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Constants.h
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Constants.h
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#pragma once
// the order is important with these as the labels are not
// in a consistent order in sc2. the scene switcher will
// use whichever it comes accross first. menu consts must
// go first so that they match up to the menuLabels array
// properly. this is kind of bad?
const int MENU_SCORESCREEN = 0;
const int MENU_PROFILE = 1;
const int MENU_LOBBY = 2;
const int MENU_HOME = 3;
const int MENU_CAMPAIGN = 4;
const int MENU_COLLECTION = 5;
const int MENU_COOP = 6;
const int MENU_CUSTOM = 7;
const int MENU_REPLAYS = 8;
const int MENU_VERSUS = 9;
const int MENU_NONE = 10;
const char* const menuLabels[] = {
"ScreenScore/ScreenScore",
"ScreenUserProfile/ScreenUserProfile",
"ScreenBattleLobby/ScreenBattleLobby",
"ScreenHome/ScreenHome",
"ScreenSingle/ScreenSingle",
"ScreenCollection/ScreenCollection",
"ScreenCoopCampaign/ScreenCoopCampaign",
"ScreenCustom/ScreenCustom",
"ScreenReplay/ScreenReplay",
"ScreenMultiplayer/ScreenMultiplayer",
};
const int APP_INGAME = 11;
const int APP_MENU = 12;
const int APP_LOADING = 13;
const int GAME_INGAME = 14;
const int GAME_OBS = 15;
const int GAME_REPLAY = 16;