From 94cf32e49213af4473008b1a677ae34149c0b79f Mon Sep 17 00:00:00 2001 From: Learn OpenGL ES Date: Wed, 9 May 2012 12:09:34 -0400 Subject: [PATCH] Updates --- android/AndroidOpenGLESLessons/README.TXT | 5 ----- .../res/raw/per_pixel_fragment_shader.glsl | 2 +- 2 files changed, 1 insertion(+), 6 deletions(-) delete mode 100644 android/AndroidOpenGLESLessons/README.TXT diff --git a/android/AndroidOpenGLESLessons/README.TXT b/android/AndroidOpenGLESLessons/README.TXT deleted file mode 100644 index 783eafd..0000000 --- a/android/AndroidOpenGLESLessons/README.TXT +++ /dev/null @@ -1,5 +0,0 @@ -This project is a repository for the lessons and tutorials over at http://www.learnopengles.com/ - -The compiled app can be downloaded from the Android market at https://market.android.com/details?id=com.learnopengles.android - -The WebGL lessons can be viewed at http://www.learnopengles.com/ \ No newline at end of file diff --git a/android/AndroidOpenGLESLessons/res/raw/per_pixel_fragment_shader.glsl b/android/AndroidOpenGLESLessons/res/raw/per_pixel_fragment_shader.glsl index 6e7687b..7c1a4b4 100644 --- a/android/AndroidOpenGLESLessons/res/raw/per_pixel_fragment_shader.glsl +++ b/android/AndroidOpenGLESLessons/res/raw/per_pixel_fragment_shader.glsl @@ -30,5 +30,5 @@ void main() // Multiply the color by the diffuse illumination level and texture value to get final output color. gl_FragColor = (v_Color * diffuse * texture2D(u_Texture, v_TexCoordinate)); - } +}