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when I use SetState in a callback in a before_<event>
=> deadlock
#87
Comments
before_<event>
the process hangsbefore_<event>
=> deadlock
The same happens if I try to trigger an FSM.Event instead of SetState |
This is a known issue and @annismckenzie has put together a nice PR #82 which is yet to be merged. Hackish solution that might work for you: func (p *ClusterState) unreachableLogic() {
timeLimit := p.CreatedAt.Add(time.Minute * 30)
if timeLimit.Before(p.Clock.Now()) {
e.FSM.SetState("CREATING") // it hangs here
}
}
func (p *ClusterState) beforeCreating(e *fsm.Event) {
p.Logger.Infof("Triggered event %v, trying to reach status %s", e.Event, e.Dst)
if p.Unreachable {
go p.unreachableLogic()
}
} |
thanks for your help @itsprdp, I ended up with a solution that uses heavily the Metadata and GetMetadata feature and then a big switch case for a call to a transition to the desired state. Is of course sub-optimal, but unless the branch will not be merged, it is working. After the fix, I will revisit it. Thanks again for your help, really appreciated it! |
#88 was merged today and you may want to revisit this. 🙃 |
I am writing an fsm that needs the follow:
an Event named
creating
can goes to 3 different states (ok
,unreachable
,creating
) depending on some checks. In order to realize this, I wrote a callback function like this one:Probably there is a better way to do that, or i am missing something.
Can anyone help me with that?
Thanks in advance!
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