diff --git a/Games/Elemental_Flux/Gameplay/Game_1.png b/Games/Elemental_Flux/Gameplay/Game_1.png
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diff --git a/Games/Elemental_Flux/Gameplay/Game_3.png b/Games/Elemental_Flux/Gameplay/Game_3.png
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diff --git a/Games/Elemental_Flux/Gameplay/desktop.ini b/Games/Elemental_Flux/Gameplay/desktop.ini
new file mode 100644
index 0000000000..83495c9c05
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+++ b/Games/Elemental_Flux/Gameplay/desktop.ini
@@ -0,0 +1,4 @@
+[LocalizedFileNames]
+Screenshot 2024-07-31 101153.png=@Screenshot 2024-07-31 101153,0
+Screenshot 2024-07-31 101134.png=@Screenshot 2024-07-31 101134,0
+Screenshot 2024-07-31 101122.png=@Screenshot 2024-07-31 101122,0
diff --git a/Games/Elemental_Flux/images/coal.jpeg b/Games/Elemental_Flux/images/coal.jpeg
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diff --git a/Games/Elemental_Flux/images/hydro.jpeg b/Games/Elemental_Flux/images/hydro.jpeg
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diff --git a/Games/Elemental_Flux/images/nuclear.jpeg b/Games/Elemental_Flux/images/nuclear.jpeg
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diff --git a/Games/Elemental_Flux/images/oil.jpeg b/Games/Elemental_Flux/images/oil.jpeg
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diff --git a/Games/Elemental_Flux/images/solor.jpeg b/Games/Elemental_Flux/images/solor.jpeg
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diff --git a/Games/Elemental_Flux/images/wind.jpeg b/Games/Elemental_Flux/images/wind.jpeg
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diff --git a/Games/Elemental_Flux/index.html b/Games/Elemental_Flux/index.html
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index 0000000000..697bd3874c
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+++ b/Games/Elemental_Flux/index.html
@@ -0,0 +1,51 @@
+
+
+
+
+
+ Energy Sources Drag & Drop Game
+
+
+
+
+
Energy Sources: Renewable vs. Non-Renewable
+
Score: 0
+
+
+
Renewable
+
+
+
Non-Renewable
+
+
+
+
+
Solar
+
+
+
+
Coal
+
+
+
+
Wind
+
+
+
+
Natural Gas
+
+
+
+
Hydroelectric
+
+
+
+
Oil
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Games/Elemental_Flux/readme.md b/Games/Elemental_Flux/readme.md
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--- /dev/null
+++ b/Games/Elemental_Flux/readme.md
@@ -0,0 +1,49 @@
+
+# Elemental Flux: Renewable vs. Non-Renewable Showdown
+
+## 🌍 Description
+
+Elemental Flux is an engaging and educational drag-and-drop card game that challenges players to distinguish between renewable and non-renewable energy sources. In this visually stunning showdown, players must correctly categorize various energy sources, learning about sustainability and resource management in the process.
+
+## ✨ Features
+
+- Intuitive drag-and-drop gameplay
+- Beautifully designed cards representing different energy sources
+- Dynamic scoring system
+- Educational content about renewable and non-renewable energy
+- Sleek, modern user interface
+- Responsive design for both desktop and mobile play
+
+## 🎮 How to Play
+
+1. Start the game to see a mix of energy source cards.
+2. Drag each card to either the "Renewable" or "Non-Renewable" category.
+3. Release the card to place it:
+ - Correct placement: Card stays and you earn points!
+ - Incorrect placement: Card returns to its original position.
+4. Continue until all cards are correctly categorized.
+5. Aim for a high score and quick completion time!
+
+
+## 🛠 Technologies Used
+
+- HTML5 for structure
+- CSS3 for styling and animations
+- JavaScript for game logic and interactivity
+
+## 🎨 Customization
+
+Feel free to expand the game by editing `script.js`:
+
+- Add more energy source cards
+- Adjust scoring system
+- Modify game difficulty
+
+
+## 🚀 Installation
+
+1. Clone this repository .
+```bash
+ clone git https://github.com/kunjgit/GameZone/tree/main/Games/Elemenatal_Flux
+```
+2. Open the `index.html` file in a web browser to start the game.
\ No newline at end of file
diff --git a/Games/Elemental_Flux/script.js b/Games/Elemental_Flux/script.js
new file mode 100644
index 0000000000..27905bcb9e
--- /dev/null
+++ b/Games/Elemental_Flux/script.js
@@ -0,0 +1,109 @@
+document.addEventListener('DOMContentLoaded', () => {
+ const cards = document.querySelectorAll('.card');
+ const dropzones = document.querySelectorAll('.dropzone');
+ const cardsContainer = document.querySelector('.cards-container');
+ const scoreElement = document.getElementById('score');
+ const continueBtn = document.getElementById('continue-btn');
+ let score = 0;
+
+ function initGame() {
+ cards.forEach(card => {
+ card.addEventListener('dragstart', dragStart);
+ card.addEventListener('dragend', dragEnd);
+ cardsContainer.appendChild(card);
+ });
+
+ dropzones.forEach(dropzone => {
+ dropzone.addEventListener('dragover', dragOver);
+ dropzone.addEventListener('dragenter', dragEnter);
+ dropzone.addEventListener('dragleave', dragLeave);
+ dropzone.addEventListener('drop', drop);
+ });
+
+ score = 0;
+ updateScore();
+ continueBtn.style.display = 'none';
+ }
+
+ function dragStart() {
+ this.classList.add('dragging');
+ }
+
+ function dragEnd() {
+ this.classList.remove('dragging');
+ }
+
+ function dragOver(e) {
+ e.preventDefault();
+ }
+
+ function dragEnter(e) {
+ e.preventDefault();
+ this.classList.add('highlight');
+ }
+
+ function dragLeave() {
+ this.classList.remove('highlight');
+ }
+
+ function drop() {
+ this.classList.remove('highlight');
+ const card = document.querySelector('.dragging');
+ const cardType = card.getAttribute('data-type');
+ const dropzoneType = this.id;
+
+ if (cardType === dropzoneType) {
+ this.appendChild(card);
+ card.style.transform = 'none';
+ card.style.position = 'static';
+ card.style.margin = '0';
+ score += 5;
+ updateScore();
+ checkGameEnd();
+ } else {
+ returnCardToOriginalPosition(card);
+ }
+ }
+
+ function returnCardToOriginalPosition(card) {
+ const originalPosition = card.getBoundingClientRect();
+ const cardClone = card.cloneNode(true);
+
+ cardClone.style.position = 'fixed';
+ cardClone.style.top = `${originalPosition.top}px`;
+ cardClone.style.left = `${originalPosition.left}px`;
+ cardClone.style.margin = '0';
+ cardClone.style.zIndex = '1000';
+ cardClone.style.transition = 'all 0.5s ease';
+
+ document.body.appendChild(cardClone);
+
+ cardsContainer.appendChild(card);
+ card.style.opacity = '0';
+
+ setTimeout(() => {
+ const newPosition = card.getBoundingClientRect();
+ cardClone.style.top = `${newPosition.top}px`;
+ cardClone.style.left = `${newPosition.left}px`;
+ }, 0);
+
+ setTimeout(() => {
+ card.style.opacity = '1';
+ document.body.removeChild(cardClone);
+ }, 500);
+ }
+
+ function updateScore() {
+ scoreElement.textContent = score;
+ }
+
+ function checkGameEnd() {
+ if (cardsContainer.children.length === 0) {
+ continueBtn.style.display = 'block';
+ }
+ }
+
+ continueBtn.addEventListener('click', initGame);
+
+ initGame();
+});
\ No newline at end of file
diff --git a/Games/Elemental_Flux/style.css b/Games/Elemental_Flux/style.css
new file mode 100644
index 0000000000..c799c9f079
--- /dev/null
+++ b/Games/Elemental_Flux/style.css
@@ -0,0 +1,130 @@
+* {
+ box-sizing: border-box;
+ margin: 0;
+ padding: 0;
+}
+
+body {
+ font-family: Arial, sans-serif;
+ background-color: #f0f0f0;
+ display: flex;
+ justify-content: center;
+ align-items: center;
+ min-height: 100vh;
+}
+
+.container {
+ background-color: #ffffff;
+ border-radius: 10px;
+ box-shadow: 0 0 20px rgba(0, 0, 0, 0.1);
+ padding: 1.5rem;
+ max-width: 600px;
+ width: 100%;
+}
+
+h1 {
+ text-align: center;
+ margin-bottom: 1rem;
+ color: #333;
+ font-size: 1.5rem;
+}
+
+.score {
+ text-align: center;
+ font-size: 1.2rem;
+ margin-bottom: 1rem;
+ color: #666;
+}
+
+.game-area {
+ display: grid;
+ grid-template-columns: 1fr 1fr;
+ gap: 0.5rem;
+}
+
+.dropzone {
+ border: 3px dashed #ccc;
+ border-radius: 10px;
+ padding: 0.5rem;
+ min-height: 200px;
+ display: grid;
+ grid-template-columns: repeat(auto-fit, minmax(80px, 1fr));
+ gap: 0.5rem;
+ align-content: start;
+ transition: background-color 0.3s ease;
+}
+
+.dropzone h2 {
+ margin-bottom: 0.5rem;
+ color: #666;
+ grid-column: 1 / -1;
+ font-size: 1rem;
+}
+
+.dropzone.highlight {
+ background-color: #e6f7ff;
+ border-color: #1890ff;
+}
+
+.cards-container {
+ grid-column: 1 / -1;
+ display: grid;
+ grid-template-columns: repeat(auto-fit, minmax(80px, 1fr));
+ gap: 0.5rem;
+ margin-top: 1rem;
+}
+
+.card {
+ background-color: #fff;
+ border-radius: 8px;
+ box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1);
+ padding: 0.5rem;
+ text-align: center;
+ cursor: move;
+ transition: transform 0.3s ease, box-shadow 0.3s ease;
+ width: 100%;
+ height: 100%;
+ display: flex;
+ flex-direction: column;
+ justify-content: space-between;
+}
+
+.card:hover {
+ transform: translateY(-5px);
+ box-shadow: 0 6px 8px rgba(0, 0, 0, 0.15);
+}
+
+.card img {
+ width: 100%;
+ height: 60px;
+ object-fit: cover;
+ border-radius: 4px;
+ margin-bottom: 0.5rem;
+}
+
+.card p {
+ font-weight: bold;
+ color: #333;
+ font-size: 0.8rem;
+}
+
+.card.dragging {
+ opacity: 0.5;
+}
+
+#continue-btn {
+ display: block;
+ margin: 1rem auto 0;
+ padding: 0.5rem 1rem;
+ background-color: #1890ff;
+ color: #fff;
+ border: none;
+ border-radius: 4px;
+ font-size: 1rem;
+ cursor: pointer;
+ transition: background-color 0.3s ease;
+}
+
+#continue-btn:hover {
+ background-color: #40a9ff;
+}
\ No newline at end of file
diff --git a/README.md b/README.md
index 951489dce1..64b6af5c3e 100644
--- a/README.md
+++ b/README.md
@@ -357,6 +357,8 @@ This repository also provides one such platforms where contributers come over an
| [Modulo_Game](https://github.com/kunjgit/GameZone/tree/main/Games/Modulo_Game) |
| [Airhockey_Game](https://github.com/kunjgit/GameZone/tree/main/Games/Airhockey_Game) |
+| [Elemental Flux Game](https://github.com/kunjgit/GameZone/tree/main/Games/Elemental_Flux)|
+
| [Am_I_the_number](https://github.com/kunjgit/GameZone/tree/main/Games/Am_I_the_number) |
|[Gem_Cruncher](https://github.com/kunjgit/GameZone/tree/main/Games/Gem_Cruncher)|