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display2D.py
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display2D.py
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"""
* This file is part of PYSLAM
*
* Copyright (C) 2016-present Luigi Freda <luigi dot freda at gmail dot com>
*
* PYSLAM is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* PYSLAM is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with PYSLAM. If not, see <http://www.gnu.org/licenses/>.
"""
#import pygame
print("importing pygame")
import pygame
print("initialising pygame")
pygame.init()
from pygame.locals import DOUBLEBUF
class Display2D(object):
def __init__(self, W, H, is_BGR=True):
pygame.init()
pygame.display.set_caption('Camera')
self.screen = pygame.display.set_mode((W, H), DOUBLEBUF)
self.surface = pygame.Surface(self.screen.get_size()).convert()
self.is_BGR = is_BGR
def quit(self):
pygame.display.quit()
pygame.quit()
def draw(self, img):
# junk
for event in pygame.event.get():
pass
if self.is_BGR:
# draw BGR
pygame.surfarray.blit_array(self.surface, img.swapaxes(0, 1)[:, :, [2, 1, 0]])
else:
# draw RGB, not BGR
pygame.surfarray.blit_array(self.surface, img.swapaxes(0,1)[:, :, [0,1,2]])
self.screen.blit(self.surface, (0, 0))
# blit
pygame.display.flip()