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AGScreen.cpp
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// AGScreen.cpp
//
// Implementation of AGScreen class
#include <windows.h>
#include "Alchemy.h"
#include "DirectXUtil.h"
AGScreen::~AGScreen (void)
{
int i;
if (m_pMouseCapture)
::ReleaseCapture();
for (i = 0; i < m_Areas.GetCount(); i++)
delete m_Areas[i];
}
AGScreen::AGScreen (HWND hWnd, const RECT &rcRect) :
m_hWnd(hWnd),
m_rcRect(rcRect)
// AGScreen constructor
{
m_rcInvalid.left = 0;
m_rcInvalid.top = 0;
m_rcInvalid.right = RectWidth(rcRect);
m_rcInvalid.bottom = RectHeight(rcRect);
}
ALERROR AGScreen::AddArea (AGArea *pArea, const RECT &rcRect, DWORD dwTag, bool bSendToBack)
// AddArea
//
// Add an area to the screen. NOTE: We take ownership of pArea.
{
ALERROR error;
// Initialize the area
if (error = pArea->Init(this, this, rcRect, dwTag))
return error;
// Add the area
m_Areas.Insert(pArea, (bSendToBack ? 0 : -1));
OnAreaAdded(pArea);
return NOERROR;
}
void AGScreen::DestroyArea (AGArea *pArea)
// DestroyArea
//
// Destroys an area
{
// Clean up
if (pArea == m_pMouseOver)
m_pMouseOver = NULL;
if (pArea == m_pMouseCapture)
{
::ReleaseCapture();
m_pMouseCapture = NULL;
}
// Destroy and invalidate
RECT rcRect = pArea->GetRect();
int iIndex;
if (m_Areas.Find(pArea, &iIndex))
{
m_Areas.Delete(iIndex);
delete pArea;
}
Invalidate(rcRect);
}
void AGScreen::DestroyArea (DWORD dwTag)
// DestroyArea
//
// Destroys an area by tag
{
AGArea *pArea = FindArea(dwTag);
if (pArea == NULL)
return;
DestroyArea(pArea);
}
AGArea *AGScreen::FindArea (DWORD dwTag)
// FindArea
//
// Finds area by tag. Returns NULL if do not find the area
{
for (int i = 0; i < GetAreaCount(); i++)
{
AGArea *pArea = GetArea(i);
if (pArea->GetTag() == dwTag)
return pArea;
}
return NULL;
}
void AGScreen::FireMouseMove (const POINT &pt)
// FireMouseMove
//
// Fires MouseEnter, MouseMove, and MouseLeave events
{
if (m_pMouseCapture)
{
// Check to see if we've entered the area
if (::PtInRect(&m_pMouseCapture->GetRect(), pt))
SetMouseOver(m_pMouseCapture);
else
SetMouseOver(NULL);
m_pMouseCapture->MouseMove(pt.x, pt.y);
}
else
{
// Are we still over the same area?
if (m_pMouseOver && ::PtInRect(&m_pMouseOver->GetRect(), pt))
m_pMouseOver->MouseMove(pt.x, pt.y);
// If not, find out what area we're over
else
{
AGArea *pNewMouseOver = HitTest(pt);
SetMouseOver(pNewMouseOver);
if (m_pMouseOver)
m_pMouseOver->MouseMove(pt.x, pt.y);
}
}
}
void AGScreen::GetMousePos (POINT *retpt)
// GetMousePos
//
// Returns the current position of the mouse relative to the AGScreen
{
// Get the current position of the mouse in display coordinates
::GetCursorPos(retpt);
// Convert to HWND coordinates
::ScreenToClient(m_hWnd, retpt);
// Convert to local screen coordinates
retpt->x -= m_rcRect.left;
retpt->y -= m_rcRect.top;
}
const CG16bitFont &AGScreen::GetWingdingsFont (void) const
// Wingdings
//
// Return Wingdings font
{
if (m_Wingdings.IsEmpty())
m_Wingdings.Create(CONSTLIT("Wingdings"), -16);
return m_Wingdings;
}
AGArea *AGScreen::HitTest (const POINT &pt)
// HitTest
//
// Returns the area at the given point (in local screen coords)
{
int i;
for (i = 0; i < GetAreaCount(); i++)
{
AGArea *pArea = GetArea(i);
RECT rcArea = pArea->GetRect();
if (pArea->IsVisible()
&& pArea->WantsMouseOver()
&& ::PtInRect(&rcArea, pt))
return pArea;
}
return NULL;
}
void AGScreen::LButtonDoubleClick (int x, int y)
// LButtonDoubleClick
//
// Handle left button double click
{
int i;
// Convert to AGScreen coordinates
POINT pt;
pt.x = x - m_rcRect.left;
pt.y = y - m_rcRect.top;
// Give it to the area under the pointer
for (i = 0; i < GetAreaCount(); i++)
{
AGArea *pArea = GetArea(i);
RECT rcArea = pArea->GetRect();
if (pArea->IsVisible()
&& pArea->WantsMouseOver()
&& ::PtInRect(&rcArea, pt))
{
m_pMouseCapture = pArea;
::SetCapture(m_hWnd);
pArea->LButtonDoubleClick(pt.x, pt.y);
break;
}
}
}
void AGScreen::LButtonDown (int x, int y)
// LButtonDown
//
// Handle left button down
{
int i;
// Convert to AGScreen coordinates
POINT pt;
pt.x = x - m_rcRect.left;
pt.y = y - m_rcRect.top;
// Give it to the area under the pointer
for (i = 0; i < GetAreaCount(); i++)
{
AGArea *pArea = GetArea(i);
RECT rcArea = pArea->GetRect();
if (pArea->IsVisible()
&& pArea->WantsMouseOver()
&& ::PtInRect(&rcArea, pt))
{
m_pMouseCapture = pArea;
::SetCapture(m_hWnd);
pArea->LButtonDown(pt.x, pt.y);
break;
}
}
}
void AGScreen::LButtonUp (int x, int y)
// LButtonUp
//
// Handle left button up
{
if (m_pMouseCapture)
{
// Convert to screen coordinates
POINT pt;
pt.x = x - m_rcRect.left;
pt.y = y - m_rcRect.top;
// Remember these values before we call LButtonUp because
// we may not have a valid screen after that.
AGArea *pMouseCapture = m_pMouseCapture;
::ReleaseCapture();
m_pMouseCapture = NULL;
pMouseCapture->LButtonUp(pt.x, pt.y);
}
}
void AGScreen::MouseMove (int x, int y)
// MouseMove
//
// Handle mouse move
{
// Convert to screen coordinates
POINT pt;
pt.x = x - m_rcRect.left;
pt.y = y - m_rcRect.top;
// Remember this mouse position and time
if (m_xLastMousePos != pt.x || m_yLastMousePos != pt.y)
{
m_xLastMousePos = pt.x;
m_yLastMousePos = pt.y;
m_dwLastMouseTime = ::GetTickCount();
}
// Notify
FireMouseMove(pt);
}
void AGScreen::MouseWheel (int iDelta, int x, int y, DWORD dwFlags)
// MouseWheel
//
// Handle mouse wheel
{
int i;
// Convert to AGScreen coordinates
POINT pt;
pt.x = x - m_rcRect.left;
pt.y = y - m_rcRect.top;
// Give it to the area under the pointer
for (i = 0; i < GetAreaCount(); i++)
{
AGArea *pArea = GetArea(i);
RECT rcArea = pArea->GetRect();
if (pArea->IsVisible()
&& pArea->WantsMouseOver()
&& ::PtInRect(&rcArea, pt))
{
pArea->MouseWheel(iDelta, pt.x, pt.y, dwFlags);
break;
}
}
}
void AGScreen::OnAreaAdded (AGArea *pArea)
// OnAreaAdded
//
// An area has been added to the screen.
{
m_bRefreshMouseOver = true;
}
void AGScreen::OnAreaSetRect (void)
// OnAreaSetRect
//
// One of our areas has moved
{
}
void AGScreen::Paint (CG32bitImage &Dest)
// Paint
//
// Paint the whole screen.
//
// Dest is the entire display area; its origin is 0,0.
{
DEBUG_TRY
RefreshMouseOver();
if (!IsRectEmpty(&m_rcInvalid))
{
int i;
// Convert to Window coordinates
RECT rcUpdate = GetPaintRect(m_rcInvalid);
// Clip appropriately. Note that Dest is always in
// window coordinates.
Dest.SetClipRect(rcUpdate);
// Blank the screen
Dest.Fill(rcUpdate.left, rcUpdate.top, RectWidth(rcUpdate), RectHeight(rcUpdate), m_rgbBackgroundColor);
// Let each area paint
for (i = 0; i < GetAreaCount(); i++)
{
AGArea *pArea = GetArea(i);
// m_rcInvalid is in Screen coordinates, and so is the rect
// for each area. The intersection is the portion of the
// area's rect that is invalid.
RECT rcIntersect;
if (pArea->IsVisible()
&& ::IntersectRect(&rcIntersect, &m_rcInvalid, &pArea->GetRect()))
{
// Calculate the rect of the area relative to the Window
RECT rcArea = GetPaintRect(pArea->GetRect());
// Clip appropriately
Dest.SetClipRect(GetPaintRect(rcIntersect));
// Paint
pArea->Paint(Dest, rcArea);
}
}
// Reset the invalid rect
ZeroMemory(&m_rcInvalid, sizeof(m_rcInvalid));
Dest.ResetClipRect();
}
#ifdef DEBUG_MOUSE_OVER
RECT rcClip = Dest.GetClipRect();
Dest.ResetClipRect();
CG16bitFont::GetDefault().DrawText(Dest, m_rcRect.left, m_rcRect.top + 20, CG32bitPixel(255, 255, 255), strPatternSubst(CONSTLIT("m_pMouseOver: %x"), (DWORD)m_pMouseOver));
Dest.SetClipRect(rcClip);
#endif
DEBUG_CATCH
}
void AGScreen::RefreshMouseOver (void)
// RefreshMouseOver
//
// Check the position of the mouse and see if it is over some area.
{
if (!m_bRefreshMouseOver)
return;
// Get the mouse position and fire mouse move, if appropriate
POINT pt;
GetMousePos(&pt);
FireMouseMove(pt);
// Done
m_bRefreshMouseOver = false;
}
void AGScreen::SetMouseOver (AGArea *pArea)
// SetMouseOver
//
// Sets m_pMouseOver variable
{
if (m_pMouseOver != pArea)
{
if (m_pMouseOver)
m_pMouseOver->MouseLeave();
if (pArea)
pArea->MouseEnter();
m_pMouseOver = pArea;
}
}
void AGScreen::Update (void)
// Update
//
// Update the screen
{
DEBUG_TRY
for (int i = 0; i < GetAreaCount(); i++)
{
AGArea *pArea = GetArea(i);
pArea->Update();
}
DEBUG_CATCH
}