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Gamepad.h
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Gamepad.h
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/*
Copyright 2018 Jan Schlieper
Copyright 2017 Dean Camera (dean [at] fourwalledcubicle [dot] com)
Permission to use, copy, modify, distribute, and sell this
software and its documentation for any purpose is hereby granted
without fee, provided that the above copyright notice appear in
all copies and that both that the copyright notice and this
permission notice and warranty disclaimer appear in supporting
documentation, and that the name of the author not be used in
advertising or publicity pertaining to distribution of the
software without specific, written prior permission.
The author disclaims all warranties with regard to this
software, including all implied warranties of merchantability
and fitness. In no event shall the author be liable for any
special, indirect or consequential damages or any damages
whatsoever resulting from loss of use, data or profits, whether
in an action of contract, negligence or other tortious action,
arising out of or in connection with the use or performance of
this software.
*/
/** \file
*
* Header file for Gamepad.c.
*/
#ifndef _GAMEPAD_H_
#define _GAMEPAD_H_
/* Includes: */
#include <avr/io.h>
#include <avr/wdt.h>
#include <avr/power.h>
#include <avr/interrupt.h>
#include <string.h>
#include "Descriptors.h"
#include "sbus.h"
#include <LUFA/Drivers/Board/LEDs.h>
#include <LUFA/Drivers/USB/USB.h>
#include <LUFA/Platform/Platform.h>
/* Type Defines: */
/** Type define for the joystick HID report structure, for creating and sending HID reports to the host PC.
* This mirrors the layout described to the host in the HID report descriptor, in Descriptors.c.
*/
typedef struct {
uint8_t X; // analog value, mapped to channel 1
uint8_t Y; // analog value, mapped to channel 2
uint8_t Z; // analog value, mapped to channel 3
uint8_t Rx; // analog value, mapped to channel 4
uint8_t Ry; // analog value, mapped to channel 5
uint8_t Rz; // analog value, mapped to channel 6
uint8_t S1; // analog value, mapped to channel 7
uint8_t S2; // analog value, mapped to channel 8
uint8_t Buttons1; // mapped to channels 9-16
} USB_GamepadReport_Data_t;
/* Macros: */
/** LED mask for the library LED driver, to indicate that the USB interface is not ready. */
#define LEDMASK_USB_NOTREADY LEDS_LED1
/** LED mask for the library LED driver, to indicate that the USB interface is enumerating. */
#define LEDMASK_USB_ENUMERATING (LEDS_LED2 | LEDS_LED3)
/** LED mask for the library LED driver, to indicate that the USB interface is ready. */
#define LEDMASK_USB_READY (LEDS_LED2 | LEDS_LED4)
/** LED mask for the library LED driver, to indicate that an error has occurred in the USB interface. */
#define LEDMASK_USB_ERROR (LEDS_LED1 | LEDS_LED3)
/* Function Prototypes: */
void SetupHardware(void);
void EVENT_USB_Device_Connect(void);
void EVENT_USB_Device_Disconnect(void);
void EVENT_USB_Device_ConfigurationChanged(void);
void EVENT_USB_Device_ControlRequest(void);
void EVENT_USB_Device_StartOfFrame(void);
bool CALLBACK_HID_Device_CreateHIDReport(USB_ClassInfo_HID_Device_t * const HIDInterfaceInfo,
uint8_t * const ReportID,
const uint8_t ReportType,
void* ReportData,
uint16_t * const ReportSize);
void CALLBACK_HID_Device_ProcessHIDReport(USB_ClassInfo_HID_Device_t * const HIDInterfaceInfo,
const uint8_t ReportID,
const uint8_t ReportType,
const void* ReportData,
const uint16_t ReportSize);
#endif