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script.js
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let canvas = document.getElementById("snake");
let context = canvas.getContext ("2d");
let box = 32;
let snake = [];
snake[0] = {
x: 8 * box,
y: 8 * box
}
let direction = "right";
let food = {
x: Math.floor(Math.random() * 15 + 1) * box,
y: Math.floor(Math.random() * 15 + 1) * box,
}
function crearBG() {
context.fillStyle = "lightgreen";
context.fillRect(0, 0, 16 * box, 16 * box);
}
function crearSerpiente(){
for(i=0; i < snake.length; i++){
context.fillStyle = "green";
context.fillRect(snake[i].x, snake[i].y, box, box);
}
}
function manzana(){
context.fillStyle = "red";
context.fillRect(food.x, food.y, box, box);
}
document.addEventListener('keydown', update);
function update (event) {
if(event.keyCode == 37 && direction !="right") direction = "left";
if(event.keyCode == 38 && direction !="down") direction = "up";
if(event.keyCode == 39 && direction !="left") direction = "right";
if(event.keyCode == 40 && direction !="up") direction = "down";
}
function jugar_ahora(){
if(snake[0].x > 15 * box && direction == 'right') snake[0].x = 0
if(snake[0].x > 15 * box && direction == 'up') snake[0].x = 0
if(snake[0].x > 15 * box && direction == 'down') snake[0].x = 0
if(snake[0].x < 0 && direction == 'left') snake[0].x = 15 * box
if(snake[0].x < 0 && direction == 'up') snake[0].x = 15 * box
if(snake[0].x < 0 && direction == 'down') snake[0].x = 15 * box
if(snake[0].y > 15 * box && direction == 'down') snake[0].y = 0
if(snake[0].y > 15 * box && direction == 'right') snake[0].y = 0
if(snake[0].y > 15 * box && direction == 'left') snake[0].y = 0
if(snake[0].y < 0 && direction == 'up') snake[0].y = 15 * box
if(snake[0].y < 0 && direction == 'right') snake[0].y = 15 * box
if(snake[0].y < 0 && direction == 'left') snake[0].y = 15 * box
for(i = 1; i < snake.length; i++){
if(snake[0].x == snake[i].x && snake[0].y == snake[i].y){
clearInterval(juego);
alert('Game Over\n\n\nPresiona F5 para volver a jugar.')
}
}
crearBG();
crearSerpiente();
manzana();
let snakeX = snake[0].x;
let snakeY = snake[0].y;
if(direction == "right") snakeX += box;
if(direction == "left") snakeX -= box;
if(direction == "up") snakeY -= box;
if(direction == "down") snakeY += box;
if(snakeX != food.x || snakeY != food.y){
snake.pop();
}
else{food.x = Math.floor(Math.random() * 15 + 1) * box;
food.y = Math.floor(Math.random() * 15 + 1) * box;
}
let newHead = {
x: snakeX,
y: snakeY
}
snake.unshift(newHead);
}
let juego = setInterval(jugar_ahora, 100);