Skip to content
Giorgio Liggio edited this page Sep 1, 2020 · 9 revisions

Welcome to the OpenGL Car Physics Demo!

Contents

  • Overview
  • Software application
    • Main window
      • Controls
    • Settings panel
      • Vehicle mass
      • Suspension stiffness
      • Suspension damping
      • Tyre friction coefficient
      • Tyre steering angle
      • Acceleration power
      • Stability assist
      • Presets
  • Implementation details
    • Main loop
    • OpenGL shaders
      • Skybox
      • Terrain
      • Car
  • Simulation considerations
    • Limitations
    • Comparison with btRaycastVehicle
  • Conclusions
Clone this wiki locally