Skip to content

Releases: llvm-mos/llvm-mos-sdk

SDK v1.0.0

19 Jun 04:01
1e761df
Compare
Choose a tag to compare

Process

  • The compiler has been stable enough for long enough that it makes sense to
    start using semver more formally. So, without further ado, version 1.0.0!

Breaking changes

  • #115 - Breaking! - Replace cpm_parse_filename library function with a syscall, but with different parameters. - @davidgiven

Compiler

By @asiekierka:

SDK

  • #114 - Update CPM65; add some missing ctype and string functions. - @davidgiven
  • #117 - On Mega65 unmap $A000-$BFFF ROM region to provide 45KB of contiguous RAM. - @gurcei

By @asiekierka:

  • #119 and later - Add RCP8/e platform for the RedPower Minecraft mod's CPU.
  • #122 - Fix off-by-one stack pointer initializations in various targets, obtaining one more byte of soft stack.

SDK v0.13.2

14 May 22:38
Compare
Choose a tag to compare

Bug fixes

  • #112: Fix a bug in the cpm65 linker script causing certain addresses not to be relocated. Thanks @davidgiven !

Miscellaneous

  • Merged from upstream LLVM

  • Reduce distribution size by removing niche utilities.

SDK v0.13.1

06 Apr 02:18
adafbc0
Compare
Choose a tag to compare

New targets

Bug fixes

  • The CPM/65 elftocpm65 tool no longer attempts to relocate absolute addresses. Thanks @davidgiven !

  • The NES targets now once again compute DPCM offsets correctly. This caused DPCM samples not to work with the included ft2 library.

Library improvements

  • Made string/mem libc functions weak, so they can be easily overridden by user code.

  • The CX16 stack has been moved from banked RAM to main RAM, allowing use of the banked area. Thanks @XarkLabs !

SDK v0.13.0

10 Mar 18:48
Compare
Choose a tag to compare

Breaking Changes

  • Removed OVERLAY section type extension from linker script language. It isn't needed any more in our stock linker scripts, and is better done by either using the OVERLAY section type, or more preferably, using the high bits of the 32-bit VMA to separate out banks. The latter allows encoding the bank number directly into a symbol's address.

  • Removed OUTPUT_FORMAT(binary) from linker script. This decreases the diff from upstream, and we no longer need it. It's difficult to use and kind of a misfeature; the custom output format extension completely supersedes it.

SDK v0.12.1

22 Feb 18:30
Compare
Choose a tag to compare

Bug Fixes

  • Fixed a bug in the NES targets that caused incorrect Mesen labels to be generated when the C symbols were placed in PRG-RAM and the data segment was nonempty.
  • Fixed #99, which caused non-zero return values for various cbm_k_* functions in the Commodore targets on successful return. (Thanks @mlund, @cnelson20 !)

SDK v0.12.0

10 Feb 20:10
Compare
Choose a tag to compare

Breaking Changes

  • The SDK no longer includes the additional libraries, headers, and tools needed for building rust-mos. These are huge, and the SDK is already a quite hefty download and install.

Optimizations

  • Fixed llvm-mos/llvm-mos#182, where .zp.data and .zp.bss references would use absolute addressing modes.
  • Fixed llvm-mos/llvm-mos#279, where negating a boolean would be done with control flow rather than EOR #1.

Miscellaneous

SDK v0.11.8

23 Jan 18:47
Compare
Choose a tag to compare

Bug Fixes

  • neslib -- Fixed almost completely broken vram_inc implementation.

Miscellaneous

  • The release packages now include the headers, libraries, and tools needed to build rust-mos. This should allow that project to consume our binary releases rather than rebuilding llvm-mos from scratch.

SDK v0.11.7

24 Dec 20:56
Compare
Choose a tag to compare

New Features and Improvements

  • Partial implementations of C++ headers <algorithm>, <array>, <iterator>, <utility>, and <limits>. Thanks, @pfusik !

  • The assembler now accepts uppercase register names (i.e., LDA (32),Y, not just LDA (32),y). Thanks, @pfusik !

  • The default C64 target now swaps out the BASIC ROM before program start, which increases usable contiguous memory to 50KiB. Thanks, @OskarLinde !

  • Merged from upstream LLVM.

Bug Fixes

  • Setting PRG-(NV)RAM or CHR-(NV)RAM sizes to zero on NES targets now works properly. Previously, zero would be fed into the formula used to compute shift counts for the iNES 2.0 header, but zero is out of the legal range of those formula.

SDK v0.11.6

16 Dec 02:34
02514bf
Compare
Choose a tag to compare

New targets

  • The new atari8-stdcart target now allows compiling to a standard 8KiB or 16KiB Atari 8-bit cartridge. Thanks, @cwedgwood !

Assembler improvements

  • INC A, INA, DEA, and DEC A spellings are now supported for INC and DEC. Thanks, @pfusik !

Optimizations

  • The compiler now spends more time on Loop Strength Reduction, the most important loop optimization pass. Loop quality is particularly important on the 6502, especially relative to overall program size, so we can afford to spend longer on it. Overall, it doesn't seem to impact the compile times that much, but we see a sizable gain on some benchmarks.

Cleanup

  • The compiler now uses the .zeropage directive to introduce imaginary registers when generating assembly output. This means that uses of imaginary registers are no longer wrapped with mos8(...), which makes assembly listings considerably easier to read.

SDK v0.11.5

07 Dec 23:40
c851b3f
Compare
Choose a tag to compare

New features

  • Added a .zeropage <symbol> directive to allow marking external symbols as belonging to the zero page, much like cc65's .importzp. This is more ergonomic than wrapping each usage with mos8(...), and it paves the way to more readable compiler-generated assembly as well.

Bug fixes

  • The BRK() macro in 6502.h now contains a nop after the brk. This allows the brk to return successfully to the program afterwards, which makes this more useful when temporarily stopping the program to debug it.
  • Fixed a stray write to the zero page in the MMC1 bank handler. A symbol was accidentally placed in absolute memory rather than the zero page, but the memory was referenced using just the low byte.