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CDXBackgroundBlt.cpp
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// CDXBackgroundBlt.cpp
//
// CDXBackgroundBlt class
// Copyright (c) 2015 by Kronosaur Productions, LLC. All Rights Reserved.
#include <windows.h>
#include <dsound.h>
#include "Alchemy.h"
#include "DirectXUtil.h"
CDXBackgroundBlt::CDXBackgroundBlt (CDXScreen &DX) :
m_DX(DX),
m_hBackgroundThread(INVALID_HANDLE_VALUE),
m_hWorkEvent(INVALID_HANDLE_VALUE),
m_hQuitEvent(INVALID_HANDLE_VALUE)
// CDXBackgroundBlt constructor
{
}
DWORD WINAPI CDXBackgroundBlt::BackgroundThread (LPVOID pData)
// BackgroundThread
//
// Background thread
{
CDXBackgroundBlt *pThis = (CDXBackgroundBlt *)pData;
while (true)
{
HANDLE Handles[2];
Handles[0] = pThis->m_hQuitEvent;
const DWORD WAIT_QUIT_EVENT = (WAIT_OBJECT_0);
Handles[1] = pThis->m_hWorkEvent;
const DWORD WAIT_WORK_EVENT = (WAIT_OBJECT_0 + 1);
// Wait for work to do
DWORD dwWait = ::WaitForMultipleObjects(2, Handles, FALSE, INFINITE);
// Do the work
if (dwWait == WAIT_QUIT_EVENT)
return 0;
else if (dwWait == WAIT_WORK_EVENT)
{
CSmartLock Lock(pThis->m_cs);
pThis->m_DX.Render();
::ResetEvent(pThis->m_hWorkEvent);
}
}
}
void CDXBackgroundBlt::Render (void)
// Render
//
// Blt to screen
{
CSmartLock Lock(m_cs);
// If background thread is enabled, then let it blt.
if (IsEnabled())
{
m_DX.SwapBuffers();
::SetEvent(m_hWorkEvent);
}
// Otherwise, we paint on this thread
else
{
m_DX.SwapBuffers();
m_DX.Render();
}
}
void CDXBackgroundBlt::CleanUp (void)
// CleanUp
//
// Clean up class
{
if (IsEnabled())
{
::SetEvent(m_hQuitEvent);
::WaitForSingleObject(m_hBackgroundThread, 5000);
::CloseHandle(m_hBackgroundThread);
m_hBackgroundThread = INVALID_HANDLE_VALUE;
::CloseHandle(m_hWorkEvent);
m_hWorkEvent = INVALID_HANDLE_VALUE;
::CloseHandle(m_hQuitEvent);
m_hQuitEvent = INVALID_HANDLE_VALUE;
}
}
bool CDXBackgroundBlt::Init (int cxWidth, int cyHeight, CString *retsError)
// Init
//
// Initialize
{
// If we have multiple CPU cores, then we create a thread to paint in the
// background.
#ifndef DEBUG_NO_DX_BLT_THREAD
if (::sysGetProcessorCount() > 1)
{
ASSERT(!IsEnabled());
m_hQuitEvent = ::CreateEvent(NULL, TRUE, FALSE, NULL);
m_hWorkEvent = ::CreateEvent(NULL, TRUE, FALSE, NULL);
m_hBackgroundThread = ::kernelCreateThread(BackgroundThread, this);
}
#endif
return true;
}