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No, a sound has no knowledge of effects or any other node within the graph. I'm not sure off the top of my head how you'd determine if you're at the end of the tail of the delay. I guess maybe you could take the time of your delay and schedule the removal of the sound rather than immediately remove it? There's no built-in mechanism for that so you'd need to do that yourself. |
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I want to ask if there is any way to detect "ma_sound_at_end" including the delay effect.
Right now, I have an "ma_sound sound" which has attached in its output a "ma_delay_node delay" (and that node to engine).
My system deletes that "ma_sound sound" whenever is at the end, doing:
Is there a way to detect whether the ma_sound plus the delay has ended?
Lets say that the ma_sound lasts 1 second, but the delay elongates it until 2 seconds.
I would need to detect when those 2 seconds are over.
Thanks so much!
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