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Currently we're checking if a player collided with every obstacle in the map, we should only check with obstacles that are close to the player for collision detection and resolution
Some possible solutions may be:
implement spatial hash grid to query close obstacles, we already have a first implementation of this in the repo in a branch called old
Currently we're checking if a player collided with every obstacle in the map, we should only check with obstacles that are close to the player for collision detection and resolution
Some possible solutions may be:
old
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