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NewRemoteReceiver.cpp
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NewRemoteReceiver.cpp
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/*
* NewRemoteSwitch library v1.2.0 (20140128) made by Randy Simons http://randysimons.nl/
* See NewRemoteReceiver.h for details.
*
* License: GPLv3. See license.txt
*/
#include "NewRemoteReceiver.h"
#define RESET_STATE _state = -1 // Resets state to initial position.
/************
* NewRemoteReceiver
Protocol. (Copied from Wieltje, http://www.circuitsonline.net/forum/view/message/1181410#1181410,
but with slightly different timings, as measured on my device.)
_ _
'0': | |_| |_____ (T,T,T,5T)
_ _
'1': | |_____| |_ (T,5T,T,T)
_ _
dim: | |_| |_ (T,T,T,T)
T = short period of ~260µs. However, this code tries
to figure out the correct period
A full frame looks like this:
- start pulse: 1T high, 10.44T low
- 26 bit: Address
- 1 bit: group bit
- 1 bit: on/off/[dim]
- 4 bit: unit
- [4 bit: dim level. Present of [dim] is chosen, but might be present anyway...]
- stop pulse: 1T high, 40T low
************/
#if defined ESP8266
// interrupt handler and related code must be in RAM on ESP8266,
#define RECEIVE_ATTR ICACHE_RAM_ATTR
#elif defined ESP32
// interrupt handler and related code must be in RAM on ESP32
#define RECEIVE_ATTR IRAM_ATTR
#else
#define RECEIVE_ATTR
#endif
#define CALLBACK_SIGNATURE (_callback)(receivedCode.period, receivedCode.address, receivedCode.groupBit, receivedCode.unit, receivedCode.switchType, receivedCode.dimLevelPresent, receivedCode.dimLevel)
int8_t NewRemoteReceiver::_interrupt;
volatile short NewRemoteReceiver::_state;
byte NewRemoteReceiver::_minRepeats;
NewRemoteReceiverCallBack NewRemoteReceiver::_callback;
NewRemoteReceiverCallBackStruct NewRemoteReceiver::_callback_struct; // Variable to store the pointer to callback function with NewRemoteCode struct as parameter
boolean NewRemoteReceiver::_isCallbackStruct = false; // Flag to switch which callback function call at receive code
boolean NewRemoteReceiver::_inCallback = false;
boolean NewRemoteReceiver::_enabled = false;
void NewRemoteReceiver::init(int8_t interrupt, byte minRepeats, NewRemoteReceiverCallBack callback) {
_interrupt = interrupt;
_minRepeats = minRepeats;
_callback = callback;
enable();
if (_interrupt >= 0) {
attachInterrupt(_interrupt, interruptHandler, CHANGE);
}
}
// Overload init() to support a callback function with NewRemoteCode struct as parameter
void NewRemoteReceiver::init(int8_t interrupt, byte minRepeats, NewRemoteReceiverCallBackStruct callback){
_interrupt = interrupt;
_minRepeats = minRepeats;
_callback_struct = callback;
_isCallbackStruct = true;
enable();
if (_interrupt >= 0) {
attachInterrupt(_interrupt, interruptHandler, CHANGE);
}
}
void NewRemoteReceiver::enable() {
RESET_STATE;
_enabled = true;
}
void NewRemoteReceiver::disable() {
_enabled = false;
}
void NewRemoteReceiver::deinit() {
_enabled = false;
if (_interrupt >= 0) {
detachInterrupt(_interrupt);
}
}
void RECEIVE_ATTR NewRemoteReceiver::interruptHandler() {
// This method is written as compact code to keep it fast. While breaking up this method into more
// methods would certainly increase the readability, it would also be much slower to execute.
// Making calls to other methods is quite expensive on AVR. As These interrupt handlers are called
// many times a second, calling other methods should be kept to a minimum.
if (!_enabled) {
return;
}
static byte receivedBit; // Contains "bit" currently receiving
static NewRemoteCode receivedCode; // Contains received code
static NewRemoteCode previousCode; // Contains previous received code
static byte repeats = 0; // The number of times the an identical code is received in a row.
static unsigned long edgeTimeStamp[3] = {0, }; // Timestamp of edges
static unsigned int min1Period, max1Period, min5Period, max5Period;
static bool skip;
// Filter out too short pulses. This method works as a low pass filter.
edgeTimeStamp[1] = edgeTimeStamp[2];
edgeTimeStamp[2] = micros();
if (skip) {
skip = false;
return;
}
if (_state >= 0 && edgeTimeStamp[2]-edgeTimeStamp[1] < min1Period) {
// Last edge was too short.
// Skip this edge, and the next too.
skip = true;
return;
}
unsigned int duration = edgeTimeStamp[1] - edgeTimeStamp[0];
edgeTimeStamp[0] = edgeTimeStamp[1];
// Note that if state>=0, duration is always >= 1 period.
if (_state == -1) {
// wait for the long low part of a stop bit.
// Stopbit: 1T high, 40T low
// By default 1T is 260µs, but for maximum compatibility go as low as 120µs
if (duration > 4800 && duration < 15000) { // =40*120µs, minimal time between two edges before decoding starts.
// Sync signal received.. Preparing for decoding
repeats = 0;
receivedCode.period = duration / 40; // Measured signal is 40T, so 1T (period) is measured signal / 40.
// Allow for large error-margin. ElCheapo-hardware :(
min1Period = receivedCode.period * 3 / 10; // Lower limit for 1 period is 0.3 times measured period; high signals can "linger" a bit sometimes, making low signals quite short.
max1Period = receivedCode.period * 3; // Upper limit for 1 period is 3 times measured period
min5Period = receivedCode.period * 3; // Lower limit for 5 periods is 3 times measured period
max5Period = receivedCode.period * 8; // Upper limit for 5 periods is 8 times measured period
}
else {
return;
}
} else if (_state == 0) { // Verify start bit part 1 of 2
// Duration must be ~1T
if (duration > max1Period) {
RESET_STATE;
return;
}
// Start-bit passed. Do some clean-up.
receivedCode.address = receivedCode.unit = receivedCode.dimLevel = 0;
} else if (_state == 1) { // Verify start bit part 2 of 2
// Duration must be ~10.44T
if (duration < 7 * receivedCode.period || duration > 15 * receivedCode.period) {
RESET_STATE;
return;
}
} else if (_state < 148) { // state 146 is first edge of stop-sequence. All bits before that adhere to default protocol, with exception of dim-bit
receivedBit <<= 1;
// One bit consists out of 4 bit parts.
// bit part durations can ONLY be 1 or 5 periods.
if (duration <= max1Period) {
receivedBit &= B1110; // Clear LSB of receivedBit
} else if (duration >= min5Period && duration <= max5Period) {
receivedBit |= B1; // Set LSB of receivedBit
} else if (
// Check if duration matches the second part of stopbit (duration must be ~40T), and ...
(duration >= 20 * receivedCode.period && duration <= 80 * receivedCode.period) &&
// if first part op stopbit was a short signal (short signal yielded a 0 as second bit in receivedBit), and ...
((receivedBit & B10) == B00) &&
// we are in a state in which a stopbit is actually valid, only then ...
(_state == 147 || _state == 131) ) {
// If a dim-level was present...
if (_state == 147) {
// mark received switch signal as signal-with-dim
receivedCode.dimLevelPresent = true;
}
// a valid signal was found!
if (
receivedCode.address != previousCode.address ||
receivedCode.unit != previousCode.unit ||
receivedCode.dimLevelPresent != previousCode.dimLevelPresent ||
receivedCode.dimLevel != previousCode.dimLevel ||
receivedCode.groupBit != previousCode.groupBit ||
receivedCode.switchType != previousCode.switchType
) { // memcmp isn't deemed safe
repeats=0;
previousCode = receivedCode;
}
repeats++;
if (repeats>=_minRepeats) {
if (!_inCallback) {
_inCallback = true;
// If flag is set to callback function call at receive code
if (_isCallbackStruct){
// Call to callback function with NewRemoteCode struct as parameter
(_callback_struct)(receivedCode);
}else{
// Call to callback function with discrete parameters
CALLBACK_SIGNATURE;
}
_inCallback = false;
}
// Reset after callback.
RESET_STATE;
return;
}
// Reset for next round
_state=0; // no need to wait for another sync-bit!
return;
}
else { // Otherwise the entire sequence is invalid
RESET_STATE;
return;
}
if (_state % 4 == 1) { // Last bit part? Note: this is the short version of "if ( (_state-2) % 4 == 3 )"
// There are 3 valid options for receivedBit:
// 0, indicated by short short short long == B0001.
// 1, short long shot short == B0100.
// dim, short shot short shot == B0000.
// Everything else: inconsistent data, trash the whole sequence.
if (_state < 106) {
// States 2 - 105 are address bit states
receivedCode.address <<= 1;
// Decode bit. Only 4 LSB's of receivedBit are used; trim the rest.
switch (receivedBit & B1111) {
case B0001: // Bit "0" received.
// receivedCode.address |= 0; But let's not do that, as it is wasteful.
break;
case B0100: // Bit "1" received.
receivedCode.address |= 1;
break;
default: // Bit was invalid. Abort.
RESET_STATE;
return;
}
} else if (_state < 110) {
// States 106 - 109 are group bit states.
switch (receivedBit & B1111) {
case B0001: // Bit "0" received.
receivedCode.groupBit = false;
break;
case B0100: // Bit "1" received.
receivedCode.groupBit = true;
break;
default: // Bit was invalid. Abort.
RESET_STATE;
return;
}
} else if (_state < 114) {
// States 110 - 113 are switch bit states.
switch (receivedBit & B1111) {
case B0001: // Bit "0" received.
receivedCode.switchType = NewRemoteCode::off;
break;
case B0100: // Bit "1" received. Note: this might turn out to be a on_with_dim signal.
receivedCode.switchType = NewRemoteCode::on;
break;
case B0000: // Bit "dim" received.
receivedCode.switchType = NewRemoteCode::dim;
break;
default: // Bit was invalid. Abort.
RESET_STATE;
return;
}
} else if (_state < 130){
// States 114 - 129 are unit bit states.
receivedCode.unit <<= 1;
// Decode bit.
switch (receivedBit & B1111) {
case B0001: // Bit "0" received.
// receivedCode.unit |= 0; But let's not do that, as it is wasteful.
break;
case B0100: // Bit "1" received.
receivedCode.unit |= 1;
break;
default: // Bit was invalid. Abort.
RESET_STATE;
return;
}
} else if (_state < 146) {
// States 130 - 145 are dim bit states.
// Depending on hardware, these bits can be present, even if switchType is NewRemoteCode::on or NewRemoteCode::off
receivedCode.dimLevel <<= 1;
// Decode bit.
switch (receivedBit & B1111) {
case B0001: // Bit "0" received.
// receivedCode.dimLevel |= 0; But let's not do that, as it is wasteful.
break;
case B0100: // Bit "1" received.
receivedCode.dimLevel |= 1;
break;
default: // Bit was invalid. Abort.
RESET_STATE;
return;
}
}
}
}
_state++;
return;
}
boolean NewRemoteReceiver::isReceiving(int waitMillis) {
unsigned long startTime=millis();
int waited; // Signed int!
do {
if (_state >= 34) { // Abort if a significant part of a code (start pulse + 8 bits) has been received
return true;
}
waited = (millis()-startTime);
} while(waited>=0 && waited <= waitMillis); // Yes, clock wraps every 50 days. And then you'd have to wait for a looooong time.
return false;
}