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000.B1.2D_VECTORS-ILDA.pd
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000.B1.2D_VECTORS-ILDA.pd
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#N canvas 595 62 1150 817 10;
#X obj 349 271 vs-lissajous-gui \$0 \$0-lissajous-one;
#A saved 50 0 0 171 1 100 100 2 0;
#X obj 349 7 vs-circle-gui \$0 \$0-circle-one;
#A saved 500 0 0 0 1 16 100 0;
#X obj 349 93 vs-triangle-gui \$0 \$0-triangle-one;
#A saved 500 0 0 0 1 26 100 0;
#X obj 349 183 vs-diamond-gui \$0 \$0-diamond-one;
#A saved 50 0 0 178 1 100 100 2;
#X text 534 536 Derek Holzer;
#X text 534 585 macumbista@gmail.com;
#X text 534 560 Helsinki May 2019;
#X obj 19 268 vs-2D-data-gui \$0 \$0-2d-data-one;
#A saved 4 0 0 0 1 100 100 0 0;
#X obj 19 398 vs-2D-wav-gui \$0 \$0-2d-data-wav;
#A saved 50 0 0 0 1 100 100 0 0;
#X obj 19 115 vs-raster-gui \$0 \$0-raster-one;
#A saved 25 1 100 0 0 4 0 0 2 100;
#X obj 340 368 cnv 15 320 150 empty empty Connect_here_to_test 20 12
0 14 -191407 -66577 0;
#X obj 684 45 vs-operator-gui \$0 \$0-operator-one;
#A saved 1 0 0 8 0 100 0 5 1 0 0;
#X text 687 193 Try connecting the left outlet of [vs-operator-gui]
to the different inlets of the 2D vector shapes.;
#X text 112 562 CAUTION: make sure to rename "\$0-<objectname>-one"
to "\$0-<objectname>-two" when making multiple copies!;
#X obj 688 234 cnv 15 340 350 empty empty empty 20 12 0 14 -4034 -66577
0;
#X obj 898 517 cnv 15 100 60 empty empty empty 20 12 0 14 -233017 -66577
0;
#X obj 934 539 bng 15 250 50 0 empty empty ? 17 7 0 10 -4032 -1 -1
;
#X text 912 521 CLICK THE;
#X text 916 557 FOR HELP;
#X text 714 530 When in doubt about the;
#X text 713 550 inlets and outlets --->;
#X text 697 268 for their inlets and outlets:;
#X text 702 293 INLETS:;
#X text 702 383 OUTLETS:;
#X text 728 406 1) X signal;
#X text 728 426 2) Y signal;
#X text 728 446 3) Brightness signal (0-1);
#X text 728 316 1) Ramp signal (i.e. from [phasor~]) (0-1);
#X text 728 336 2) Scale signal (0-1);
#X text 728 356 3) Brightness signal (0-1);
#X text 697 248 Most 2D vector generators follow a pattern;
#X text 700 474 Please see help for [vs-poly-gui] and [vs-raster-gui]
;
#X text 702 494 for details on their inlets.;
#X obj 347 403 vs-ilda-throw-gui \$0 \$0-laserone;
#A saved 50 0 1 0 1 0 0;
#X obj 347 523 switch~;
#X obj 19 6 vs-poly-gui \$0 \$0-poly-one;
#A saved 25 0 0 0 1 48 100 3 1 0 0;
#X connect 0 0 33 0;
#X connect 0 1 33 1;
#X connect 0 2 33 2;
#X connect 11 0 0 1;
#X connect 33 0 34 0;