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CGRealChannel.cpp
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// CGRealChannel.cpp
//
// CGRealChannel Class
// Copyright (c) 2015 by Kronosaur Productions, LLC. All Rights Reserved.
#include "PreComp.h"
CGRealChannel::CGRealChannel (void) :
m_pChannel(NULL),
m_bMarked(false)
// CGRealChannel constructor
{
}
CGRealChannel::CGRealChannel (const CGRealChannel &Src)
// CGRealChannel constructor
{
Copy(Src);
}
CGRealChannel::~CGRealChannel (void)
// CGRealChannel destructor
{
CleanUp();
}
CGRealChannel &CGRealChannel::operator= (const CGRealChannel &Src)
// CGRealChannel operator =
{
CleanUp();
Copy(Src);
return *this;
}
void CGRealChannel::CleanUp (void)
// CleanUp
//
// Clean up the bitmap
{
if (m_pChannel)
delete [] m_pChannel;
m_pChannel = NULL;
m_cxWidth = 0;
m_cyHeight = 0;
ResetClipRect();
}
void CGRealChannel::Copy (const CGRealChannel &Src)
// Copy
//
// Copy from source. We assume that we are already clean.
{
if (Src.IsEmpty())
return;
// Copy the buffer
int iSize = CalcBufferSize(Src.m_cxWidth, Src.m_cyHeight);
m_pChannel = new Metric [iSize];
Metric *pSrc = Src.m_pChannel;
Metric *pSrcEnd = pSrc + iSize;
Metric *pDest = m_pChannel;
while (pSrc < pSrcEnd)
*pDest++ = *pSrc++;
// Now copy the remaining variable
m_cxWidth = Src.m_cxWidth;
m_cyHeight = Src.m_cyHeight;
m_rcClip = Src.m_rcClip;
m_bMarked = Src.m_bMarked;
}
bool CGRealChannel::Create (int cxWidth, int cyHeight, Metric InitialValue)
// Create
//
// Creates a blank image
{
CleanUp();
if (cxWidth <= 0 || cyHeight <= 0)
return false;
// Allocate a new buffer
int iSize = CalcBufferSize(cxWidth, cyHeight);
m_pChannel = new Metric [iSize];
// Initialize
Metric *pDest = m_pChannel;
Metric *pDestEnd = pDest + iSize;
while (pDest < pDestEnd)
*pDest++ = InitialValue;
// Other variables
m_cxWidth = cxWidth;
m_cyHeight = cyHeight;
ResetClipRect();
return true;
}
bool CGRealChannel::Create (const CG8bitImage &Src, int xSrc, int ySrc, int cxSrc, int cySrc)
// Create
//
// Creates from an 8-bit image.
{
CleanUp();
if (cxSrc == -1)
cxSrc = Src.GetWidth();
if (cySrc == -1)
cySrc = Src.GetHeight();
// Make sure we're in bounds
if (!Src.AdjustCoords(NULL, NULL, 0, 0,
&xSrc, &ySrc,
&cxSrc, &cySrc))
return true;
// Allocate a new buffer
int iSize = CalcBufferSize(cxSrc, cySrc);
m_pChannel = new Metric [iSize];
m_cxWidth = cxSrc;
m_cyHeight = cySrc;
ResetClipRect();
// Copy
BYTE *pSrcRow = Src.GetPixelPos(xSrc, ySrc);
BYTE *pSrcRowEnd = Src.GetPixelPos(xSrc, ySrc + cySrc);
Metric *pDestRow = GetPixelPos(0, 0);
while (pSrcRow < pSrcRowEnd)
{
BYTE *pSrcPos = pSrcRow;
BYTE *pSrcPosEnd = pSrcRow + cxSrc;
Metric *pDestPos = pDestRow;
while (pSrcPos < pSrcPosEnd)
{
*pDestPos = CGRealRGB::From8bit(*pSrcPos);
pSrcPos++;
pDestPos++;
}
pSrcRow = Src.NextRow(pSrcRow);
pDestRow = NextRow(pDestRow);
}
return true;
}
bool CGRealChannel::CreateChannel (ChannelTypes iChannel, const CG32bitImage &Src, int xSrc, int ySrc, int cxSrc, int cySrc)
// CreateChannel
//
// Creates from a channel
{
CleanUp();
if (cxSrc == -1)
cxSrc = Src.GetWidth();
if (cySrc == -1)
cySrc = Src.GetHeight();
// Make sure we're in bounds
if (!Src.AdjustCoords(NULL, NULL, 0, 0,
&xSrc, &ySrc,
&cxSrc, &cySrc))
return true;
// Allocate a new buffer
int iSize = CalcBufferSize(cxSrc, cySrc);
m_pChannel = new Metric [iSize];
m_cxWidth = cxSrc;
m_cyHeight = cySrc;
ResetClipRect();
// Copy data from the channel
CG32bitPixel *pSrcRow = Src.GetPixelPos(xSrc, ySrc);
CG32bitPixel *pSrcRowEnd = Src.GetPixelPos(xSrc, ySrc + cySrc);
Metric *pDestRow = GetPixelPos(0, 0);
switch (iChannel)
{
case channelAlpha:
while (pSrcRow < pSrcRowEnd)
{
CG32bitPixel *pSrcPos = pSrcRow;
CG32bitPixel *pSrcPosEnd = pSrcRow + cxSrc;
Metric *pDestPos = pDestRow;
while (pSrcPos < pSrcPosEnd)
{
*pDestPos = CGRealRGB::From8bit(pSrcPos->GetAlpha());
pSrcPos++;
pDestPos++;
}
pSrcRow = Src.NextRow(pSrcRow);
pDestRow = NextRow(pDestRow);
}
break;
case channelRed:
while (pSrcRow < pSrcRowEnd)
{
CG32bitPixel *pSrcPos = pSrcRow;
CG32bitPixel *pSrcPosEnd = pSrcRow + cxSrc;
Metric *pDestPos = pDestRow;
while (pSrcPos < pSrcPosEnd)
{
*pDestPos = CGRealRGB::From8bit(pSrcPos->GetRed());
pSrcPos++;
pDestPos++;
}
pSrcRow = Src.NextRow(pSrcRow);
pDestRow = NextRow(pDestRow);
}
break;
case channelGreen:
while (pSrcRow < pSrcRowEnd)
{
CG32bitPixel *pSrcPos = pSrcRow;
CG32bitPixel *pSrcPosEnd = pSrcRow + cxSrc;
Metric *pDestPos = pDestRow;
while (pSrcPos < pSrcPosEnd)
{
*pDestPos = CGRealRGB::From8bit(pSrcPos->GetGreen());
pSrcPos++;
pDestPos++;
}
pSrcRow = Src.NextRow(pSrcRow);
pDestRow = NextRow(pDestRow);
}
break;
case channelBlue:
while (pSrcRow < pSrcRowEnd)
{
CG32bitPixel *pSrcPos = pSrcRow;
CG32bitPixel *pSrcPosEnd = pSrcRow + cxSrc;
Metric *pDestPos = pDestRow;
while (pSrcPos < pSrcPosEnd)
{
*pDestPos = CGRealRGB::From8bit(pSrcPos->GetBlue());
pSrcPos++;
pDestPos++;
}
pSrcRow = Src.NextRow(pSrcRow);
pDestRow = NextRow(pDestRow);
}
break;
}
return true;
}
void CGRealChannel::Fill (int x, int y, int cxWidth, int cyHeight, Metric Value)
// Fill
//
// Fill the buffer
{
// Make sure we're in bounds
if (!AdjustCoords(NULL, NULL, 0, 0,
&x, &y,
&cxWidth, &cyHeight))
return;
Metric *pDestRow = GetPixelPos(x, y);
Metric *pDestRowEnd = GetPixelPos(x, y + cyHeight);
while (pDestRow < pDestRowEnd)
{
Metric *pDest = pDestRow;
Metric *pDestEnd = pDestRow + cxWidth;
while (pDest < pDestEnd)
*pDest++ = Value;
pDestRow = NextRow(pDestRow);
}
}