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CG8bitImage.cpp
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// CG8bitImage.cpp
//
// CG8bitImage Class
// Copyright (c) 2015 by Kronosaur Productions, LLC. All Rights Reserved.
#include "PreComp.h"
CG8bitImage::CG8bitImage (void) :
m_pChannel(NULL),
m_bMarked(false)
// CG8bitImage constructor
{
}
CG8bitImage::CG8bitImage (const CG8bitImage &Src)
// CG8bitImage constructor
{
Copy(Src);
}
CG8bitImage::~CG8bitImage (void)
// CG8bitImage destructor
{
CleanUp();
}
CG8bitImage &CG8bitImage::operator= (const CG8bitImage &Src)
// CG8bitImage operator =
{
CleanUp();
Copy(Src);
return *this;
}
void CG8bitImage::Blt (int xSrc, int ySrc, int cxWidth, int cyHeight, const CGRealChannel &Src, int xDest, int yDest)
// Blt
//
// Blt from a real-pixel channel.
{
// Make sure we're in bounds
if (!AdjustCoords(&xSrc, &ySrc, Src.GetWidth(), Src.GetHeight(),
&xDest, &yDest,
&cxWidth, &cyHeight))
return;
Metric *pSrcRow = Src.GetPixelPos(xSrc, ySrc);
Metric *pSrcRowEnd = Src.GetPixelPos(xSrc, ySrc + cyHeight);
BYTE *pDestRow = GetPixelPos(xDest, yDest);
while (pSrcRow < pSrcRowEnd)
{
Metric *pSrcPos = pSrcRow;
Metric *pSrcPosEnd = pSrcRow + cxWidth;
BYTE *pDestPos = pDestRow;
while (pSrcPos < pSrcPosEnd)
*pDestPos++ = CGRealRGB::To8bit(*pSrcPos++);
pSrcRow = Src.NextRow(pSrcRow);
pDestRow = NextRow(pDestRow);
}
}
void CG8bitImage::CleanUp (void)
// CleanUp
//
// Clean up the bitmap
{
if (m_pChannel)
delete [] m_pChannel;
m_pChannel = NULL;
m_cxWidth = 0;
m_cyHeight = 0;
ResetClipRect();
}
void CG8bitImage::Copy (const CG8bitImage &Src)
// Copy
//
// Copy from source. We assume that we are already clean.
{
if (Src.IsEmpty())
return;
// Copy the buffer
int iSize = CalcBufferSize(Src.m_cxWidth, Src.m_cyHeight);
m_pChannel = new BYTE [iSize];
BYTE *pSrc = Src.m_pChannel;
BYTE *pSrcEnd = pSrc + iSize;
BYTE *pDest = m_pChannel;
while (pSrc < pSrcEnd)
*pDest++ = *pSrc++;
// Now copy the remaining variable
m_cxWidth = Src.m_cxWidth;
m_cyHeight = Src.m_cyHeight;
m_rcClip = Src.m_rcClip;
m_bMarked = Src.m_bMarked;
}
bool CG8bitImage::Create (int cxWidth, int cyHeight, BYTE InitialValue)
// Create
//
// Creates a blank image
{
CleanUp();
if (cxWidth <= 0 || cyHeight <= 0)
return false;
// Allocate a new buffer
int iSize = CalcBufferSize(cxWidth, cyHeight);
m_pChannel = new BYTE [iSize];
// Initialize
BYTE *pDest = m_pChannel;
BYTE *pDestEnd = pDest + iSize;
while (pDest < pDestEnd)
*pDest++ = InitialValue;
// Other variables
m_cxWidth = cxWidth;
m_cyHeight = cyHeight;
ResetClipRect();
return true;
}
bool CG8bitImage::CreateChannel (ChannelTypes iChannel, const CG32bitImage &Src, int xSrc, int ySrc, int cxSrc, int cySrc)
// CreateChannel
//
// Creates from a channel
{
CleanUp();
if (cxSrc == -1)
cxSrc = Src.GetWidth();
if (cySrc == -1)
cySrc = Src.GetHeight();
// Make sure we're in bounds
if (!Src.AdjustCoords(NULL, NULL, 0, 0,
&xSrc, &ySrc,
&cxSrc, &cySrc))
return true;
// Allocate a new buffer
int iSize = CalcBufferSize(cxSrc, cySrc);
m_pChannel = new BYTE [iSize];
m_cxWidth = cxSrc;
m_cyHeight = cySrc;
ResetClipRect();
// Copy data from the channel
CG32bitPixel *pSrcRow = Src.GetPixelPos(xSrc, ySrc);
CG32bitPixel *pSrcRowEnd = Src.GetPixelPos(xSrc, ySrc + cySrc);
BYTE *pDestRow = GetPixelPos(0, 0);
switch (iChannel)
{
case channelAlpha:
while (pSrcRow < pSrcRowEnd)
{
CG32bitPixel *pSrcPos = pSrcRow;
CG32bitPixel *pSrcPosEnd = pSrcRow + cxSrc;
BYTE *pDestPos = pDestRow;
while (pSrcPos < pSrcPosEnd)
{
*pDestPos = pSrcPos->GetAlpha();
pSrcPos++;
pDestPos++;
}
pSrcRow = Src.NextRow(pSrcRow);
pDestRow = NextRow(pDestRow);
}
break;
case channelRed:
while (pSrcRow < pSrcRowEnd)
{
CG32bitPixel *pSrcPos = pSrcRow;
CG32bitPixel *pSrcPosEnd = pSrcRow + cxSrc;
BYTE *pDestPos = pDestRow;
while (pSrcPos < pSrcPosEnd)
{
*pDestPos = pSrcPos->GetRed();
pSrcPos++;
pDestPos++;
}
pSrcRow = Src.NextRow(pSrcRow);
pDestRow = NextRow(pDestRow);
}
break;
case channelGreen:
while (pSrcRow < pSrcRowEnd)
{
CG32bitPixel *pSrcPos = pSrcRow;
CG32bitPixel *pSrcPosEnd = pSrcRow + cxSrc;
BYTE *pDestPos = pDestRow;
while (pSrcPos < pSrcPosEnd)
{
*pDestPos = pSrcPos->GetGreen();
pSrcPos++;
pDestPos++;
}
pSrcRow = Src.NextRow(pSrcRow);
pDestRow = NextRow(pDestRow);
}
break;
case channelBlue:
while (pSrcRow < pSrcRowEnd)
{
CG32bitPixel *pSrcPos = pSrcRow;
CG32bitPixel *pSrcPosEnd = pSrcRow + cxSrc;
BYTE *pDestPos = pDestRow;
while (pSrcPos < pSrcPosEnd)
{
*pDestPos = pSrcPos->GetBlue();
pSrcPos++;
pDestPos++;
}
pSrcRow = Src.NextRow(pSrcRow);
pDestRow = NextRow(pDestRow);
}
break;
}
return true;
}
bool CG8bitImage::CreateRoundedRect (int cxWidth, int cyHeight, int iRadius, BYTE Foreground, BYTE Background)
// CreateRoundedRect
//
// Creates a rounded rect mask
{
int i;
if (cxWidth <= 0 || cyHeight <= 0)
return false;
// Start with a full rectangle
if (!Create(cxWidth, cyHeight, Foreground))
return false;
// Radius can't be larger than half the dimensions
iRadius = Min(Min(iRadius, cxWidth / 2), cyHeight / 2);
if (iRadius <= 0)
return false;
// Generate a set of raster lines for the corner
// NOTE: We guarantee that the solid part is always 1 less than the radius.
int *pSolid = new int [iRadius];
BYTE *pEdge = new BYTE [iRadius];
RasterizeQuarterCircle8bit(iRadius, pSolid, pEdge, Foreground);
// Mask out the corners
for (i = 0; i < iRadius; i++)
{
BYTE *pTopRow = GetPixelPos(0, i);
BYTE *pBottomRow = GetPixelPos(0, cyHeight - (i + 1));
int cxEdge = (iRadius - (pSolid[i] + 1));
// Left corners
if (cxEdge > 0)
{
utlMemSet(pTopRow, cxEdge, Background);
utlMemSet(pBottomRow, cxEdge, Background);
}
pTopRow[cxEdge] = pEdge[i];
pBottomRow[cxEdge] = pEdge[i];
// Right corners
if (cxEdge > 0)
{
utlMemSet(pTopRow + cxWidth - cxEdge, cxEdge, Background);
utlMemSet(pBottomRow + cxWidth - cxEdge, cxEdge, Background);
}
pTopRow[cxWidth - cxEdge - 1] = pEdge[i];
pBottomRow[cxWidth - cxEdge - 1] = pEdge[i];
}
// Clean up
delete [] pSolid;
delete [] pEdge;
return true;
}
void CG8bitImage::Fill (int x, int y, int cxWidth, int cyHeight, BYTE Value)
// Fill
//
// Fill the buffer
{
// Make sure we're in bounds
if (!AdjustCoords(NULL, NULL, 0, 0,
&x, &y,
&cxWidth, &cyHeight))
return;
BYTE *pDestRow = GetPixelPos(x, y);
BYTE *pDestRowEnd = GetPixelPos(x, y + cyHeight);
while (pDestRow < pDestRowEnd)
{
BYTE *pDest = pDestRow;
BYTE *pDestEnd = pDestRow + cxWidth;
while (pDest < pDestEnd)
*pDest++ = Value;
pDestRow = NextRow(pDestRow);
}
}
void CG8bitImage::IntersectChannel (ChannelTypes iChannel, const CG32bitImage &Src, int xDest, int yDest, int xSrc, int ySrc, int cxSrc, int cySrc)
// IntersectMask
//
// Intersects the given channel with this bitmap using a multiply operation.
{
if (cxSrc == -1)
cxSrc = Src.GetWidth();
if (cySrc == -1)
cySrc = Src.GetHeight();
// Make sure we're in bounds
if (!AdjustCoords(&xSrc, &ySrc, Src.GetWidth(), Src.GetHeight(),
&xDest, &yDest,
&cxSrc, &cySrc))
return;
// Apply data from the channel
CG32bitPixel *pSrcRow = Src.GetPixelPos(xSrc, ySrc);
CG32bitPixel *pSrcRowEnd = Src.GetPixelPos(xSrc, ySrc + cySrc);
BYTE *pDestRow = GetPixelPos(xDest, yDest);
switch (iChannel)
{
case channelAlpha:
while (pSrcRow < pSrcRowEnd)
{
CG32bitPixel *pSrcPos = pSrcRow;
CG32bitPixel *pSrcPosEnd = pSrcRow + cxSrc;
BYTE *pDestPos = pDestRow;
while (pSrcPos < pSrcPosEnd)
{
*pDestPos = CG32bitPixel::BlendAlpha(*pDestPos, pSrcPos->GetAlpha());
pSrcPos++;
pDestPos++;
}
pSrcRow = Src.NextRow(pSrcRow);
pDestRow = NextRow(pDestRow);
}
break;
case channelRed:
while (pSrcRow < pSrcRowEnd)
{
CG32bitPixel *pSrcPos = pSrcRow;
CG32bitPixel *pSrcPosEnd = pSrcRow + cxSrc;
BYTE *pDestPos = pDestRow;
while (pSrcPos < pSrcPosEnd)
{
*pDestPos = CG32bitPixel::BlendAlpha(*pDestPos, pSrcPos->GetRed());
pSrcPos++;
pDestPos++;
}
pSrcRow = Src.NextRow(pSrcRow);
pDestRow = NextRow(pDestRow);
}
break;
case channelGreen:
while (pSrcRow < pSrcRowEnd)
{
CG32bitPixel *pSrcPos = pSrcRow;
CG32bitPixel *pSrcPosEnd = pSrcRow + cxSrc;
BYTE *pDestPos = pDestRow;
while (pSrcPos < pSrcPosEnd)
{
*pDestPos = CG32bitPixel::BlendAlpha(*pDestPos, pSrcPos->GetGreen());
pSrcPos++;
pDestPos++;
}
pSrcRow = Src.NextRow(pSrcRow);
pDestRow = NextRow(pDestRow);
}
break;
case channelBlue:
while (pSrcRow < pSrcRowEnd)
{
CG32bitPixel *pSrcPos = pSrcRow;
CG32bitPixel *pSrcPosEnd = pSrcRow + cxSrc;
BYTE *pDestPos = pDestRow;
while (pSrcPos < pSrcPosEnd)
{
*pDestPos = CG32bitPixel::BlendAlpha(*pDestPos, pSrcPos->GetBlue());
pSrcPos++;
pDestPos++;
}
pSrcRow = Src.NextRow(pSrcRow);
pDestRow = NextRow(pDestRow);
}
break;
}
}