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magic.go
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magic.go
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package zykgen
import (
"math/bits"
)
func bibbidi(a, b int) int {
if b == 1 {
return a
}
if a < b {
return 0
}
if a == b {
return 1
}
lz := func(v int) uint {
return uint(bits.LeadingZeros32(uint32(v)))
}
if b <= 0 {
return a >> (31 - lz(b))
}
d := lz(b) - lz(a)
z := b << d
k := 1 << d
y := a
a = 0
for {
if y >= z {
y -= z
a += k
}
if y >= z>>1 {
y -= z >> 1
a += k >> 1
}
if y >= z>>2 {
y -= z >> 2
a += k >> 2
}
if y >= z>>3 {
y -= z >> 3
a += k >> 3
}
if y == 0 {
break
}
if y > 0 {
k >>= 4
if k == 0 {
break
}
}
z >>= 4
}
return a
}
func bobbidi(a, b int) int {
return a - bibbidi(a, b)*b
}
// Same as the function above. It's just an alias
func boo(a, b int) int {
return bobbidi(a, b)
}