diff --git a/doc/articles/uno-development/uwp-conversion.md b/doc/articles/uno-development/uwp-conversion.md index d35436478ebb..e934f6163e0e 100644 --- a/doc/articles/uno-development/uwp-conversion.md +++ b/doc/articles/uno-development/uwp-conversion.md @@ -4,7 +4,7 @@ uid: Uno.Contributing.UWPConversion # Converting the source tree to UWP -The current Uno.UI source tree is based on WinUI, and the CI uses a specific step to generate the UWP compatible API set, and the associated packages. +The current Uno Platform source tree is based on WinUI, and the CI uses a specific step to generate the UWP compatible API set and the associated packages. ## Using the auto-generated synchronized branch @@ -17,13 +17,13 @@ You can checkout this branch locally to get started faster. The conversion process is done as follows, from a clean repository: - The `Uno.WinUIRevert` is removing and moving folders from the WinUI structure to adjust to the UWP structure -- The `Uno.WinUISyncGenerator` is run to regenerate the whole WinRT/UWP 3.0 API set +- The `Uno.UWPSyncGenerator` is run to regenerate the whole WinRT/UWP API set - A set of nuspec conversions are performed in `build\Uno.UI.Build.csproj` in the `BuildNuGetPackage` target To ease the adjustments when conversion issues arise: -- The `UNO_UWP_BUILD` msbuild variable is set to `true` when the tree is "UWP" mode, and undefined when the tree is in UWP mode. -- The `HAS_UNO_UWP` C# constant is defined when the tree is built in UWP mode. +- The `UNO_UWP_BUILD` MSBuild property is set to `true` when the tree is "UWP" mode, and set to `false` when the tree is in WinUI mode. +- The `HAS_UNO_WinUI` C# constant is defined when the tree is built in WinUI mode. ## Converting a local source tree