Configurable fields:
name
: unique name for the loot, this will be referenced by other configurationssize
: radius size of the lootpickup_mechanic
: Defines how the loot is picked up, see "Pickup mechanics"effects
: List of effects the loot will give out
CollisionToInventory
: On colliding with the loot it will be stored in the user inventory if there is spaceCollisionUse
: On colliding with the loot it will be applied to the colliding player
[
{
"name": "giant"
"size": 100,
"effects": ["gigantify"]
},
{
"name": "heal"
"size": 100,
"effects": ["gain_health_10_3s"]
}
]