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symbol_resolver.c
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symbol_resolver.c
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#include "compiler.h"
#include "helpers/vector.h"
static void
symbol_resolver_push_symbol (struct compile_process* process, struct symbol* sym)
{
vector_push(process->symbols.table, &sym);
}
void
symbol_resolver_initialize (struct compile_process* process)
{
process->symbols.tables = vector_create(sizeof(struct vector*));
}
void
symbol_resolver_new_table (struct compile_process* process)
{
/* Save the current table. */
vector_push(process->symbols.tables, &process->symbols.table);
/* Override the active table. */
process->symbols.table = vector_create(sizeof(struct symbol*));
}
void
symbol_resolver_end_table (struct compile_process* process)
{
struct vector* last_table = vector_back_ptr(process->symbols.tables);
process->symbols.table = last_table;
vector_pop(process->symbols.tables);
}
struct symbol*
symbol_resolver_get_symbol (struct compile_process* process, const char* name)
{
vector_set_peek_pointer(process->symbols.table, 0);
struct symbol* symbol = vector_peek_ptr(process->symbols.table);
while (symbol)
{
if (S_EQ(symbol->name, name))
{
break;
}
symbol = vector_peek_ptr(process->symbols.table);
}
return symbol;
}
struct symbol*
symbol_resolver_get_symbol_for_native_function (struct compile_process* process, const char* name)
{
struct symbol* sym = symbol_resolver_get_symbol(process, name);
if (!sym)
{
return NULL;
}
if (sym->type != SYMBOL_TYPE_NATIVE_FUNCTION)
{
return NULL;
}
return sym;
}
struct symbol*
symbol_resolver_register_symbol (struct compile_process* process, const char* symbol_name, int type, void* data)
{
/* Symbols can never share the same name. */
if (symbol_resolver_get_symbol(process, symbol_name))
{
return NULL;
}
struct symbol* sym = calloc(1, sizeof(struct symbol));
sym->name = symbol_name;
sym->type = type;
sym->data = data;
symbol_resolver_push_symbol(process, sym);
return sym;
}
struct node*
symbol_resolver_node (struct symbol* sym)
{
if (sym->type != SYMBOL_TYPE_NODE)
{
return NULL;
}
return sym->data;
}
void
symbol_resolver_build_for_variable_node (struct compile_process* process, struct node* node)
{
compiler_error(process, "Variables not yet supported\n");
}
void
symbol_resolver_build_for_function_node (struct compile_process* process, struct node* node)
{
compiler_error(process, "Functions are not yet supported\n");
}
void
symbol_resolver_build_for_structure_node (struct compile_process* process, struct node* node)
{
if (node->flags & NODE_FLAG_IS_FORWARD_DECLARATION)
{
/* We do not register forward declarations. */
return;
}
symbol_resolver_register_symbol(process, node->_struct.name, SYMBOL_TYPE_NODE, node);
}
void
symbol_resolver_build_for_union_node (struct compile_process* process, struct node* node)
{
compiler_error(process, "Union are not yet supported\n");
}
void
symbol_resolver_build_for_node (struct compile_process* process, struct node* node)
{
switch (node->type)
{
case NODE_TYPE_VARIABLE:
symbol_resolver_build_for_variable_node(process, node);
break;
case NODE_TYPE_FUNCTION:
symbol_resolver_build_for_function_node(process, node);
break;
case NODE_TYPE_STRUCT:
symbol_resolver_build_for_structure_node(process, node);
break;
case NODE_TYPE_UNION:
symbol_resolver_build_for_union_node(process, node);
break;
/* Ignore all other node types, because they cannot become symbols.*/
}
}