diff --git a/main.lua b/main.lua index 9540b3d..f9e14c6 100644 --- a/main.lua +++ b/main.lua @@ -25,8 +25,7 @@ settings = { } function love.load() - isOver = false - -- make sure math.random actually returns different values every time the game is started + -- make sure math.random actually returns different values every time the game is started math.randomseed(os.time()) -- make scaled up sprites pixel out nicely @@ -167,10 +166,6 @@ function drawCircle(body) end function love.draw() - if isOver then - Player:death() - end - love.graphics.push() local scale = love.graphics.getDPIScale() love.graphics.scale(scale)