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DrawFill.cpp
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// DrawFill.cpp
//
// CGDraw Class
// Copyright (c) 2017 Kronosaur Productions, LLC. All Rights Reserved.
#include "PreComp.h"
void CGDraw::Fill (CG32bitImage &Dest, int x, int y, int cxWidth, int cyHeight, CG32bitPixel rgbColor, EBlendModes iMode)
// Fill
//
// Fill a rectangle with a solid color.
{
switch (iMode)
{
case blendNormal:
Dest.Fill(x, y, cxWidth, cyHeight, rgbColor);
break;
case blendHardLight:
{
CSolidFill FillColor(rgbColor);
TFillPainter32<CSolidFill, CGBlendHardLight> Painter(FillColor);
Painter.Fill(Dest, x, y, cxWidth, cyHeight);
break;
}
case blendScreen:
{
CSolidFill FillColor(rgbColor);
TFillPainter32<CSolidFill, CGBlendScreen> Painter(FillColor);
Painter.Fill(Dest, x, y, cxWidth, cyHeight);
break;
}
case blendCompositeNormal:
{
CSolidFill FillColor(rgbColor);
TFillPainter32<CSolidFill, CGBlendComposite> Painter(FillColor);
Painter.Fill(Dest, x, y, cxWidth, cyHeight);
break;
}
}
}
void CGDraw::FillColumn (CG32bitImage &Dest, int x, int y, int cyHeight, CG32bitPixel rgbColor, EBlendModes iMode)
// FillColumn
//
// Fill a column with a solid color.
{
switch (iMode)
{
case blendNormal:
Dest.FillColumn(x, y, cyHeight, rgbColor);
break;
case blendHardLight:
{
CSolidFill FillColor(rgbColor);
TFillPainter32<CSolidFill, CGBlendHardLight> Painter(FillColor);
Painter.FillColumn(Dest, x, y, cyHeight);
break;
}
case blendScreen:
{
CSolidFill FillColor(rgbColor);
TFillPainter32<CSolidFill, CGBlendScreen> Painter(FillColor);
Painter.FillColumn(Dest, x, y, cyHeight);
break;
}
case blendCompositeNormal:
{
CSolidFill FillColor(rgbColor);
TFillPainter32<CSolidFill, CGBlendComposite> Painter(FillColor);
Painter.FillColumn(Dest, x, y, cyHeight);
break;
}
}
}
void CGDraw::FillLine (CG32bitImage &Dest, int x, int y, int cxWidth, CG32bitPixel rgbColor, EBlendModes iMode)
// FillLine
//
// Fill a line with a solid color.
{
switch (iMode)
{
case blendNormal:
Dest.FillLine(x, y, cxWidth, rgbColor);
break;
case blendHardLight:
{
CSolidFill FillColor(rgbColor);
TFillPainter32<CSolidFill, CGBlendHardLight> Painter(FillColor);
Painter.FillLine(Dest, x, y, cxWidth);
break;
}
case blendScreen:
{
CSolidFill FillColor(rgbColor);
TFillPainter32<CSolidFill, CGBlendScreen> Painter(FillColor);
Painter.FillLine(Dest, x, y, cxWidth);
break;
}
case blendCompositeNormal:
{
CSolidFill FillColor(rgbColor);
TFillPainter32<CSolidFill, CGBlendComposite> Painter(FillColor);
Painter.FillLine(Dest, x, y, cxWidth);
break;
}
}
}