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Maybe we can insert the client id in the player's structure and avoid having to do this. Or invert the map so we have the player as the key and the value as the id
The text was updated successfully, but these errors were encountered:
There are a few things to revise here:
Also, when anytime we're calculating or putting the position of the player in a match, we do this:
Maybe we can insert the client id in the player's structure and avoid having to do this. Or invert the map so we have the player as the key and the value as the id
The text was updated successfully, but these errors were encountered: