diff --git a/_posts/graphics-game/labs/2024-05-13-games202-shadow.md b/_posts/graphics-game/labs/2024-05-13-games202-shadow.md index 686f58f..32818ce 100644 --- a/_posts/graphics-game/labs/2024-05-13-games202-shadow.md +++ b/_posts/graphics-game/labs/2024-05-13-games202-shadow.md @@ -58,7 +58,7 @@ The quality of image increased as samples per pixel (SPP) increased, at the expe ![](cmp-spp.png){: w="600px"} _Comparison of different Sample Numbers_ -

see [folder] for original pictures

+

see [folder] for original pictures

#### Sampling Methods @@ -68,7 +68,7 @@ In this lab, we are provided with 2 sampling methods, the [Uniform Disk Sampling ![](cmp-sm.png){: w="800px"} _Comparison of different Sampling Methods, with 100 sample points_ -

see [folder] for original pictures

+

see [folder] for original pictures

#### Bias for Avoiding Self-Occlussion and Light Leaks @@ -76,7 +76,7 @@ _Comparison of different Sampling Methods, with 100 sample points_ ![](cmp-bias.png){: w="600px"} _Comparison of different Shadowing Bias_ -

see [folder] for original pictures

+

see [folder] for original pictures

## Acknowledgement