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Kill.h
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Kill.h
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// Kill.h: interface for the CKill class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_KILL_H__854D8E1E_85CA_4B50_8125_D5A648B7C47F__INCLUDED_)
#define AFX_KILL_H__854D8E1E_85CA_4B50_8125_D5A648B7C47F__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <Windows.h>
#include <deque>
using namespace std;
struct Point
{
int x;
int y;
};
class CKill
{
public:
CKill();
virtual ~CKill();
void OnKill();
int baseaddress;
private:
Point BFS(byte path[11][19],Point ptstart);
private:
byte chessdata[11][19];//´æ·ÅÁ¬Á¬¿´Æå×Ó¾ØÕó
};
#endif // !defined(AFX_KILL_H__854D8E1E_85CA_4B50_8125_D5A648B7C47F__INCLUDED_)