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INSTALL.android
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INSTALL.android
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The minimum Android API level for glmark2 is 9 (>= Android 2.3).
Building using the SDK and NDK
------------------------------
To build and install glmark2 you need the Android SDK and NDK. The 'android',
'adb' and 'ndk-build' tools used below are included there.
To build glmark2 for Android we start by building the native part:
$ cd android
$ ndk-build
To continue building the package from the command line:
$ android update project -p . -s -t <target> (where target, e.g., android-10)
$ ant debug {or release}
To install to a device, you need to have set up an ADB connection
to the device. Then do:
$ adb install bin/Glmark2-debug.apk
Alternatively you can load the project (in the android/ directory) in Eclipse
using the ADT plugin and manage the build and install process from there. Keep
in mind that when updating the native build (ndk-build etc) you need to refresh
the Eclipse project, otherwise it won't notice that something has changed.
Building using the Android build system
---------------------------------------
Copy the glmark2 source tree to somewhere the Android build system can access
it (eg external/glmark2) and build the GLMark2 module:
$ make GLMark2