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client-select.cpp
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/* Make the necessary includes and set up the variables. */
#include <sys/types.h>
#include <sys/socket.h>
#include <stdio.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <stdlib.h>
int main()
{
int sockfd;
int len;
struct sockaddr_in address;
int result;
char ch[50] = "ABCDEFGHIJKQWERTYUIOP";
/* Create a socket for the client. */
sockfd = socket(AF_INET, SOCK_STREAM, 0);
/* Name the socket, as agreed with the server. */
address.sin_family = AF_INET;
address.sin_addr.s_addr = inet_addr("127.0.0.1");
address.sin_port = htons(10002);
len = sizeof(address);
/* Now connect our socket to the server's socket. */
result = connect(sockfd, (struct sockaddr *)&address, len);
if(result == -1)
{
perror("oops: client3");
exit(1);
}
/* We can now read/write via sockfd. */
//for(int i=0; i< 10; i++)
while(1)
{
unsigned char send_buf[2] = {0xa6,0x51};
write(sockfd, &send_buf, 50);
read(sockfd, &ch, 50);
printf("char from server = %s\n", ch);
sleep(1);
}
close(sockfd);
exit(0);
}