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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="godot-window-resize"
run/main_scene="res://node.tscn"
config/features=PackedStringArray("4.2", "GL Compatibility")
config/icon="res://icon.svg"
[autoload]
GlobalWindow="*res://window.gd"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/size/window_width_override=1120
window/size/window_height_override=630
window/stretch/mode="canvas_items"
window/stretch/aspect="ignore"
[input]
fullscreen={
"deadzone": 0.5,
"events": []
}
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"