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CardGames.csproj
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CardGames.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug-Windows</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{871B5A90-103A-46A5-BBB9-07C02B9851D1}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>CardGames</RootNamespace>
<ApplicationIcon>Resources\SwinGame.ico</ApplicationIcon>
<AssemblyName>SnapGame</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<UseMSBuildEngine>False</UseMSBuildEngine>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug-Windows|x86' ">
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
<CustomCommands>
<CustomCommands>
<Command type="AfterBuild" command="%SystemRoot%\Microsoft.NET\Framework\v4.0.30319\MsBuild.exe "${ProjectDir}/${ProjectName}.csproj" /target:CopyFiles /p:Configuration=Debug-Windows;Platform=x86;OutDir="${TargetDir}"" workingdir="${ProjectDir}" externalConsole="True" />
</CustomCommands>
</CustomCommands>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug-Mac|x86' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<PlatformTarget>x86</PlatformTarget>
<CustomCommands>
<CustomCommands>
<Command type="AfterBuild" command="xbuild ${ProjectName}.csproj /target:CopyFiles" />
</CustomCommands>
</CustomCommands>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug-Unix|x86' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<PlatformTarget>x86</PlatformTarget>
<CustomCommands>
<CustomCommands>
<Command type="AfterBuild" command="xbuild ${ProjectName}.csproj /target:CopyFiles" />
</CustomCommands>
</CustomCommands>
</PropertyGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup>
<Folder Include="src\" />
<Folder Include="Resources\" />
</ItemGroup>
<ItemGroup>
<Compile Include="src\**\*.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="SwinGame">
<HintPath>lib\SwinGame.dll</HintPath>
</Reference>
<Reference Include="System.Drawing" />
<Reference Include="System" />
<Reference Include="nunit.framework">
<HintPath>packages\NUnit.2.6.4\lib\nunit.framework.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<None Include="Resources\**\*">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<MacLibraryFiles Include="lib\sdl13\libSGSDK.dylib" />
<WinLibraryFiles Include="lib\win\jpeg.dll" />
<WinLibraryFiles Include="lib\win\libfreetype-6.dll" />
<WinLibraryFiles Include="lib\win\libogg-0.dll" />
<WinLibraryFiles Include="lib\win\libpng12-0.dll" />
<WinLibraryFiles Include="lib\win\libpng13.dll" />
<WinLibraryFiles Include="lib\win\libtiff-3.dll" />
<WinLibraryFiles Include="lib\win\libvorbis-0.dll" />
<WinLibraryFiles Include="lib\win\libvorbisfile-3.dll" />
<WinLibraryFiles Include="lib\win\mikmod.dll" />
<WinLibraryFiles Include="lib\win\ogg.dll" />
<WinLibraryFiles Include="lib\win\SDL.dll" />
<WinLibraryFiles Include="lib\win\SDL_gfx.dll" />
<WinLibraryFiles Include="lib\win\SDL_image.dll" />
<WinLibraryFiles Include="lib\win\SDL_mixer.dll" />
<WinLibraryFiles Include="lib\win\SDL_net.dll" />
<WinLibraryFiles Include="lib\win\SDL_ttf.dll" />
<WinLibraryFiles Include="lib\win\SGSDK.dll" />
<WinLibraryFiles Include="lib\win\smpeg.dll" />
<WinLibraryFiles Include="lib\win\swingame.rc" />
<WinLibraryFiles Include="lib\win\zlib1.dll" />
<None Include="packages.config" />
</ItemGroup>
<Target Name="CopyFiles">
<Copy SourceFiles="@(MacLibraryFiles)" DestinationFolder="$(OutDir)" />
<Copy SourceFiles="@(WinLibraryFiles)" DestinationFolder="$(OutDir)" />
</Target>
<ProjectExtensions>
<MonoDevelop>
<Properties>
<Policies>
<DotNetNamingPolicy DirectoryNamespaceAssociation="None" ResourceNamePolicy="FileFormatDefault" />
</Policies>
</Properties>
</MonoDevelop>
</ProjectExtensions>
</Project>