id
: Unique identifier for the projectilename
: Name of the projectile config used to instantiatecharacter
: Character projectile is usingon_hit_effects
: Effects given to target on collisionposition
: Current positiondirection
: Angle where the projectile is facingcreator_player_id
: ID of the player that created the projectileduration_ms
: Time remaining on the projectiledistance
: Distance remaining on the projectile
damage
: Damage done to players on collisionspeed
: Speed of the projectilesize
: Size for the projectile model and collision mathremove_on_collision
: Determines if the projectile is removed from game after colliding with a player