BFE的HTTP/HTTP2/SPDY/WebSocket/TLS等网络协议基于Go语言官方开源协议库。为更好满足反向代理的需求场景,在BFE中进行了二次定制开发,包括性能优化、防攻击机制完善、兼容性改进、增加探针等。
本章重点介绍HTTP/HTTP2协议的实现。SPDY的实现与HTTP2的实现非常相似,这里不再赘述。其它协议的实现可参考BFE的代码组织中的说明查阅对应源码,也可在BFE开源社区提问交流。
在bfe_http目录下包含如下代码:
$ ls bfe/bfe_http
chunked.go cookie.go header_test.go readrequest_test.go response.go sniff.go transfer_test.go
chunked_test.go cookie_test.go httputil request.go response_test.go state.go transport.go
client.go eof_reader.go lex.go request_test.go response_writer.go status.go
common.go header.go lex_test.go requestwrite_test.go responsewrite_test.go transfer.go
各文件的功能说明如下:
类别 | 文件名或目录 | 说明 |
---|---|---|
基础类型 | common.go | HTTP基础数据类型定义 |
state.go | HTTP协议内部状态指标 | |
eof_reader.go | EofReader类型定义,实现了io.ReadCloser接口,并永远返回EOF | |
协议消息 | request.go | HTTP请求类型的定义、读取及发送 |
response.go | HTTP响应类型的定义、读取及发送 | |
header.go | HTTP头部类型定义及相关操作 | |
cookie.go | HTTP Cookie字段的处理 | |
status.go | HTTP响应状态码定义 | |
lex.go | HTTP合法字符表 | |
消息收发 | client.go | RoundTrpper接口定义,支持并发的发送请求并获取响应 |
transport.go | HTTP连接池管理,实现了RoundTrpper接口,在反向代理场景用于管理与后端的HTTP通信 | |
transfer.go | transferWriter/transfterReader类型定义,在反向代理场景用于向后端流式发送请求及读取响应 | |
response_writer.go | ResponseWriter类型定义,在反向代理场景用于构造响应并发送 | |
辅助工具 | httputil | HTTP相关辅助函数 |
chunked.go | HTTP Chunked编码处理 | |
sniff.go | HTTP MIME检测算法实现(https://mimesniff.spec.whatwg.org) |
在 bfe_http/request.go文件中实现了从HTTP连接上读取一个HTTP请求,包括以下步骤:
- 读取HTTP请求行并解析请求方法、URI及协议版本号
- 读取HTTP请求头部并解析
- 读取HTTP请求主体
// bfe_http/request.go
// ReadRequest reads and parses a request from b.
func ReadRequest(b *bfe_bufio.Reader, maxUriBytes int) (req *Request, err error) {
tp := newTextprotoReader(b)
req = new(Request)
req.State = new(RequestState)
// Read first line (eg. GET /index.html HTTP/1.0)
var s string
if s, err = tp.ReadLine(); err != nil {
return nil, err
}
...
// Parse request method, uri, proto
var ok bool
req.Method, req.RequestURI, req.Proto, ok = parseRequestLine(s)
if !ok {
return nil, &badStringError{"malformed HTTP request", s}
}
rawurl := req.RequestURI
if req.ProtoMajor, req.ProtoMinor, ok = ParseHTTPVersion(req.Proto); !ok {
return nil, &badStringError{"malformed HTTP version", req.Proto}
}
if req.URL, err = url.ParseRequestURI(rawurl); err != nil {
return nil, err
}
...
// Read and parser request header
mimeHeader, headerKeys, err := tp.ReadMIMEHeaderAndKeys()
if err != nil {
return nil, err
}
req.Header = Header(mimeHeader)
req.HeaderKeys = headerKeys
...
// Read request body
err = readTransfer(req, b)
if err != nil {
return nil, err
}
return req, nil
}
注意在最后一个步骤中,readTransfer(req, b)并未直接将请求内容立即读取到内存中。如果这样做,会大大增加反向代理的内存开销,同时也会增加请求转发延迟。
在readTransfer函数中,根据请求方法、传输编码、请求主体长度,返回满足io.ReadCloser接口类型的不同实现,用于按需读取请求内容。
// bfe_http/transfer.go
// Prepare body reader. ContentLength < 0 means chunked encoding
// or close connection when finished, since multipart is not supported yet
switch {
case chunked(t.TransferEncoding):
if noBodyExpected(t.RequestMethod) {
t.Body = EofReader
} else {
t.Body = &body{src: newChunkedReader(r), hdr: msg, r: r, closing: t.Close}
}
case realLength == 0:
t.Body = EofReader
case realLength > 0:
// set r for peek data from body
t.Body = &body{src: io.LimitReader(r, realLength), r: r, closing: t.Close}
default:
// realLength < 0, i.e. "Content-Length" not mentioned in header
if t.Close {
// Close semantics (i.e. HTTP/1.0)
t.Body = &body{src: r, closing: t.Close}
} else {
// Persistent connection (i.e. HTTP/1.1)
t.Body = EofReader
}
}
在 bfe_http/transport.go中Transport类型实现了RoundTripper接口,支持发送请求并获取响应。主要包括以下步骤:
- 检查请求的合法性
- 从连接池获取到目地后端的闲置连接,或新建连接(如无闲置连接)
- 使用该连接发送请求,并读取响应
连接的数据类型是persistConn,包含的核心成员如下:
// bfe_http/transport.go
// persistConn wraps a connection, usually a persistent one
// (but may be used for non-keep-alive requests as well)
type persistConn struct {
t *Transport
cacheKey string // its connectMethod.String()
conn net.Conn
closed bool // whether conn has been closed
reqch chan requestAndChan // written by roundTrip; read by readLoop
writech chan writeRequest // written by roundTrip; read by writeLoop
closech chan struct{} // broadcast close when readLoop (TCP connection) closes
...
}
同时,persistConn包含两个相关协程 writeLoop()和readLoop(),分别用于向后端连接发送请求及读取响应。
// bfe_http/transport.go
func (pc *persistConn) writeLoop() {
defer close(pc.closech)
...
for {
select {
case wr := <-pc.writech:
...
// Write the HTTP request and flush buffer
err := wr.req.Request.write(pc.bw, pc.isProxy, wr.req.extra)
if err == nil {
err = pc.bw.Flush()
}
if err != nil {
err = WriteRequestError{Err: err}
pc.markBroken()
}
// Return the write result
wr.ch <- err
case <-pc.closech:
return
}
}
}
func (pc *persistConn) readLoop() {
defer close(pc.closech)
...
alive := true
for alive {
...
rc := <-pc.reqch
var resp *Response
if err == nil {
// Read the HTTP response
resp, err = ReadResponse(pc.br, rc.req)
...
}
...
if err != nil {
pc.close()
} else {
...
// Wrapper the HTTP Body
resp.Body = &bodyEOFSignal{body: resp.Body}
}
...
// Return the read result
if err != nil {
err = ReadRespHeaderError{Err: err}
}
rc.ch <- responseAndError{resp, err}
...
}
}
反向代理通过ResponseWriter接口来构造及发送响应,包括以下接口:
- Header(): 通过该方法设置响应头部
- WriteHeader(): 通过该方法设置响应状态码并发送响应头部
- Write(): 通过该方法发送响应主体数据
// bfe_http/response_writer.go
// A ResponseWriter interface is used by an HTTP handler to
// construct an HTTP response.
type ResponseWriter interface {
// Header returns the header map that will be sent by WriteHeader.
// Changing the header after a call to WriteHeader (or Write) has
// no effect.
Header() Header
// Write writes the data to the connection as part of an HTTP reply.
// If WriteHeader has not yet been called, Write calls
// WriteHeader(http.StatusOK) before writing the data.
// If the Header does not contain a Content-Type line, Write adds a
// Content-Type set to the result of passing the initial 512 bytes of
// written data to DetectContentType.
Write([]byte) (int, error)
// WriteHeader sends an HTTP response header with status code.
// If WriteHeader is not called explicitly, the first call to Write
// will trigger an implicit WriteHeader(http.StatusOK).
// Thus explicit calls to WriteHeader are mainly used to
// send error codes.
WriteHeader(int)
}
在bfe_server/response.go文件中实现了ResponseWriter接口,用于发送HTTP/HTTPS响应。
在bfe_http2目录下包含如下代码:
$ls bfe/bfe_http2
errors.go flow_test.go headermap.go http2_test.go server_test.go transport.go z_spec_test.go
errors_test.go frame.go hpack priority_test.go state.go write.go
flow.go frame_test.go http2.go server.go testdata writesched.go
各文件的功能说明如下:
类别 | 文件名或子目录 | 说明 |
---|---|---|
流处理层 | server.go | HTTP2协议连接核心处理逻辑 |
flow.go | HTTP2流量控制窗口 | |
writesched.go | HTTP2协议帧发送优先级队列 | |
帧处理层 | frame.go | HTTP2协议帧定义及解析 |
write.go | HTTP2协议帧发送方法 | |
hpack/ | HTTP2协议头部压缩算法HPACK | |
基础数据类型 | headermap.go | HTTP2常见请求头部定义 |
errors.go | HTTP2协议错误定义 | |
state.go | HTTP2协议内部状态指标 | |
辅助工具 | transport.go | 封装了HTTP2客户端;仅用于与后端实例通信 |
BFE在接收到一个HTTP2连接后,除了创建连接处理主协程, 还会创建多个子协程配合完成协议逻辑的处理。单个HTTP2协议连接处理模块结构如图所示。
模块内部结构自底向上划分为三个层级:
帧处理层
- 帧处理层实现HTTP2协议帧序列化、压缩及传输
- 帧处理层包含两个独立收发协程,分别负责协议帧的接收与发送
- 帧处理层与流处理层通过管道通信 (RecvChan/SendChan/WroteChan)
流处理层
- 流处理层实现协议核心逻辑,例如:流创建、流数据传输、流关闭、多路复用、流优先级、流量控制等
- 流处理层为每流创建Request/ResponseWriter实例,并在独立协程中运行应用逻辑
接口层
- 为HTTP应用Handler提供标准Request/ResponseWriter实现, 屏蔽HTTP2协议数据传输细节
- HTTP应用Handler运行在Stream Goroutine协程中
- HTTP应用Handler通过Request实例获取HTTP 请求(读取自特定HTTP2流)
- HTTP应用Handler通过ResponseWriter实例发送HTTP响应(发往特定HTTP2流)
每个HTTP2连接的各协程,基于CSP(Communicating Sequential Processes)模型协作,具体如下:
帧处理层的协程
每个HTTP2连接包含两个读写协程,分别负责读取或发送HTTP2协议帧,其中:
- 帧接收协程(Frame Recv Goroutine) 从连接上读取HTTP2协议帧并放入帧接收队列
// bfe_http2/server.go
// readFrames is the loop that reads incoming frames.
// It's run on its own goroutine.
func (sc *serverConn) readFrames() {
gate := make(gate)
gateDone := gate.Done
for {
f, err := sc.framer.ReadFrame()
...
// Send the frame to readFrameCh
select {
case sc.readFrameCh <- readFrameResult{f, err, gateDone}:
case <-sc.doneServing:
return
}
// Waiting for the frame to be processed
select {
case <-gate:
case <-sc.doneServing:
return
}
...
}
}
- 帧发送协程(Frame Send Goroutine) 从帧发送队列获取帧,并写入连接,同时将写结果放入写结果队列WroteChan
// bfe_http2/server.go
// writeFrames runs in its own goroutine and writes frame
// and then reports when it's done.
func (sc *serverConn) writeFrames() {
var wm frameWriteMsg
var err error
for {
// get frame from sendChan
select {
case wm = <-sc.writeFrameCh:
case <-sc.doneServing:
return
}
// write frame
err = wm.write.writeFrame(sc)
log.Logger.Debug("http2: write Frame: %v, %v", wm, err)
// report write result
select {
case sc.wroteFrameCh <- frameWriteResult{wm, err}:
case <-sc.doneServing:
return
}
}
}
流处理层的协程
主协程与其它协程通过管道(golang Chan)进行通信, 例如:
- BodyReadChan:请求处理协程读取请求Body后,通过BodyReadChan向主协程发送读结果消息,主协议接收到消息执行流量控制操作并更新流量控制窗口
- WriteMsgChan: 请求处理协程发送响应后,通过WriteMsgChan向主协程发送写申请消息,主协议接收到消息后,转换为HTTP2数据帧并放入流发送队列。在合适到时机
- ReadChan/SendChan/WroteChan:从连接上获取或发送HTTP2协议帧
// bfe_http2/server.go
func (sc *serverConn) serve() {
...
// Write HTTP2 Settings frame and read preface.
sc.writeFrame(frameWriteMsg{write: writeSettings{...}})
err := sc.readPreface()
...
// Start readFrames/writeFrames goroutines.
go sc.readFrames()
go sc.writeFrames()
for {
select {
case wm := <-sc.wantWriteFrameCh:
sc.writeFrame(wm)
case res := <-sc.wroteFrameCh:
sc.wroteFrame(res)
case res := <-sc.readFrameCh:
if !sc.processFrameFromReader(res) {
return
}
...
case m := <-sc.bodyReadCh:
sc.noteBodyRead(m.st, m.n)
case <-sc.closeNotifyCh: // graceful shutdown
sc.goAway(ErrCodeNo)
sc.closeNotifyCh = nil
...
}
}
}
接口层的协程
每个HTTP2连接为应用层封装了Request对象及ResponseWriter对象,并创建独立的请求处理协程(Stream Goroutine)处理请求并返回响应
- Stream Goroutine 从Request对象中获取请求
- Stream Goroutine 向ResponseWriter对象发送响应
// bfe_http2/server.go
func (sc *serverConn) processHeaders(f *MetaHeadersFrame) error {
sc.serveG.Check()
id := f.Header().StreamID
...
// Create a new stream
st = &stream{
sc: sc,
id: id,
state: stateOpen,
isw: sc.srv.initialStreamRecvWindowSize(sc.rule),
}
...
// Create the Reqeust and ResponseWriter
rw, req, err := sc.newWriterAndRequest(st, f)
if err != nil {
return err
}
st.body = req.Body.(*RequestBody).pipe // may be nil
st.declBodyBytes = req.ContentLength
...
// Process the request in a new goroutine
handler := sc.handler.ServeHTTP
go sc.runHandler(rw, req, handler)
return nil
}