- Beginning Steps
- Get roughly on top of XNA (Monodevelop now)
- Basic states
- Main Menu with Menu Options and Image
- Started game state
- View tiled map (without scrolling)
- Moving at
- Display basic characters
- Basic empty stage with walls on outside
- Allow basic movement
- Jelly?
- Display multi-tile player character (ex. Jelly)
- Allow more jelly-ish movement
- Detect choking
- Grow on eating dudes
- Dungeon building 101
- Scrolling map
- Basic dungeon generation
- Basic single tile enemy
- Pathfinding 😒
- Dungeon building 102
- Basic jelly enemy
- Bigger jelly enemy as win condition
- Display text on winning
- World building
- Macro tile-chunk allocation
- Generate tile-chunk as map on loading
- Basic town generation
- Basic forest with path generation
- Move bigger jelly to other dungeon
- Advanced flavour
- Intro story with display
- NPCs with talk in town
- Maybes
- Talking enemies ("You totes OP!")
- Turn Black Jelly
- Turn Red Jelly
- Split Jelly
The further down on this list, the less sure I am.
It's also very likely to change during dev.
Bugs List: 1 - Final boss isn't eating 2 - Final boss talks every step [FIXED] 3 - Get stuck in first room