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Merge pull request #4839 from Sam-Orion/Sam-Orion
Added Otherworldly Odyssey game
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# **Otherworldly Odyssey** | ||
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--- | ||
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<br> | ||
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## **Description 📃** | ||
It's an adventure role playing game where players will journey through a magical realm full of fantastic creatures, deadly challenges, and hidden surprises. | ||
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## **functionalities 🎮** | ||
1. This game has an innovative XP system which would make it more engaging and fun to play. | ||
2. A money system which can be used to buy various products. | ||
3. A shop where the adventurers can buy elixirs to increase or recover their health or weapons ranging from a simple dagger to a legendary magic wand. | ||
4. Player can earn money and farm XP by fighting various monsters to ultimately challenge the greatest threat this realm has ever faced a "Primordial Dragon". | ||
5. An Easter Egg minigame hidden in the main game. | ||
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<br> | ||
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## **How to play? 🕹️** | ||
Simply click on the button of the action you'll like to choose to perform and follow the instructions. | ||
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<br> | ||
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## **Screenshots 📸** | ||
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<br> | ||
<!-- add your screenshots like this --> | ||
<!-- ![image](url) --> | ||
![ss1](./img/Screenshot%20(2).png) | ||
![ss2](./img/Screenshot%20(3).png) | ||
![ss3](./img/Screenshot%20(4).png) | ||
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<br> | ||
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## **Working video 📹** | ||
<!-- add your working video over here --> |
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="utf-8"> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | ||
<link rel="stylesheet" href="./style.css"> | ||
<title>Otherworldly Odyssey</title> | ||
</head> | ||
<body class="background-img"> | ||
<!-- Main title of the game --> | ||
<h1 class="gradient-text">Otherworldly Odyssey</h1> | ||
<!-- Main game container --> | ||
<div id="game" class="centered-div"> | ||
<!-- Player statistics section --> | ||
<div id="stats"> | ||
<span class="stat xpStat">XP: <strong><span id="xpText">0</span></strong></span> | ||
<span class="stat healthStat">Health: <strong><span id="healthText">1000</span></strong></span> | ||
<span class="stat goldStat">Gold: <strong><span id="goldText">50</span></strong></span> | ||
</div> | ||
<!-- Monster statistics section --> | ||
<div id="monsterStats"> | ||
<span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span> | ||
<span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span> | ||
</div> | ||
<!-- Game text display area --> | ||
<div id="text"> | ||
Welcome to Otherworldly Odyssey. You must defeat the primordial dragon - Tiamut that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons below. | ||
</div> | ||
<!-- Game control buttons --> | ||
<div id="controls"> | ||
<button id="button1">Go to store</button> | ||
<button id="button2">Go to cave</button> | ||
<button id="button3">Fight dragon</button> | ||
</div> | ||
</div> | ||
<script src="./script.js"></script> | ||
</body> | ||
</html> |
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// Initialize game variables | ||
let xp = 0; | ||
let health = 1000; | ||
let gold = 50; | ||
let currentWeapon = 0; | ||
let fighting; | ||
let monsterHealth; | ||
let inventory = ["Arondight"]; | ||
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// Select DOM elements | ||
const button1 = document.querySelector('#button1'); | ||
const button2 = document.querySelector("#button2"); | ||
const button3 = document.querySelector("#button3"); | ||
const text = document.querySelector("#text"); | ||
const xpText = document.querySelector("#xpText"); | ||
const healthText = document.querySelector("#healthText"); | ||
const goldText = document.querySelector("#goldText"); | ||
const monsterStats = document.querySelector("#monsterStats"); | ||
const monsterName = document.querySelector("#monsterName"); | ||
const monsterHealthText = document.querySelector("#monsterHealth"); | ||
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// Define weapons | ||
const weapons = [ | ||
{ name: 'Arondight', power: 50 }, | ||
{ name: 'Excalibur', power: 100 }, | ||
{ name: 'Rhongomiant', power: 200 }, | ||
{ name: 'Durendal', power: 350 }, | ||
{ name: 'Gáe Bulg', power: 550 }, | ||
{ name: 'Kusanagi', power: 800 }, | ||
{ name: 'Ru Yi Jing Gu Bang', power: 1100 }, | ||
{ name: 'Mjölnir', power: 1450 }, | ||
{ name: 'The Sword of Surtr', power: 1850 }, | ||
{ name: "Gungnir - Odin's spear", power: 2300 }, | ||
]; | ||
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// Define monsters | ||
const monsters = [ | ||
{ | ||
name: "Basilisk", | ||
level: 20, | ||
health: 300 | ||
}, | ||
{ | ||
name: "Yamata no Orochi", | ||
level: 160, | ||
health: 1200 | ||
}, | ||
{ | ||
name: "Tiamat - Primordial Dragon", | ||
level: 800, | ||
health: 9600 | ||
} | ||
] | ||
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// Define game locations | ||
const locations = [ | ||
{ | ||
name: "town square", | ||
"button text": ["Go to store", "Go to cave", "Fight Tiamat"], | ||
"button functions": [goStore, goCave, fightTiamat], | ||
text: "You are in the town square. You see a sign that says \"Store\"." | ||
}, | ||
{ | ||
name: "store", | ||
"button text": ["Buy 10 health (10 gold)", "Buy weapon (30 gold)", "Go to town square"], | ||
"button functions": [buyHealth, buyWeapon, goTown], | ||
text: "You enter the store." | ||
}, | ||
{ | ||
name: "cave", | ||
"button text": ["Fight Basilisk", "Fight Yamata no Orochi", "Go to town square"], | ||
"button functions": [fightBasilisk, fightYamata, goTown], | ||
text: "You enter the cave. You see some monsters." | ||
}, | ||
{ | ||
name: "fight", | ||
"button text": ["Attack", "Dodge", "Run"], | ||
"button functions": [attack, dodge, goTown], | ||
text: "You are fighting a monster." | ||
}, | ||
{ | ||
name: "kill monster", | ||
"button text": ["Go to town square", "Go to town square", "Go to town square"], | ||
"button functions": [goTown, goTown, easterEgg], | ||
text: 'The monster screams "Arg!" as it dies. You gain experience points and find gold.' | ||
}, | ||
{ | ||
name: "lose", | ||
"button text": ["REPLAY?", "REPLAY?", "REPLAY?"], | ||
"button functions": [restart, restart, restart], | ||
text: "You die. ☠" | ||
}, | ||
{ | ||
name: "win", | ||
"button text": ["REPLAY?", "REPLAY?", "REPLAY?"], | ||
"button functions": [restart, restart, restart], | ||
text: "You defeat the Great Tiamat! YOU WIN THE GAME! 🎉" | ||
}, | ||
{ | ||
name: "easter egg", | ||
"button text": ["2", "8", "Go to town square?"], | ||
"button functions": [pickTwo, pickEight, goTown], | ||
text: "You find a secret game. Pick a number above. Ten numbers will be randomly chosen between 0 and 10. If the number you choose matches one of the random numbers, you win!" | ||
} | ||
]; | ||
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// Initialize button click handlers | ||
button1.onclick = goStore; | ||
button2.onclick = goCave; | ||
button3.onclick = fightTiamat; | ||
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// Function to update game state based on location | ||
function update(location) { | ||
monsterStats.style.display = "none"; | ||
button1.innerText = location["button text"][0]; | ||
button2.innerText = location["button text"][1]; | ||
button3.innerText = location["button text"][2]; | ||
button1.onclick = location["button functions"][0]; | ||
button2.onclick = location["button functions"][1]; | ||
button3.onclick = location["button functions"][2]; | ||
text.innerHTML = location.text; | ||
} | ||
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// Navigation functions | ||
function goTown() { | ||
update(locations[0]); | ||
} | ||
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function goStore() { | ||
update(locations[1]); | ||
} | ||
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function goCave() { | ||
update(locations[2]); | ||
} | ||
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// Store functions | ||
function buyHealth() { | ||
if (gold >= 10) { | ||
gold -= 10; | ||
health += 500; | ||
goldText.innerText = gold; | ||
healthText.innerText = health; | ||
} else { | ||
text.innerText = "You do not have enough gold to buy health."; | ||
} | ||
} | ||
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function buyWeapon() { | ||
if (currentWeapon < weapons.length - 1) { | ||
if (gold >= 30) { | ||
gold -= 30; | ||
currentWeapon++; | ||
goldText.innerText = gold; | ||
let newWeapon = weapons[currentWeapon].name; | ||
text.innerText = "You now have a " + newWeapon + "."; | ||
inventory.push(newWeapon); | ||
text.innerText += " In your inventory you have: " + inventory; | ||
} else { | ||
text.innerText = "You do not have enough gold to buy a weapon."; | ||
} | ||
} else { | ||
text.innerText = "You already have the most powerful weapon!"; | ||
button2.innerText = "Sell weapon for 15 gold"; | ||
button2.onclick = sellWeapon; | ||
} | ||
} | ||
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function sellWeapon() { | ||
if (inventory.length > 1) { | ||
gold += 15; | ||
goldText.innerText = gold; | ||
let currentWeapon = inventory.shift(); | ||
text.innerText = "You sold a " + currentWeapon + "."; | ||
text.innerText += " In your inventory you have: " + inventory; | ||
} else { | ||
text.innerText = "Don't sell your only weapon!"; | ||
} | ||
} | ||
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// Combat functions | ||
function fightBasilisk() { | ||
fighting = 0; | ||
goFight(); | ||
} | ||
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function fightYamata() { | ||
fighting = 1; | ||
goFight(); | ||
} | ||
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function fightTiamat() { | ||
fighting = 2; | ||
goFight(); | ||
} | ||
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function goFight() { | ||
update(locations[3]); | ||
monsterHealth = monsters[fighting].health; | ||
monsterStats.style.display = "block"; | ||
monsterName.innerText = monsters[fighting].name; | ||
monsterHealthText.innerText = monsterHealth; | ||
} | ||
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function attack() { | ||
text.innerText = "The " + monsters[fighting].name + " attacks."; | ||
text.innerText += " You attack it with your " + weapons[currentWeapon].name + "."; | ||
health -= getMonsterAttackValue(monsters[fighting].level); | ||
if (isMonsterHit()) { | ||
monsterHealth -= weapons[currentWeapon].power + Math.floor(Math.random() * xp) + 1; | ||
} else { | ||
text.innerText += " You miss."; | ||
} | ||
healthText.innerText = health; | ||
monsterHealthText.innerText = monsterHealth; | ||
if (health <= 0) { | ||
lose(); | ||
} else if (monsterHealth <= 0) { | ||
if (fighting === 2) { | ||
winGame(); | ||
} else { | ||
defeatMonster(); | ||
} | ||
} | ||
if (Math.random() <= .1 && inventory.length !== 1) { | ||
text.innerText += " Your " + inventory.pop() + " breaks."; | ||
currentWeapon--; | ||
} | ||
} | ||
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function getMonsterAttackValue(level) { | ||
const hit = (level * 5) - (Math.floor(Math.random() * xp)); | ||
console.log(hit); | ||
return hit > 0 ? hit : 0; | ||
} | ||
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function isMonsterHit() { | ||
return Math.random() > .2 || health < 20; | ||
} | ||
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function dodge() { | ||
text.innerText = "You dodge the attack from the " + monsters[fighting].name; | ||
} | ||
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function defeatMonster() { | ||
gold += Math.floor(monsters[fighting].level * 6.7); | ||
xp += monsters[fighting].level; | ||
goldText.innerText = gold; | ||
xpText.innerText = xp; | ||
update(locations[4]); | ||
} | ||
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// Game end states | ||
function lose() { | ||
update(locations[5]); | ||
} | ||
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function winGame() { | ||
update(locations[6]); | ||
} | ||
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function restart() { | ||
xp = 0; | ||
health = 1000; | ||
gold = 50; | ||
currentWeapon = 0; | ||
inventory = ["Arondight"]; | ||
goldText.innerText = gold; | ||
healthText.innerText = health; | ||
xpText.innerText = xp; | ||
goTown(); | ||
} | ||
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// Easter egg mini-game | ||
function easterEgg() { | ||
update(locations[7]); | ||
} | ||
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function pickTwo() { | ||
pick(2); | ||
} | ||
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function pickEight() { | ||
pick(8); | ||
} | ||
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function pick(guess) { | ||
const numbers = []; | ||
while (numbers.length < 10) { | ||
numbers.push(Math.floor(Math.random() * 11)); | ||
} | ||
text.innerText = "You picked " + guess + ". Here are the random numbers:\n"; | ||
for (let i = 0; i < 10; i++) { | ||
text.innerText += numbers[i] + "\n"; | ||
} | ||
if (numbers.includes(guess)) { | ||
text.innerText += "Right! You win 20 gold!"; | ||
gold += 20; | ||
goldText.innerText = gold; | ||
} else { | ||
text.innerText += "Wrong! You lose 10 health!"; | ||
health -= 10; | ||
healthText.innerText = health; | ||
if (health <= 0) { | ||
lose(); | ||
} | ||
} | ||
} |
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