Skip to content

Latest commit

 

History

History
52 lines (46 loc) · 1.43 KB

Tasks.md

File metadata and controls

52 lines (46 loc) · 1.43 KB

Jellymancer Rough Task List

  • Beginning Steps
    • Get roughly on top of XNA (Monodevelop now)
    • Basic states
    • Main Menu with Menu Options and Image
    • Started game state
    • View tiled map (without scrolling)
  • Moving at
    • Display basic characters
    • Basic empty stage with walls on outside
    • Allow basic movement
  • Jelly?
    • Display multi-tile player character (ex. Jelly)
    • Allow more jelly-ish movement
    • Detect choking
    • Grow on eating dudes
  • Dungeon building 101
    • Scrolling map
    • Basic dungeon generation
    • Basic single tile enemy
      • Pathfinding 😒
  • Dungeon building 102
    • Basic jelly enemy
    • Bigger jelly enemy as win condition
    • Display text on winning
  • World building
    • Macro tile-chunk allocation
    • Generate tile-chunk as map on loading
    • Basic town generation
    • Basic forest with path generation
    • Move bigger jelly to other dungeon
  • Advanced flavour
    • Intro story with display
    • NPCs with talk in town
  • Maybes
    • Talking enemies ("You totes OP!")
    • Turn Black Jelly
    • Turn Red Jelly
    • Split Jelly

The further down on this list, the less sure I am.

It's also very likely to change during dev.

Bugs List: 1 - Final boss isn't eating 2 - Final boss talks every step [FIXED] 3 - Get stuck in first room