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CG16bitLinePainter.cpp
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// CG16bitLinePainter.cpp
//
// CG16bitLinePainter class
// Copyright (c) 2013 by Kronosaur Productions, LLC. All Rights Reserved.
#include <windows.h>
#include "Alchemy.h"
#include "DirectXUtil.h"
CG16bitLinePainter::ESlopeTypes CG16bitLinePainter::CalcIntermediates (const CG16bitImage &Image, int x1, int y1, int x2, int y2, int iWidth)
// CalcIntermediates
//
// Computes all intermediate variables in preparation for looping.
// Returns the type of line.
{
int i;
// Calculate the slope
m_dx = x2 - x1;
m_ax = Absolute(m_dx) * 2;
m_sx = (m_dx > 0 ? 1 : -1);
m_dy = y2 - y1;
m_ay = Absolute(m_dy) * 2;
m_sy = (m_dy > 0 ? 1 : -1);
m_rL = sqrt((double)(m_dx*m_dx + m_dy*m_dy));
m_rHalfWidth = (double)iWidth / 2.0;
// Calculate row increment
m_iPosRowInc = Image.GetRowStart(1) - Image.GetRowStart(0);
// If a zero-length line, then we're done.
if (m_dx == 0 && m_dy == 0)
{
const RECT &rcDest = Image.GetClipRect();
if (x1 >= rcDest.left && x1 < rcDest.right
&& y1 >= rcDest.top && y1 < rcDest.bottom)
return linePoint;
else
return lineNull;
}
// Otherwise, check slope. In this case we are x-axis dominant.
else if (m_ax > m_ay)
{
// Compute the distance from the mid-point of the line to
// the top edge along the y-axis.
double rHalfHeight = m_rHalfWidth * m_rL / (double)Absolute(m_dx);
m_iAxisHalfWidth = (int)(((2.0 * rHalfHeight) - 1.0) / 2.0);
m_iAxisWidth = 2 * m_iAxisHalfWidth + 1;
m_d = m_ay - m_ax / 2;
// Compute information for anti-aliasing. rDist is the distance
// from the top solid point to the edge of the line. We update
// the value as we proceed along the x-axis and use it for
// anti-aliasing the edge of the line. A negative value means
// that the top point is outside the edge.
double rSlope = (double)m_dy / (double)m_dx;
m_rWUp = rHalfHeight - (double)m_iAxisHalfWidth - 0.25;
m_rWDown = m_rWUp;
m_rWUpInc = m_sy;
m_rWUpDec = rSlope * m_sx;
m_rWDownInc = rSlope * m_sx;
m_rWDownDec = m_sy;
// Compute boundaries
const RECT &rcDest = Image.GetClipRect();
// x1 <= x2
if (m_sx == 1)
{
if (x1 >= rcDest.right)
return lineNull;
else if (x2 <= rcDest.left)
return lineNull;
if (x1 < rcDest.left)
{
int iExtra = rcDest.left - x1;
int x = 0;
m_yStart = y1;
for (i = 0; i < iExtra; i++)
NextX(x, m_yStart);
m_xStart = rcDest.left;
}
else
{
m_xStart = x1;
m_yStart = y1;
}
if (x2 > rcDest.right)
m_xEnd = rcDest.right;
else
m_xEnd = x2;
}
// x1 > x2
else
{
if (x2 >= rcDest.right)
return lineNull;
else if (x1 <= rcDest.left)
return lineNull;
if (x1 >= rcDest.right)
{
int iExtra = x1 - (rcDest.right - 1);
int x = 0;
m_yStart = y1;
for (i = 0; i < iExtra; i++)
NextX(x, m_yStart);
m_xStart = rcDest.right - 1;
}
else
{
m_xStart = x1;
m_yStart = y1;
}
if (x2 < rcDest.left)
m_xEnd = rcDest.left;
else
m_xEnd = x2;
}
m_wMin = rcDest.top;
m_wMax = rcDest.bottom;
return lineXDominant;
}
// y-axis dominant
else
{
// Compute the distance from the mid-point of the line to
// the left-edge of the x-axis
double rHalfHeight = m_rHalfWidth * m_rL / (double)Absolute(m_dy);
m_iAxisHalfWidth = (int)(((2 * rHalfHeight) - 1) / 2);
m_iAxisWidth = 2 * m_iAxisHalfWidth + 1;
m_d = m_ax - m_ay / 2;
// Compute information for anti-aliasing. rDist is the distance
// from the top solid point to the edge of the line. We update
// the value as we proceed along the x-axis and use it for
// anti-aliasing the edge of the line. A negative value means
// that the top point is outside the edge.
double rSlope = (double)m_dx / (double)m_dy;
m_rWUp = rHalfHeight - (double)m_iAxisHalfWidth - 0.25;
m_rWDown = m_rWUp;
m_rWUpInc = m_sx;
m_rWUpDec = rSlope * m_sy;
m_rWDownInc = rSlope * m_sy;
m_rWDownDec = m_sx;
// Compute boundaries
const RECT &rcDest = Image.GetClipRect();
// y1 <= y2
if (m_sy == 1)
{
if (y1 >= rcDest.bottom)
return lineNull;
else if (y2 <= rcDest.top)
return lineNull;
if (y1 < rcDest.top)
{
int iExtra = rcDest.top - y1;
int y = 0;
m_xStart = x1;
for (i = 0; i < iExtra; i++)
NextY(m_xStart, y);
m_yStart = rcDest.top;
}
else
{
m_xStart = x1;
m_yStart = y1;
}
if (y2 > rcDest.bottom)
m_yEnd = rcDest.bottom;
else
m_yEnd = y2;
}
// y1 > y2
else
{
if (y2 >= rcDest.bottom)
return lineNull;
else if (y1 <= rcDest.top)
return lineNull;
if (y1 >= rcDest.bottom)
{
int iExtra = y1 - (rcDest.bottom - 1);
int y = 0;
m_xStart = x1;
for (i = 0; i < iExtra; i++)
NextY(m_xStart, y);
m_yStart = rcDest.bottom - 1;
}
else
{
m_xStart = x1;
m_yStart = y1;
}
if (y2 < rcDest.top)
m_yEnd = rcDest.top;
else
m_yEnd = y2;
}
m_wMin = rcDest.left;
m_wMax = rcDest.right;
return lineYDominant;
}
}
void CG16bitLinePainter::CalcPixelMapping (int x1, int y1, int x2, int y2, double *retrV, double *retrW)
// CalcPixelMapping
//
// Initializes m_rVInc, m_rWInc, etc. Must be called after CalcIntermediates.
{
m_rVPerX = (double)m_dx / (m_rL * m_rL);
m_rWPerX = (double)-m_dy / (m_rHalfWidth * m_rL);
m_rVPerY = (double)m_dy / (m_rL * m_rL);
m_rWPerY = (double)m_dx / (m_rHalfWidth * m_rL);
m_rVIncX = (m_sx == 1 ? m_rVPerX : -m_rVPerX);
m_rWIncX = (m_sx == 1 ? m_rWPerX : -m_rWPerX);
m_rVIncY = (m_sy == 1 ? m_rVPerY : -m_rVPerY);
m_rWIncY = (m_sy == 1 ? m_rWPerY : -m_rWPerY);
double rX = (m_xStart - x1);
double rY = (m_yStart - y1);
*retrV = (rX * m_rVPerX) + (rY * m_rVPerY);
*retrW = (rX * m_rWPerX) + (rY * m_rWPerY);
}
void CG16bitLinePainter::PaintSolid (CG16bitImage &Image, int x1, int y1, int x2, int y2, int iWidth, WORD wColor)
// PaintSolid
//
// Paints a solid line
{
int x, y;
// Calculate the line type and paint accordingly
switch (CalcIntermediates(Image, x1, y1, x2, y2, iWidth))
{
case lineNull:
break;
case linePoint:
Image.DrawPixel(x1, y1, wColor);
break;
case lineXDominant:
for (x = m_xStart, y = m_yStart - m_iAxisHalfWidth - 1; x != m_xEnd; x += m_sx)
{
int w = y;
int wLast = w + m_iAxisWidth + 1;
WORD *pPos = Image.GetPixel(Image.GetRowStart(w), x);
// Draw anti-aliasing above the line
if (m_rWUp > 0.0 && w >= m_wMin && w < m_wMax)
*pPos = Image.BlendPixel(*pPos, wColor, (BYTE)(255.0 * (m_rWUp > 1.0 ? 1.0 : m_rWUp)));
w++;
pPos += m_iPosRowInc;
// Draw the solid part of the line
for (; w < wLast; w++, pPos += m_iPosRowInc)
{
if (w >= m_wMin && w < m_wMax)
*pPos = wColor;
}
// Draw anti-aliasing below the line
if (m_rWDown > 0 && w >= m_wMin && w < m_wMax)
*pPos = Image.BlendPixel(*pPos, wColor, (BYTE)(255.0 * (m_rWDown > 1.0 ? 1.0 : m_rWDown)));
// Next point
NextX(x, y);
}
break;
case lineYDominant:
for (y = m_yStart, x = m_xStart - m_iAxisHalfWidth - 1; y != m_yEnd; y += m_sy)
{
int w = x;
int wLast = w + m_iAxisWidth + 1;
WORD *pPos = Image.GetPixel(Image.GetRowStart(y), w);
// Draw anti-aliasing to the left
if (m_rWUp > 0 && w >= m_wMin && w < m_wMax)
*pPos = Image.BlendPixel(*pPos, wColor, (BYTE)(255.0 * (m_rWUp > 1.0 ? 1.0 : m_rWUp)));
w++;
pPos++;
// Draw the solid part of the line
for (; w < wLast; w++, pPos++)
{
if (w >= m_wMin && w < m_wMax)
*pPos = wColor;
}
// Draw anti-aliasing to the right of the line
if (m_rWDown > 0 && w >= m_wMin && w < m_wMax)
*pPos = Image.BlendPixel(*pPos, wColor, (BYTE)(255.0 * (m_rWDown > 1.0 ? 1.0 : m_rWDown)));
// Next point
NextY(x, y);
}
break;
}
}
void CG16bitLinePainter::Rasterize (CG16bitImage &Image, int x1, int y1, int x2, int y2, int iWidth, TArray<SPixelDesc> *retPixels)
// Rasterize
//
// Initializes the result array with info about each pixel to draw to form the
// given line.
{
int x, y;
retPixels->DeleteAll();
// Calculate the line type and paint accordingly
switch (CalcIntermediates(Image, x1, y1, x2, y2, iWidth))
{
case lineNull:
break;
case linePoint:
{
SPixelDesc *pPixel = retPixels->Insert();
pPixel->pPos = Image.GetRowStart(y1) + x1;
pPixel->x = x1;
pPixel->y = y1;
pPixel->rV = 0.0;
pPixel->rW = 0.0;
break;
}
case lineXDominant:
{
double rV, rW;
CalcPixelMapping(x1, y1, x2, y2, &rV, &rW);
rV += (-m_iAxisHalfWidth - 1) * m_rVPerY;
rW += (-m_iAxisHalfWidth - 1) * m_rWPerY;
int iMaxPixelCount = Absolute(m_dx) * (m_iAxisWidth + 2);
int iPixel = 0;
retPixels->InsertEmpty(iMaxPixelCount);
for (x = m_xStart, y = m_yStart - m_iAxisHalfWidth - 1; x != m_xEnd; x += m_sx)
{
int w = y;
int wLast = w + m_iAxisWidth + 1;
WORD *pPos = Image.GetPixel(Image.GetRowStart(w), x);
double rInnerV = rV;
double rInnerW = rW;
// Draw anti-aliasing above the line
if (m_rWUp > 0.0 && w >= m_wMin && w < m_wMax)
{
SPixelDesc &Pixel = retPixels->GetAt(iPixel++);
Pixel.pPos = pPos;
Pixel.dwOpacity = (DWORD)(255.0 * (m_rWUp > 1.0 ? 1.0 : m_rWUp));
Pixel.x = x;
Pixel.y = w;
Pixel.rV = rInnerV;
Pixel.rW = rInnerW;
}
w++;
pPos += m_iPosRowInc;
rInnerV += m_rVPerY;
rInnerW += m_rWPerY;
// Draw the solid part of the line
for (; w < wLast; w++, pPos += m_iPosRowInc)
{
if (w >= m_wMin && w < m_wMax)
{
SPixelDesc &Pixel = retPixels->GetAt(iPixel++);
Pixel.pPos = pPos;
Pixel.dwOpacity = 255;
Pixel.x = x;
Pixel.y = w;
Pixel.rV = rInnerV;
Pixel.rW = rInnerW;
}
rInnerV += m_rVPerY;
rInnerW += m_rWPerY;
}
// Draw anti-aliasing below the line
if (m_rWDown > 0 && w >= m_wMin && w < m_wMax)
{
SPixelDesc &Pixel = retPixels->GetAt(iPixel++);
Pixel.pPos = pPos;
Pixel.dwOpacity = (DWORD)(255.0 * (m_rWDown > 1.0 ? 1.0 : m_rWDown));
Pixel.x = x;
Pixel.y = w;
// Decrement because we are aliasing
Pixel.rV = rInnerV;
Pixel.rW = rInnerW;
}
// Next point
NextX(x, y, rV, rW);
}
retPixels->SetCount(iPixel);
break;
}
case lineYDominant:
{
double rV, rW;
CalcPixelMapping(x1, y1, x2, y2, &rV, &rW);
rV += (-m_iAxisHalfWidth - 1) * m_rVPerX;
rW += (-m_iAxisHalfWidth - 1) * m_rWPerX;
int iMaxPixelCount = Absolute(m_dy) * (m_iAxisWidth + 2);
int iPixel = 0;
retPixels->InsertEmpty(iMaxPixelCount);
for (y = m_yStart, x = m_xStart - m_iAxisHalfWidth - 1; y != m_yEnd; y += m_sy)
{
int w = x;
int wLast = w + m_iAxisWidth + 1;
WORD *pPos = Image.GetPixel(Image.GetRowStart(y), w);
double rInnerV = rV;
double rInnerW = rW;
// Draw anti-aliasing to the left
if (m_rWUp > 0 && w >= m_wMin && w < m_wMax)
{
SPixelDesc &Pixel = retPixels->GetAt(iPixel++);
Pixel.pPos = pPos;
Pixel.dwOpacity = (DWORD)(255.0 * (m_rWUp > 1.0 ? 1.0 : m_rWUp));
Pixel.x = w;
Pixel.y = y;
Pixel.rV = rInnerV;
Pixel.rW = rInnerW;
}
w++;
pPos++;
rInnerV += m_rVPerX;
rInnerW += m_rWPerX;
// Draw the solid part of the line
for (; w < wLast; w++, pPos++)
{
if (w >= m_wMin && w < m_wMax)
{
SPixelDesc &Pixel = retPixels->GetAt(iPixel++);
Pixel.pPos = pPos;
Pixel.dwOpacity = 255;
Pixel.x = w;
Pixel.y = y;
Pixel.rV = rInnerV;
Pixel.rW = rInnerW;
}
rInnerV += m_rVPerX;
rInnerW += m_rWPerX;
}
// Draw anti-aliasing to the right of the line
if (m_rWDown > 0 && w >= m_wMin && w < m_wMax)
{
SPixelDesc &Pixel = retPixels->GetAt(iPixel++);
Pixel.pPos = pPos;
Pixel.dwOpacity = (DWORD)(255.0 * (m_rWDown > 1.0 ? 1.0 : m_rWDown));
Pixel.x = w;
Pixel.y = y;
Pixel.rV = rInnerV;
Pixel.rW = rInnerW;
}
// Next point
NextY(x, y, rV, rW);
}
retPixels->SetCount(iPixel);
break;
}
}
}