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CSystemEventList.cpp
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// CSystemEventList.cpp
//
// CSystemEventList class
// Copyright (c) 2012 by Kronosaur Productions, LLC. All Rights Reserved.
#include "PreComp.h"
CSystemEventList::~CSystemEventList (void)
// CSystemEventList destructor
{
DeleteAll();
}
bool CSystemEventList::CancelEvent (CSpaceObject *pObj, bool bInDoEvent)
// CancelEvent
//
// Cancels the given event
{
int i;
bool bFound = false;
for (i = 0; i < GetCount(); i++)
{
CSystemEvent *pEvent = GetEvent(i);
if (pEvent->GetEventHandlerObj() == pObj)
{
bFound = true;
if (bInDoEvent)
pEvent->SetDestroyed();
else
{
RemoveEvent(i);
i--;
}
}
}
return bFound;
}
bool CSystemEventList::CancelEvent (CSpaceObject *pObj, const CString &sEvent, bool bInDoEvent)
// CancelEvent
//
// Cancels the given event
{
int i;
bool bFound = false;
for (i = 0; i < GetCount(); i++)
{
CSystemEvent *pEvent = GetEvent(i);
if (pEvent->GetEventHandlerObj() == pObj
&& strEquals(pEvent->GetEventHandlerName(), sEvent))
{
bFound = true;
if (bInDoEvent)
pEvent->SetDestroyed();
else
{
RemoveEvent(i);
i--;
}
}
}
return bFound;
}
bool CSystemEventList::CancelEvent (CDesignType *pType, const CString &sEvent, bool bInDoEvent)
// CancelEvent
//
// Cancels the given event
{
int i;
bool bFound = false;
for (i = 0; i < GetCount(); i++)
{
CSystemEvent *pEvent = GetEvent(i);
if (pEvent->GetEventHandlerType() == pType
&& strEquals(pEvent->GetEventHandlerName(), sEvent))
{
bFound = true;
if (bInDoEvent)
pEvent->SetDestroyed();
else
{
RemoveEvent(i);
i--;
}
}
}
return bFound;
}
void CSystemEventList::DeleteAll (void)
// DeleteAll
//
// Delete all events
{
int i;
for (i = 0; i < m_List.GetCount(); i++)
delete m_List[i];
m_List.DeleteAll();
}
void CSystemEventList::OnObjDestroyed (CSpaceObject *pObj)
// OnObjDestroyed
//
// An object has been destroyed
{
for (int i = 0; i < GetCount(); i++)
{
CSystemEvent *pEvent = GetEvent(i);
if (pEvent->OnObjDestroyed(pObj))
pEvent->SetDestroyed();
}
}
void CSystemEventList::OnStationDestroyed (CSpaceObject *pObj)
// OnStationDestroyed
//
// A station has been destroyed.
{
for (int i = 0; i < GetCount(); i++)
{
CSystemEvent *pEvent = GetEvent(i);
if (pEvent->OnStationDestroyed(pObj))
pEvent->SetDestroyed();
}
}
void CSystemEventList::ReadFromStream (SLoadCtx &Ctx)
// ReadFromStream
//
// Reads from a stream
//
// DWORD No of events
// CSystemEvent Event
{
int i;
DWORD dwCount;
Ctx.pStream->Read((char *)&dwCount, sizeof(DWORD));
for (i = 0; i < (int)dwCount; i++)
{
CSystemEvent *pEvent;
CSystemEvent::CreateFromStream(Ctx, &pEvent);
AddEvent(pEvent);
}
}
void CSystemEventList::Update (DWORD dwTick, CSystem *pSystem)
// Update
//
// Fire events
{
DEBUG_TRY
int i;
for (i = 0; i < GetCount(); i++)
{
CSystemEvent *pEvent = GetEvent(i);
SetProgramEvent(pEvent);
if (!pEvent->IsDestroyed() && pEvent->GetTick() <= dwTick)
pEvent->DoEvent(dwTick, pSystem);
}
SetProgramEvent(NULL);
// Delete events that were destroyed
for (i = 0; i < GetCount(); i++)
{
CSystemEvent *pEvent = GetEvent(i);
if (pEvent->IsDestroyed())
{
RemoveEvent(i);
i--;
}
}
DEBUG_CATCH
}
void CSystemEventList::WriteToStream (CSystem *pSystem, IWriteStream *pStream)
// WriteToStream
//
// Writes to a stream
//
// DWORD No of events
// CSystemEvent Event
{
int i;
DWORD dwCount = GetCount();
pStream->Write((char *)&dwCount, sizeof(DWORD));
for (i = 0; i < (int)dwCount; i++)
{
CSystemEvent *pEvent = GetEvent(i);
pEvent->WriteToStream(pSystem, pStream);
}
}