void DrawGradientCircle8bit (CG16bitImage &Dest,
int xDest,
int yDest,
int iRadius,
BYTE byCenter,
BYTE byEdge)
// DrawGradientCircle8bit
//
// Draws a filled circle gradient
{
if (!Dest.HasAlpha() || iRadius <= 0)
return;
// Initialize some stuff
int x = 0;
int y = iRadius;
int d = 1 - iRadius;
int deltaE = 3;
int deltaSE = -2 * iRadius + 5;
// Prepare struct
SGradientCircleLineCtx Ctx;
Ctx.pDest = &Dest;
Ctx.xDest = xDest;
Ctx.yDest = yDest;
Ctx.iRadius = iRadius;
Ctx.byCenter = byCenter;
Ctx.byEdge = byEdge;
Ctx.bReverse = (byEdge > byCenter);
Ctx.byDiff = (!Ctx.bReverse ? (byCenter - byEdge) : (byEdge - byCenter));
// Draw central line
DrawGradientCircleLine(Ctx, iRadius, 0);
// Draw lines above and below the center
int iLastDraw = -1;
while (y > x)
{
if (d < 0)
{
d += deltaE;
deltaE += 2;
deltaSE += 2;
}
else
{
d += deltaSE;
deltaE += 2;
deltaSE += 4;
// Draw lines
DrawGradientCircleLine(Ctx, x, y);
iLastDraw = y;
// Next
y--;
}
x++;
// Draw lines
if (x != iLastDraw)
DrawGradientCircleLine(Ctx, y, x);
}
}
void RasterizeQuarterCircle8bit (int iRadius, int *retSolid, BYTE *retEdge, DWORD byOpacity)
// RasterizeQuarterCircle8bit
//
// Returns two arrays:
//
// The first is an array (of size iRadius) is the length of the solid part of
// each raster line. We guarantee that the solid part is always 1 less than
// the radius.
//
// The second array (also of size iRadius) is the opacity value of each
// pixel at the edge of the raster line.
{
int i;
ASSERT(iRadius > 0);
Metric rRow = iRadius - 0.5;
Metric rRadius2 = (iRadius * iRadius);
for (i = 0; i < iRadius; i++)
{
Metric rLen = sqrt(rRadius2 - (rRow * rRow));
retSolid[i] = (int)rLen;
retEdge[i] = (BYTE)((rLen - retSolid[i]) * 255);
// We make sure that we fit inside the radius, so the solid part always
// has to be 1 less than the radius
if (retSolid[i] == iRadius)
{
retSolid[i]--;
retEdge[i] = 255;
}
rRow -= 1.0;
}
// Adjust for opacity
if (byOpacity != 255)
{
for (i = 0; i < iRadius; i++)
retEdge[i] = (BYTE)(retEdge[i] * byOpacity / 255);
}
}