-
Notifications
You must be signed in to change notification settings - Fork 9
/
Copy pathCAniSequencer.cpp
380 lines (275 loc) · 6.79 KB
/
CAniSequencer.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
// CAniSequencer.cpp
//
// CAniSequencer class
#include <windows.h>
#include "Alchemy.h"
#include "DirectXUtil.h"
#include <math.h>
#include <stdio.h>
#include "Reanimator.h"
const int INDEX_VISIBLE = 0;
#define PROP_VISIBLE CONSTLIT("visible")
const int INDEX_POSITION = 1;
#define PROP_POSITION CONSTLIT("position")
const int INDEX_OPACITY = 2;
#define PROP_OPACITY CONSTLIT("opacity")
CAniSequencer::CAniSequencer (void)
// CAniSequencer constructor
{
m_Properties.SetInteger(PROP_VISIBLE, 1);
m_Properties.SetVector(PROP_POSITION, CVector());
m_Properties.SetOpacity(PROP_OPACITY, 255);
}
CAniSequencer::~CAniSequencer (void)
// CAniSequencer destructor
{
int i;
for (i = 0; i < m_Timeline.GetCount(); i++)
delete m_Timeline[i].pAni;
}
void CAniSequencer::AddTrack (IAnimatron *pAni, int iStartFrame)
// AddTrack
//
// Adds a track
{
STrack *pTrack = m_Timeline.Insert();
pAni->GoToStart();
pTrack->pAni = pAni;
pTrack->iStartFrame = iStartFrame;
pTrack->iFrame = (iStartFrame > 0 ? -1 : 0);
pTrack->iDuration = pAni->GetDuration();
}
void CAniSequencer::Create (const CVector &vPos, CAniSequencer **retpAni)
// Create
//
// Create a new sequencer
{
CAniSequencer *pAni = new CAniSequencer;
pAni->SetPropertyVector(PROP_POSITION, vPos);
*retpAni = pAni;
}
bool CAniSequencer::DeleteElement (const CString &sID)
// DeleteElement
//
// Deletes the given element
{
int i;
// First see if this is one of our children.
for (i = 0; i < m_Timeline.GetCount(); i++)
if (strEquals(sID, m_Timeline[i].pAni->GetID()))
{
delete m_Timeline[i].pAni;
m_Timeline.Delete(i);
return true;
}
// Otherwise, recurse down.
for (i = 0; i < m_Timeline.GetCount(); i++)
if (m_Timeline[i].pAni->DeleteElement(sID))
return true;
return false;
}
bool CAniSequencer::FindElement (IAnimatron *pAni) const
// FindElement
//
// Looks for the element with the given ID
{
int i;
if (pAni == this)
return true;
for (i = 0; i < m_Timeline.GetCount(); i++)
if (m_Timeline[i].pAni->FindElement(pAni))
return true;
return false;
}
bool CAniSequencer::FindElement (const CString &sID, IAnimatron **retpAni) const
// FindElement
//
// Looks for the element with the given ID
{
int i;
if (strEquals(sID, m_sID))
{
if (retpAni)
*retpAni = (IAnimatron *)this;
return true;
}
for (i = 0; i < m_Timeline.GetCount(); i++)
if (m_Timeline[i].pAni->FindElement(sID, retpAni))
return true;
return false;
}
int CAniSequencer::GetDuration (void)
// GetDuration
//
// Gets the total duration of the sequence
{
int i;
int iTotalDuration = m_Properties.GetDuration();
if (iTotalDuration == durationInfinite)
return iTotalDuration;
for (i = 0; i < m_Timeline.GetCount(); i++)
{
int iDuration = m_Timeline[i].iDuration;
if (iDuration == durationInfinite)
return -1;
else if (iDuration == durationUndefined)
continue;
iDuration += m_Timeline[i].iStartFrame;
if (iDuration > iTotalDuration)
iTotalDuration = iDuration;
}
return iTotalDuration;
}
void CAniSequencer::GetFocusElements (TArray<IAnimatron *> *retList)
// GetFocusElements
//
// Adds elements that take the focus
{
int i;
for (i = 0; i < m_Timeline.GetCount(); i++)
m_Timeline[i].pAni->GetFocusElements(retList);
}
void CAniSequencer::GetSpacingRect (RECT *retrcRect)
// GetSpacingRect
//
// Returns the paint size
{
int i;
retrcRect->left = 0;
retrcRect->right = 0;
retrcRect->top = 0;
retrcRect->bottom = 0;
for (i = 0; i < m_Timeline.GetCount(); i++)
{
CVector vPos = m_Timeline[i].pAni->GetPropertyVector(PROP_POSITION);
int x = (int)vPos.GetX();
int y = (int)vPos.GetY();
RECT rcSize;
m_Timeline[i].pAni->GetSpacingRect(&rcSize);
if (x + rcSize.left < retrcRect->left)
retrcRect->left = x + rcSize.left;
if (x + rcSize.right > retrcRect->right)
retrcRect->right = x + rcSize.right;
if (y + rcSize.top < retrcRect->top)
retrcRect->top = y + rcSize.top;
if (y + rcSize.bottom > retrcRect->bottom)
retrcRect->bottom = y + rcSize.bottom;
}
}
void CAniSequencer::GoToFrame (int iFrame)
// GoToFrame
//
// Go to the given frame
{
int i;
m_Properties.GoToFrame(iFrame);
for (i = 0; i < m_Timeline.GetCount(); i++)
{
STrack *pTrack = &m_Timeline[i];
// If this track has not yet started, then it's stopped
if (pTrack->iStartFrame > iFrame)
{
pTrack->pAni->GoToStart();
pTrack->iFrame = -1;
}
// If this track has already ended, then it's stopped
else if (pTrack->iDuration >= 0 && iFrame >= pTrack->iStartFrame + pTrack->iDuration)
{
pTrack->iFrame = -1;
}
// Otherwise, set at the proper frame
else
{
pTrack->iFrame = iFrame - pTrack->iStartFrame;
pTrack->pAni->GoToFrame(pTrack->iFrame);
}
}
}
void CAniSequencer::GoToNextFrame (SAniUpdateCtx &Ctx, int iFrame)
// GoToNextFrame
//
// Advances to the next frame
{
int i;
m_Properties.GoToNextFrame(Ctx, iFrame);
for (i = 0; i < m_Timeline.GetCount(); i++)
{
STrack *pTrack = &m_Timeline[i];
// Deal with running tracks
if (pTrack->iFrame != -1)
{
pTrack->iFrame++;
pTrack->pAni->GoToNextFrame(Ctx, pTrack->iFrame);
if (pTrack->iDuration >= 0 && pTrack->iFrame >= pTrack->iDuration)
pTrack->iFrame = -1;
}
// See if it is time to start a new track
else if (pTrack->iStartFrame == iFrame)
{
pTrack->iFrame = 0;
}
}
}
void CAniSequencer::GoToStart (void)
// GoToStart
//
// Restarts the animation from the beginning
{
int i;
m_Properties.GoToStart();
for (i = 0; i < m_Timeline.GetCount(); i++)
{
m_Timeline[i].pAni->GoToStart();
m_Timeline[i].iDuration = m_Timeline[i].pAni->GetDuration();
if (m_Timeline[i].iStartFrame == 0)
m_Timeline[i].iFrame = 0;
else
m_Timeline[i].iFrame = -1;
}
}
bool CAniSequencer::HitTest (const CXForm &ToLocal, SAniHitTestResult &Result)
// HitTest
//
// Hit test
{
int i;
// Transform
CVector vPos = m_Properties[INDEX_POSITION].GetVector();
CXForm ScreenToLocal = CXForm(xformTranslate, -vPos) * ToLocal;
// Loop over all tracks
for (i = 0; i < m_Timeline.GetCount(); i++)
{
STrack *pTrack = &m_Timeline[i];
if (pTrack->iFrame != -1)
{
if (pTrack->pAni->HitTest(ScreenToLocal, Result))
return true;
}
}
return false;
}
void CAniSequencer::Paint (SAniPaintCtx &Ctx)
// Paint
//
// Paints a frame
{
int i;
// Transform
CVector vPos = m_Properties[INDEX_POSITION].GetVector();
CXForm LocalToDest = CXForm(xformTranslate, vPos) * Ctx.ToDest;
// Create a context
SAniPaintCtx LocalCtx(Ctx.Dest,
LocalToDest,
m_Properties[INDEX_OPACITY].GetOpacity() * Ctx.dwOpacityToDest / 255,
0);
// Loop over all tracks
for (i = 0; i < m_Timeline.GetCount(); i++)
{
STrack *pTrack = &m_Timeline[i];
if (pTrack->iFrame != -1)
{
LocalCtx.iFrame = pTrack->iFrame;
pTrack->pAni->Paint(LocalCtx);
}
}
}