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iObj.h
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iObj.h
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//
//
// @ Project : DgcApp
// @ File Name : iObj.h
// @ Date : 15/03/2012
// @ Author : Leonardo Lanchas
//
//
#if !defined(_IOBJ_H)
#define _IOBJ_H
#include <QString>
#include "punto3d.h"
#include "Face.h"
class iObj
{
public:
virtual iObj * Clone() = 0;
virtual void Escalation( double sx, double sy, double sz ) = 0;
virtual void Translation( double tx, double ty, double tz ) = 0;
virtual void RotationX( double ang ) = 0;
virtual void RotationY( double ang ) = 0;
virtual void RotationZ( double ang ) = 0;
virtual void selfRotation( double ) = 0;
virtual void FacePoints( int FaceIndex, punto3d *, punto3d *, punto3d * ) = 0;
virtual int getNumFaces( void ) = 0;
virtual Face * getNFace( int N ) = 0;
virtual QString getName( void ) = 0;
virtual ~iObj() { };
};
#endif //_IOBJ_H