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CameraPointer.cs
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CameraPointer.cs
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//-----------------------------------------------------------------------
// <copyright file="CameraPointer.cs" company="Google LLC">
// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// </copyright>
//-----------------------------------------------------------------------
using System.Collections;
using UnityEngine;
/// <summary>
/// Sends messages to gazed GameObject.
/// </summary>
public class CameraPointer : MonoBehaviour
{
private const float _maxDistance = 10;
private GameObject _gazedAtObject = null;
/// <summary>
/// Update is called once per frame.
/// </summary>
public void Update()
{
// Casts ray towards camera's forward direction, to detect if a GameObject is being gazed
// at.
RaycastHit hit;
if (Physics.Raycast(transform.position, transform.forward, out hit, _maxDistance))
{
// GameObject detected in front of the camera.
if (_gazedAtObject != hit.transform.gameObject)
{
// New GameObject.
_gazedAtObject?.SendMessage("OnPointerExit");
_gazedAtObject = hit.transform.gameObject;
_gazedAtObject.SendMessage("OnPointerEnter");
}
}
else
{
// No GameObject detected in front of the camera.
_gazedAtObject?.SendMessage("OnPointerExit");
_gazedAtObject = null;
}
// Checks for screen touches.
if (Google.XR.Cardboard.Api.IsTriggerPressed)
{
_gazedAtObject?.SendMessage("OnPointerClick");
}
}
}