diff --git a/Games/Penalty_Shootout_Game/README.md b/Games/Penalty_Shootout_Game/README.md new file mode 100644 index 0000000000..2be841f97a --- /dev/null +++ b/Games/Penalty_Shootout_Game/README.md @@ -0,0 +1,3 @@ +# Penalty Shootout Game +An HTML canvas based game, that can be played using mouse click. +HTML canvas has been used for the animation of the character and animation of the ball has been achieved by making the ball move through an SVG curve. \ No newline at end of file diff --git a/Games/Penalty_Shootout_Game/css/main.css b/Games/Penalty_Shootout_Game/css/main.css new file mode 100644 index 0000000000..0fcbf3d1cc --- /dev/null +++ b/Games/Penalty_Shootout_Game/css/main.css @@ -0,0 +1,529 @@ +/*! HTML5 Boilerplate v4.3.0 | MIT License | http://h5bp.com/ */ + +html, +button, +input, +select, +textarea { + color: #222; +} + +html { + font-size: 1em; + line-height: 1.4; +} + +::-moz-selection { + background: #b3d4fc; + text-shadow: none; +} + +::selection { + background: #b3d4fc; + text-shadow: none; +} + +hr { + display: block; + height: 1px; + border: 0; + border-top: 1px solid #ccc; + margin: 1em 0; + padding: 0; +} + +audio, +canvas, +img, +video { + vertical-align: middle; +} + +fieldset { + border: 0; + margin: 0; + padding: 0; +} + +textarea { + resize: vertical; +} + +.browsehappy { + margin: 0.2em 0; + background: #ccc; + color: #000; + padding: 0.2em 0; +} + + +/* ========================================================================== + Author's custom styles + ========================================================================== */ + +html { + height: 100%; +} + +body { + background: #000; + height: 100%; +} + +#zee-ball { + position: absolute; top: 440px; left: 390px; + -webkit-transition: width 0.5s linear, height 0.5s linear; + -moz-transition: width 0.5s linear, height 0.5s linear; + -ms-transition: width 0.5s linear, height 0.5s linear; + -o-transition: width 0.5s linear, height 0.5s linear; + transition: width 0.5s linear, height 0.5s linear; +} + +#kickAnimation { + position: absolute; + top: 250px; + left: 280px; +} + +#zee-game { + margin: 0 auto 0 auto; + width: 810px; + height: 525px; + position: relative; + background: url('../img/background.jpg') no-repeat top center transparent; + cursor: pointer; + overflow: hidden; + + /* center vertically on the screen */ + top: 50%; + margin-top: -262.5px; +} + +#vertical-direction { + position: absolute; + top: 342px; + left: 60px; + width: 17px; + height: 130px; + background: url('../img/direction-vertical.png') no-repeat 0 0 transparent; +} + +#horizontal-direction { + position: absolute; + top: 500px; + left: 60px; + width: 132px; + height: 18px; + background: url('../img/direction-horizontal.png') no-repeat 0 0 transparent; +} + +#power-level { + position: absolute; + top: 500px; + right: 70px; + width: 134px; + height: 11px; + background: url('../img/power.png') no-repeat 0 0 transparent; +} + +.small-ball { + position: absolute; + width: 13px; + height: 13px; + background: url('../img/small-ball.png') no-repeat 0 0 transparent; +} + +#horizontal-direction-indicator { + top: 480px; + -webkit-transition: left 0.32s ease-out; + -moz-transition: left 0.32s ease-out; + -ms-transition: left 0.32s ease-out; + -o-transition: left 0.32s ease-out; + transition: left 0.32s ease-out; +} + +#horizontal-direction-indicator.one-end { + left: 60px; +} + +#horizontal-direction-indicator.other-end { + left: 179px; +} + +#vertical-direction-indicator { + left: 82px; + -webkit-transition: top 0.32s ease-out; + -moz-transition: top 0.32s ease-out; + -ms-transition: top 0.32s ease-out; + -o-transition: top 0.32s ease-out; + transition: top 0.32s ease-out; +} + +#vertical-direction-indicator.one-end { + top: 342px; +} + +#vertical-direction-indicator.other-end { + top: 459px; +} + +#power-level-indicator { + top: 477px; + -webkit-transition: right 0.32s ease-out; + -moz-transition: right 0.32s ease-out; + -ms-transition: right 0.32s ease-out; + -o-transition: right 0.32s ease-out; + transition: right 0.32s ease-out; +} + +#power-level-indicator.one-end { + right: 70px; +} + +#power-level-indicator.other-end { + right: 191px; +} + +/* goal keeper */ +.goal-keeper { + position: absolute; + height: 194px; + width: 596px; + top: 98px; + left: 114px; +} + +.goal-keeper.standing { + background: url('../img/keeper-standing.png') no-repeat 0 0 transparent; +} + +.goal-keeper.right-jump { + background: url('../img/keeper-right-jump.png') no-repeat 0 0 transparent; + display: none; +} + +.goal-keeper.left-jump { + background: url('../img/keeper-left-jump.png') no-repeat 0 0 transparent; + display: none; +} + +/* modals */ + +.modal { + position: absolute; + top: -475px; + left: 239px; + width: 288px; + min-height: 41px; + padding: 30px; + -webkit-transition: top 0.26s ease-out; + -moz-transition: top 0.26s ease-out; + -ms-transition: top 0.26s ease-out; + -o-transition: top 0.26s ease-out; + transition: top 0.26s ease-out; + text-align: center; + /* default fallback */ + background: rgb(255, 255, 255) transparent; + /* nice browsers */ + background: rgba(255, 255, 255, 0.8); + /* IE 6/7 */ + filter:progid:DXImageTransform.Microsoft.gradient(startColorstr=#CCFFFFFF, endColorstr=#CCFFFFFF); + /* IE8 */ + -ms-filter: "progid:DXImageTransform.Microsoft.gradient(startColorstr=#CCFFFFFF, endColorstr=#CCFFFFFF)"; + /* border radius */ + -webkit-border-radius: 10px 10px 10px 10px; + -moz-border-radius: 10px 10px 10px 10px; + border-radius: 10px 10px 10px 10px; + + /* font styles */ + font: 25px sans-serif; +} + +.modal.active { + top: 232px; +} + +#score-board { + list-style: none; + padding: 6px 0 0 64px; + margin: 0; +} + +#score-board li { + float: left; + margin-right: 6px; + zoom: 1; + filter: alpha(opacity=56); + opacity: 0.56; +} + +#score-board li.scored { + zoom: 1; + filter: alpha(opacity=100); + opacity: 1; +} + +/* splash screen */ +#splash-screen { + position: absolute; + top: 0; left: 5px; + width: 800px; height: 800px; + background: url('../img/splash-screen.jpg') no-repeat 0 0 #fff; + -webkit-transition: top 0.38s ease-out; + -moz-transition: top 0.38s ease-out; + -ms-transition: top 0.38s ease-out; + -o-transition: top 0.38s ease-out; + transition: top 0.38s ease-out; +} + +#splash-screen.out { + top: -800px; +} + +/* form */ +#form-thing .labels { + font: 16px sans-serif; + line-height: 1; +} + +#form-thing input[type="text"] { + border: 1px solid #CCC; + border-radius: 8px; + -moz-border-radius: 8px; + -webkit-border-radius: 8px; + padding: 9px 13px; + margin: 9px 0 9px 18px; + font: 16px sans-serif; + color: #666; + line-height: 1; + width: 212px; +} + +#form-thing button { + border: none; + background: #CFCFCF; + font: 16px sans-serif; + line-height: 1; + padding: 12px 18px; + border-radius: 8px; + margin-top: 14px; + width: 309px; +} + +#form-thing button:hover { + background: #dfdfdf; +} + +#form-thing button.submitted { + background: #dfdfdf; +} + +#form-thing form { + padding: 102px 0 0 254px; + zoom: 1; + filter: alpha(opacity=90); + opacity: 0.9; +} + +#form-thing form label { + color: #eee; +} + +#form-thing { + position: absolute; + width: 800px; height: 800px; + top: 0; left: 5px; + background: #fff; + -webkit-transition: top 0.38s ease-out; + -moz-transition: top 0.38s ease-out; + -ms-transition: top 0.38s ease-out; + -o-transition: top 0.38s ease-out; + transition: top 0.38s ease-out; + background: url('../img/form.jpg') no-repeat 0 0 #fff; +} + +#form-thing.out { + top: -800px; +} + +#zee-button { + position: absolute; + top: 497px; + left: 318px; + width: 177px; + height: 49px; + cursor: pointer; +} + +#form-message { + text-align: center; + color: #ddd; +} + +/* instructions */ +#instructions { + position: absolute; + width: 800px; height: 800px; + top: 0; left: 5px; + background: url('../img/instructions.jpg') no-repeat 0 0 #fff; + -webkit-transition: top 0.38s ease-out; + -moz-transition: top 0.38s ease-out; + -ms-transition: top 0.38s ease-out; + -o-transition: top 0.38s ease-out; + transition: top 0.38s ease-out; +} + +#instructions.out { + top: -800px; +} + +#like-gate { + position: absolute; + width: 800px; height: 800px; + top: 0; left: 5px; + background: url('../img/like-gate.jpg') no-repeat 0 0 #fff; +} + +/* ========================================================================== + Media Queries + ========================================================================== */ + +@media only screen and (min-width: 35em) { + +} + +@media print, + (-o-min-device-pixel-ratio: 5/4), + (-webkit-min-device-pixel-ratio: 1.25), + (min-resolution: 120dpi) { + +} + +/* ========================================================================== + Helper classes + ========================================================================== */ + +.ir { + background-color: transparent; + border: 0; + overflow: hidden; + *text-indent: -9999px; +} + +.ir:before { + content: ""; + display: block; + width: 0; + height: 150%; +} + +.hidden { + display: none !important; + visibility: hidden; +} + +.visuallyhidden { + border: 0; + clip: rect(0 0 0 0); + height: 1px; + margin: -1px; + overflow: hidden; + padding: 0; + position: absolute; + width: 1px; +} + +.visuallyhidden.focusable:active, +.visuallyhidden.focusable:focus { + clip: auto; + height: auto; + margin: 0; + overflow: visible; + position: static; + width: auto; +} + +.invisible { + visibility: hidden; +} + +.clearfix:before, +.clearfix:after { + content: " "; + display: table; +} + +.clearfix:after { + clear: both; +} + +.clearfix { + *zoom: 1; +} + +/* ========================================================================== + Print styles + ========================================================================== */ + +@media print { + * { + background: transparent !important; + color: #000 !important; + box-shadow: none !important; + text-shadow: none !important; + } + + a, + a:visited { + text-decoration: underline; + } + + a[href]:after { + content: " (" attr(href) ")"; + } + + abbr[title]:after { + content: " (" attr(title) ")"; + } + + .ir a:after, + a[href^="javascript:"]:after, + a[href^="#"]:after { + content: ""; + } + + pre, + blockquote { + border: 1px solid #999; + page-break-inside: avoid; + } + + thead { + display: table-header-group; + } + + tr, + img { + page-break-inside: avoid; + } + + img { + max-width: 100% !important; + } + + @page { + margin: 0.5cm; + } + + p, + h2, + h3 { + orphans: 3; + widows: 3; + } + + h2, + h3 { + page-break-after: avoid; + } +} diff --git a/Games/Penalty_Shootout_Game/css/normalize.css b/Games/Penalty_Shootout_Game/css/normalize.css new file mode 100644 index 0000000000..42e24d6880 --- /dev/null +++ b/Games/Penalty_Shootout_Game/css/normalize.css @@ -0,0 +1,527 @@ +/*! normalize.css v1.1.3 | MIT License | git.io/normalize */ + +/* ========================================================================== + HTML5 display definitions + ========================================================================== */ + +/** + * Correct `block` display not defined in IE 6/7/8/9 and Firefox 3. + */ + +article, +aside, +details, +figcaption, +figure, +footer, +header, +hgroup, +main, +nav, +section, +summary { + display: block; +} + +/** + * Correct `inline-block` display not defined in IE 6/7/8/9 and Firefox 3. + */ + +audio, +canvas, +video { + display: inline-block; + *display: inline; + *zoom: 1; +} + +/** + * Prevent modern browsers from displaying `audio` without controls. + * Remove excess height in iOS 5 devices. + */ + +audio:not([controls]) { + display: none; + height: 0; +} + +/** + * Address styling not present in IE 7/8/9, Firefox 3, and Safari 4. + * Known issue: no IE 6 support. + */ + +[hidden] { + display: none; +} + +/* ========================================================================== + Base + ========================================================================== */ + +/** + * 1. Correct text resizing oddly in IE 6/7 when body `font-size` is set using + * `em` units. + * 2. Prevent iOS text size adjust after orientation change, without disabling + * user zoom. + */ + +html { + font-size: 100%; /* 1 */ + -ms-text-size-adjust: 100%; /* 2 */ + -webkit-text-size-adjust: 100%; /* 2 */ +} + +/** + * Address `font-family` inconsistency between `textarea` and other form + * elements. + */ + +html, +button, +input, +select, +textarea { + font-family: sans-serif; +} + +/** + * Address margins handled incorrectly in IE 6/7. + */ + +body { + margin: 0; +} + +/* ========================================================================== + Links + ========================================================================== */ + +/** + * Address `outline` inconsistency between Chrome and other browsers. + */ + +a:focus { + outline: thin dotted; +} + +/** + * Improve readability when focused and also mouse hovered in all browsers. + */ + +a:active, +a:hover { + outline: 0; +} + +/* ========================================================================== + Typography + ========================================================================== */ + +/** + * Address font sizes and margins set differently in IE 6/7. + * Address font sizes within `section` and `article` in Firefox 4+, Safari 5, + * and Chrome. + */ + +h1 { + font-size: 2em; + margin: 0.67em 0; +} + +h2 { + font-size: 1.5em; + margin: 0.83em 0; +} + +h3 { + font-size: 1.17em; + margin: 1em 0; +} + +h4 { + font-size: 1em; + margin: 1.33em 0; +} + +h5 { + font-size: 0.83em; + margin: 1.67em 0; +} + +h6 { + font-size: 0.67em; + margin: 2.33em 0; +} + +/** + * Address styling not present in IE 7/8/9, Safari 5, and Chrome. + */ + +abbr[title] { + border-bottom: 1px dotted; +} + +/** + * Address style set to `bolder` in Firefox 3+, Safari 4/5, and Chrome. + */ + +b, +strong { + font-weight: bold; +} + +blockquote { + margin: 1em 40px; +} + +/** + * Address styling not present in Safari 5 and Chrome. + */ + +dfn { + font-style: italic; +} + +/** + * Address differences between Firefox and other browsers. + * Known issue: no IE 6/7 normalization. + */ + +hr { + -moz-box-sizing: content-box; + box-sizing: content-box; + height: 0; +} + +/** + * Address styling not present in IE 6/7/8/9. + */ + +mark { + background: #ff0; + color: #000; +} + +/** + * Address margins set differently in IE 6/7. + */ + +p, +pre { + margin: 1em 0; +} + +/** + * Correct font family set oddly in IE 6, Safari 4/5, and Chrome. + */ + +code, +kbd, +pre, +samp { + font-family: monospace, serif; + _font-family: 'courier new', monospace; + font-size: 1em; +} + +/** + * Improve readability of pre-formatted text in all browsers. + */ + +pre { + white-space: pre; + white-space: pre-wrap; + word-wrap: break-word; +} + +/** + * Address CSS quotes not supported in IE 6/7. + */ + +q { + quotes: none; +} + +/** + * Address `quotes` property not supported in Safari 4. + */ + +q:before, +q:after { + content: ''; + content: none; +} + +/** + * Address inconsistent and variable font size in all browsers. + */ + +small { + font-size: 80%; +} + +/** + * Prevent `sub` and `sup` affecting `line-height` in all browsers. + */ + +sub, +sup { + font-size: 75%; + line-height: 0; + position: relative; + vertical-align: baseline; +} + +sup { + top: -0.5em; +} + +sub { + bottom: -0.25em; +} + +/* ========================================================================== + Lists + ========================================================================== */ + +/** + * Address margins set differently in IE 6/7. + */ + +dl, +menu, +ol, +ul { + margin: 1em 0; +} + +dd { + margin: 0 0 0 40px; +} + +/** + * Address paddings set differently in IE 6/7. + */ + +menu, +ol, +ul { + padding: 0 0 0 40px; +} + +/** + * Correct list images handled incorrectly in IE 7. + */ + +nav ul, +nav ol { + list-style: none; + list-style-image: none; +} + +/* ========================================================================== + Embedded content + ========================================================================== */ + +/** + * 1. Remove border when inside `a` element in IE 6/7/8/9 and Firefox 3. + * 2. Improve image quality when scaled in IE 7. + */ + +img { + border: 0; /* 1 */ + -ms-interpolation-mode: bicubic; /* 2 */ +} + +/** + * Correct overflow displayed oddly in IE 9. + */ + +svg:not(:root) { + overflow: hidden; +} + +/* ========================================================================== + Figures + ========================================================================== */ + +/** + * Address margin not present in IE 6/7/8/9, Safari 5, and Opera 11. + */ + +figure { + margin: 0; +} + +/* ========================================================================== + Forms + ========================================================================== */ + +/** + * Correct margin displayed oddly in IE 6/7. + */ + +form { + margin: 0; +} + +/** + * Define consistent border, margin, and padding. + */ + +fieldset { + border: 1px solid #c0c0c0; + margin: 0 2px; + padding: 0.35em 0.625em 0.75em; +} + +/** + * 1. Correct color not being inherited in IE 6/7/8/9. + * 2. Correct text not wrapping in Firefox 3. + * 3. Correct alignment displayed oddly in IE 6/7. + */ + +legend { + border: 0; /* 1 */ + padding: 0; + white-space: normal; /* 2 */ + *margin-left: -7px; /* 3 */ +} + +/** + * 1. Correct font size not being inherited in all browsers. + * 2. Address margins set differently in IE 6/7, Firefox 3+, Safari 5, + * and Chrome. + * 3. Improve appearance and consistency in all browsers. + */ + +button, +input, +select, +textarea { + font-size: 100%; /* 1 */ + margin: 0; /* 2 */ + vertical-align: baseline; /* 3 */ + *vertical-align: middle; /* 3 */ +} + +/** + * Address Firefox 3+ setting `line-height` on `input` using `!important` in + * the UA stylesheet. + */ + +button, +input { + line-height: normal; +} + +/** + * Address inconsistent `text-transform` inheritance for `button` and `select`. + * All other form control elements do not inherit `text-transform` values. + * Correct `button` style inheritance in Chrome, Safari 5+, and IE 6+. + * Correct `select` style inheritance in Firefox 4+ and Opera. + */ + +button, +select { + text-transform: none; +} + +/** + * 1. Avoid the WebKit bug in Android 4.0.* where (2) destroys native `audio` + * and `video` controls. + * 2. Correct inability to style clickable `input` types in iOS. + * 3. Improve usability and consistency of cursor style between image-type + * `input` and others. + * 4. Remove inner spacing in IE 7 without affecting normal text inputs. + * Known issue: inner spacing remains in IE 6. + */ + +button, +html input[type="button"], /* 1 */ +input[type="reset"], +input[type="submit"] { + -webkit-appearance: button; /* 2 */ + cursor: pointer; /* 3 */ + *overflow: visible; /* 4 */ +} + +/** + * Re-set default cursor for disabled elements. + */ + +button[disabled], +html input[disabled] { + cursor: default; +} + +/** + * 1. Address box sizing set to content-box in IE 8/9. + * 2. Remove excess padding in IE 8/9. + * 3. Remove excess padding in IE 7. + * Known issue: excess padding remains in IE 6. + */ + +input[type="checkbox"], +input[type="radio"] { + box-sizing: border-box; /* 1 */ + padding: 0; /* 2 */ + *height: 13px; /* 3 */ + *width: 13px; /* 3 */ +} + +/** + * 1. Address `appearance` set to `searchfield` in Safari 5 and Chrome. + * 2. Address `box-sizing` set to `border-box` in Safari 5 and Chrome + * (include `-moz` to future-proof). + */ + +input[type="search"] { + -webkit-appearance: textfield; /* 1 */ + -moz-box-sizing: content-box; + -webkit-box-sizing: content-box; /* 2 */ + box-sizing: content-box; +} + +/** + * Remove inner padding and search cancel button in Safari 5 and Chrome + * on OS X. + */ + +input[type="search"]::-webkit-search-cancel-button, +input[type="search"]::-webkit-search-decoration { + -webkit-appearance: none; +} + +/** + * Remove inner padding and border in Firefox 3+. + */ + +button::-moz-focus-inner, +input::-moz-focus-inner { + border: 0; + padding: 0; +} + +/** + * 1. Remove default vertical scrollbar in IE 6/7/8/9. + * 2. Improve readability and alignment in all browsers. + */ + +textarea { + overflow: auto; /* 1 */ + vertical-align: top; /* 2 */ +} + +/* ========================================================================== + Tables + ========================================================================== */ + +/** + * Remove most spacing between table cells. + */ + +table { + border-collapse: collapse; + border-spacing: 0; +} diff --git a/Games/Penalty_Shootout_Game/css/normalize.min.css b/Games/Penalty_Shootout_Game/css/normalize.min.css new file mode 100644 index 0000000000..f33b6e9858 --- /dev/null +++ b/Games/Penalty_Shootout_Game/css/normalize.min.css @@ -0,0 +1 @@ +/*! normalize.css v1.1.3 | MIT License | git.io/normalize 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+ + + + + + + + + diff --git a/Games/Penalty_Shootout_Game/js/.main.js.swp b/Games/Penalty_Shootout_Game/js/.main.js.swp new file mode 100644 index 0000000000..002a94ea81 Binary files /dev/null and b/Games/Penalty_Shootout_Game/js/.main.js.swp differ diff --git a/Games/Penalty_Shootout_Game/js/main.js b/Games/Penalty_Shootout_Game/js/main.js new file mode 100644 index 0000000000..d8b5467d9b --- /dev/null +++ b/Games/Penalty_Shootout_Game/js/main.js @@ -0,0 +1,439 @@ +// kick animation using William Malone's code +// http://www.williammalone.com/articles/create-html5-canvas-javascript-sprite-animation/ + +// Copyright 2013 William Malone (www.williammalone.com) +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +(function() { + // http://paulirish.com/2011/requestanimationframe-for-smart-animating/ + // http://my.opera.com/emoller/blog/2011/12/20/requestanimationframe-for-smart-er-animating + // requestAnimationFrame polyfill by Erik Möller. fixes from Paul Irish and Tino Zijdel + // MIT license + + var lastTime = 0; + var vendors = ['ms', 'moz', 'webkit', 'o']; + for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) { + window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame']; + window.cancelAnimationFrame = window[vendors[x]+'CancelAnimationFrame'] + || window[vendors[x]+'CancelRequestAnimationFrame']; + } + + if (!window.requestAnimationFrame) + window.requestAnimationFrame = function(callback, element) { + var currTime = new Date().getTime(); + var timeToCall = Math.max(0, 16 - (currTime - lastTime)); + var id = window.setTimeout(function() { callback(currTime + timeToCall); }, + timeToCall); + lastTime = currTime + timeToCall; + return id; + }; + + if (!window.cancelAnimationFrame) + window.cancelAnimationFrame = function(id) { + clearTimeout(id); + }; +}()); + + + +// stopping the oscillating indicators, recording values of indicators and keeping track of goals +var verticalBallStopped = false; +var horizontalBallStopped = false; +var powerBallStopped = false; +var x1, x2, x3; +var chanceCount = 0; +// recording the direction of the jump by the player, goal or not and the end co-ordinates of the ball +var direction; +var endTop = 440; +var endLeft = 390; +var score = 0; +// variables to store user information +var thisName; +var thisTel; +var thisEmail; +var thisCity; + +function kick(el, et) { + + var player, + playerImage, + canvas, + isItOver; + + isItOver = false; + + function gameLoop () { + if (isItOver == false) { + window.requestAnimationFrame(gameLoop); + + player.update(); + player.render(); + } + } + + function sprite (options) { + + var that = {}, + frameIndex = 0, + tickCount = 0, + ticksPerFrame = options.ticksPerFrame || 0, + numberOfFrames = options.numberOfFrames || 1; + + that.context = options.context; + that.width = options.width; + that.height = options.height; + that.image = options.image; + + that.update = function () { + + tickCount += 1; + + if (tickCount > ticksPerFrame) { + + tickCount = 0; + + // If the current frame index is in range + if (frameIndex < numberOfFrames - 2) { + // Go to the next frame + frameIndex += 1; + } + else if (frameIndex == numberOfFrames - 2) { + frameIndex += 1; + // start moving the ball + moveBall(el, et); + // make the goal keeper jump + keeperJump(); + } + else if (frameIndex < numberOfFrames - 1) { + frameIndex += 1; + } + else { + // frameIndex = 0; // don't repeat the animation + isItOver = true; + } + } + }; + + that.render = function () { + + // Clear the canvas + that.context.clearRect(0, 0, that.width, that.height); + + // Draw the animation + that.context.drawImage( + that.image, + frameIndex * that.width / numberOfFrames, + 0, + that.width / numberOfFrames, + that.height, + 0, + 0, + that.width / numberOfFrames, + that.height); + }; + + return that; + } + + // Get canvas + canvas = document.getElementById("kickAnimation"); + canvas.width = 150; + canvas.height = 270; + + // Create sprite sheet + playerImage = new Image(); + + // Create sprite + player = sprite({ + context: canvas.getContext("2d"), + width: 300, + height: 270, + image: playerImage, + numberOfFrames: 2, + ticksPerFrame: 20 + }); + + // Load sprite sheet + playerImage.addEventListener("load", gameLoop); + playerImage.src = "img/slow-kick-right.png"; + +} + +function keeperJump() { + var randomBinary = Math.floor(Math.random()*2); + var someTimeAfter = window.setTimeout(function() { + if ((randomBinary == 0) && (x3 >= 0.55)) { + document.getElementById('goal-keeper-state-1').style.display = "none"; + document.getElementById('goal-keeper-state-2').style.display = "block"; + direction = "left"; + } + else if ((randomBinary == 1) && (x3 >= 0.55)) { + document.getElementById('goal-keeper-state-1').style.display = "none"; + document.getElementById('goal-keeper-state-3').style.display = "block"; + direction = "right"; + } + }, 0); +} + +function moveBall(el, et) { + var path = "M " + "390" + "," + "440" + " "+ el + "," + et; // Ml Mt Ql Qt El Et " Q " + "460" + "," + "340" + + pathAnimator = new PathAnimator( path ), // initiate a new pathAnimator object + objToAnimate = document.getElementById('zee-ball'), // The object that will move along the path + speed = 0.5, // seconds that will take going through the whole path + reverse = false, // go back of forward along the path + startOffset = 0 // between 0% to 100% + + // start animating the ball + pathAnimator.start( speed, step, reverse, startOffset, finish); + + // make the ball smaller in size with respect to the distance from the eye please! + + function step( point, angle ){ + // do something every "frame" with: point.x, point.y & angle + objToAnimate.style.cssText = "top:" + point.y + "px;" + + "left:" + point.x + "px;" + + "transform:rotate("+ angle +"deg);" + + "-webkit-transform:rotate("+ angle +"deg);"; + } + + function finish(){ + // see if the ball has reached the goal + if ((endTop >= 98)&&(endTop <= 292)&&(endLeft >= 114)&&(endLeft <= 710)) { + if ((direction == "right")&&(endLeft < 362)) { + // increase the score and indicate it on the score board + incrementScore(); + if (chanceCount < 4) {modalElem5.setAttribute("class","modal active");} + else { + if (score > 4) {modalElem7.setAttribute("class","modal active");} + else {modalElem6.innerHTML = "You scored " + score + " goal(s) out of 5. Click to try again"; + modalElem6.setAttribute("class","modal active");} + } + } + else if ((direction == "left")&&(endLeft >= 362)) { + // increase the score and indicate it on the score board + incrementScore(); + if (chanceCount < 4) {modalElem5.setAttribute("class","modal active");} + else { + if (score > 4) {modalElem7.setAttribute("class","modal active");} + else {modalElem6.innerHTML = "You scored " + score + " goal(s) out of 5. Click to try again"; + modalElem6.setAttribute("class","modal active");} + } + } + else { + if (chanceCount < 4) {modalElem4.setAttribute("class","modal active");} + else { + modalElem6.innerHTML = "You scored " + score + " goal(s) out of 5. Click to try again"; + modalElem6.setAttribute("class","modal active"); + } + } + } + else { + if (chanceCount < 4) {modalElem4.setAttribute("class","modal active");} + else { + modalElem6.innerHTML = "You scored " + score + " goal(s) out of 5. Click to try again"; + modalElem6.setAttribute("class","modal active"); + } + } + } +} + +// to osciallte the vertical direction indicator +function moveVerticalSmallBall() { + var thing = document.getElementById('vertical-direction-indicator'); + if (thing.getAttribute('class') == "small-ball one-end") { + thing.setAttribute('class','small-ball other-end'); + } + else if (thing.getAttribute('class') == "small-ball other-end") { + thing.setAttribute('class','small-ball one-end'); + } +} + +var verticalIndicatorOscillate = window.setInterval(moveVerticalSmallBall, 320); + +// to osciallte the horizontal direction indicator +function moveHorizontalSmallBall() { + var thing = document.getElementById('horizontal-direction-indicator'); + if (thing.getAttribute('class') == "small-ball one-end") { + thing.setAttribute('class','small-ball other-end'); + } + else if (thing.getAttribute('class') == "small-ball other-end") { + thing.setAttribute('class','small-ball one-end'); + } +} + +var verticalIndicatorOscillate = window.setInterval(moveHorizontalSmallBall, 320); + +// to osciallte the vertical direction indicator +function movePowerSmallBall() { + var thing = document.getElementById('power-level-indicator'); + if (thing.getAttribute('class') == "small-ball one-end") { + thing.setAttribute('class','small-ball other-end'); + } + else if (thing.getAttribute('class') == "small-ball other-end") { + thing.setAttribute('class','small-ball one-end'); + } +} + +var powerLevelOscillate = window.setInterval(movePowerSmallBall, 320); + +function refreshScene() { + // stop the meters + document.getElementById('vertical-direction-indicator').setAttribute('style','') + document.getElementById('vertical-direction-indicator').setAttribute('class','small-ball one-end'); + document.getElementById('horizontal-direction-indicator').setAttribute('style','') + document.getElementById('horizontal-direction-indicator').setAttribute('class','small-ball one-end'); + document.getElementById('power-level-indicator').setAttribute('style','') + document.getElementById('power-level-indicator').setAttribute('class','small-ball one-end'); + verticalBallStopped = false; + horizontalBallStopped = false; + powerBallStopped = false; + + // stop the ball + document.getElementById('zee-ball').setAttribute('style','') + document.getElementById('zee-ball').setAttribute('class',''); + + // clear the canvas or in other words, make the player vanish + var contextForNow = document.getElementById('kickAnimation').getContext('2d'); + contextForNow.clearRect(0,0,150,270); + + // reset position of the goal keeper + document.getElementById('goal-keeper-state-2').style.display = "none"; + document.getElementById('goal-keeper-state-3').style.display = "none"; + document.getElementById('goal-keeper-state-1').style.display = "block"; +} + +function stopVerticalBall() { + var element = document.getElementById('vertical-direction-indicator'), + style = window.getComputedStyle(element), + top = style.getPropertyValue('top'); + x1 = parseInt(top.substring(0,3), 10); + x1 = (459-x1)/117; + console.log(x1); + // fix the position of the small ball to wherever it is + element.setAttribute("class", "small-ball"); + element.style.top = top; + verticalBallStopped = true; +} + +function stopHorizontalBall() { + var element = document.getElementById('horizontal-direction-indicator'), + style = window.getComputedStyle(element), + left = style.getPropertyValue('left'); + x2 = parseInt(left.substring(0,3), 10); + x2 = (x2-60)/119; + console.log(x2); + // fix the position of the small ball to wherever it is + element.setAttribute("class", "small-ball"); + element.style.left = left; + horizontalBallStopped = true; +} + +function stopPowerBallAndKick() { + // get position of the small ball + var element = document.getElementById('power-level-indicator'), + style = window.getComputedStyle(element), + right = style.getPropertyValue('right'); + x3 = parseInt(right.substring(0,3), 10); + x3 = (191-x3)/121; + console.log(x3); + + // fix the position of the small ball to wherever it is + element.setAttribute("class", "small-ball"); + element.style.right = right; + powerBallStopped = true; + + // Calculate the ending position of the ball + var Et, El, Qt, Ql; + Et = 440 - ((0.8 + x1)/1.8)*x3*440 + 0.3*x3*((Math.abs(0.5-x2))/0.5)*440; + var stringEt = Et.toString(10); + El = 405 + x3*(x2-0.5)*810 + var stringEl = El.toString(10); + + // ending co-ordinates of the ball + endTop = Et; + endLeft = El; + + // let the player kick the ball now! + console.log(stringEl + " " + stringEt); + kick(stringEl, stringEt) +} + +function kickingProcess() { + if ((verticalBallStopped == false) && (horizontalBallStopped == false) && (powerBallStopped == false)) { + stopVerticalBall(); + } + else if ((verticalBallStopped == true) && (horizontalBallStopped == false) && (powerBallStopped == false)) { + stopHorizontalBall(); + } + else if ((verticalBallStopped == true) && (horizontalBallStopped == true) && (powerBallStopped == false)) { + stopPowerBallAndKick(); + } + else if ((verticalBallStopped == true) && (horizontalBallStopped == true) && (powerBallStopped == true)) { + if (chanceCount < 4) { + chanceCount += 1; + } + else { + chanceCount = 0; + score = 0; + document.getElementById('score-board').getElementsByTagName('li')[0].setAttribute('class', ''); + document.getElementById('score-board').getElementsByTagName('li')[1].setAttribute('class', ''); + document.getElementById('score-board').getElementsByTagName('li')[2].setAttribute('class', ''); + document.getElementById('score-board').getElementsByTagName('li')[3].setAttribute('class', ''); + document.getElementById('score-board').getElementsByTagName('li')[4].setAttribute('class', ''); + } + modalElem4.setAttribute("class","modal"); + modalElem5.setAttribute("class","modal"); + modalElem6.setAttribute('class','modal'); + modalElem7.setAttribute('class','modal'); + refreshScene(); + } +} + +function incrementScore() { + if ((chanceCount == 0)) { + document.getElementById('score-board').getElementsByTagName('li')[0].setAttribute('class', 'scored'); + score += 1; + } + else if ((chanceCount == 1)) { + document.getElementById('score-board').getElementsByTagName('li')[1].setAttribute('class', 'scored'); + score += 1; + } + else if ((chanceCount == 2)) { + document.getElementById('score-board').getElementsByTagName('li')[2].setAttribute('class', 'scored'); + score += 1; + } + else if ((chanceCount == 3)) { + document.getElementById('score-board').getElementsByTagName('li')[3].setAttribute('class', 'scored'); + score += 1; + } + else if ((chanceCount == 4)) { + document.getElementById('score-board').getElementsByTagName('li')[4].setAttribute('class', 'scored'); + score += 1; + } +} + +// ======================================================================================================= + +window.onclick = function() { + kickingProcess(); +} + +// all the modals to be displayed +modalElem1 = document.getElementById('modal-1'); +modalElem2 = document.getElementById('modal-2'); +modalElem3 = document.getElementById('modal-3'); +modalElem4 = document.getElementById('modal-4'); +modalElem5 = document.getElementById('modal-5'); +modalElem6 = document.getElementById('modal-6'); +modalElem7 = document.getElementById('modal-7'); diff --git a/Games/Penalty_Shootout_Game/js/plugins.js b/Games/Penalty_Shootout_Game/js/plugins.js new file mode 100644 index 0000000000..728680b08d --- /dev/null +++ b/Games/Penalty_Shootout_Game/js/plugins.js @@ -0,0 +1,24 @@ +// Avoid `console` errors in browsers that lack a console. +(function() { + var method; + var noop = function () {}; + var methods = [ + 'assert', 'clear', 'count', 'debug', 'dir', 'dirxml', 'error', + 'exception', 'group', 'groupCollapsed', 'groupEnd', 'info', 'log', + 'markTimeline', 'profile', 'profileEnd', 'table', 'time', 'timeEnd', + 'timeStamp', 'trace', 'warn' + ]; + var length = methods.length; + var console = (window.console = window.console || {}); + + while (length--) { + method = methods[length]; + + // Only stub undefined methods. + if (!console[method]) { + console[method] = noop; + } + } +}()); + +// Place any jQuery/helper plugins in here. diff --git a/Games/Penalty_Shootout_Game/js/vendor/jquery-1.11.0.min.js b/Games/Penalty_Shootout_Game/js/vendor/jquery-1.11.0.min.js new file mode 100644 index 0000000000..73f33fb3aa --- /dev/null +++ b/Games/Penalty_Shootout_Game/js/vendor/jquery-1.11.0.min.js @@ -0,0 +1,4 @@ +/*! jQuery v1.11.0 | (c) 2005, 2014 jQuery Foundation, Inc. | jquery.org/license */ +!function(a,b){"object"==typeof module&&"object"==typeof module.exports?module.exports=a.document?b(a,!0):function(a){if(!a.document)throw new Error("jQuery requires a window with a document");return b(a)}:b(a)}("undefined"!=typeof window?window:this,function(a,b){var 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