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000.G1.VECTOR_MULTIPLEXING-ILDA.pd
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000.G1.VECTOR_MULTIPLEXING-ILDA.pd
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#N canvas 633 304 1095 675 10;
#X text 726 569 Derek Holzer;
#X text 726 618 macumbista@gmail.com;
#X text 726 593 Helsinki May 2019;
#X obj 658 10 cnv 15 200 150 empty empty empty 20 12 0 14 -4034 -66577
0;
#X obj 656 193 cnv 15 200 150 empty empty empty 20 12 0 14 -4034 -66577
0;
#X obj 655 374 cnv 15 200 150 empty empty empty 20 12 0 14 -4034 -66577
0;
#X text 659 196 INLETS;
#X text 663 11 OUTPUT CHANNELS;
#X text 661 377 INPUT CHANNELS:;
#X text 687 402 1) X axis signal;
#X text 687 422 2) Y axis signal;
#X text 687 441 3) Brightness signal;
#X text 687 460 4) RGB (used for ILDA);
#X text 682 29 1) X axis signal;
#X text 682 49 2) Y axis signal;
#X text 682 68 3) Brightness signal;
#X text 682 87 4) RGB (used for ILDA);
#X text 682 107 5) Audio Left;
#X text 682 127 6) Audio Right;
#X text 682 215 1) X axis signal;
#X text 682 235 2) Y axis signal;
#X text 682 254 3) Brightness signal;
#X text 682 275 4) Audio Left;
#X text 682 293 5) Audio Right;
#X text 322 528 USAGE:;
#X text 337 555 Create one [vs-multiplex-gui \$0 <unique-name>] for
your patch.;
#X text 337 585 Create one [vs-audiodac-gui \$0 <unique-name>] for
your patch.;
#X obj 329 11 vs-multiplex-gui \$0 multiplex-one;
#A saved 30 2 0 1;
#X obj 329 183 vs-ilda-throw-gui \$0 \$0-laserone;
#A saved 1 0 1 0 3 109 1;
#X obj 9 11 vs-icosahedron-gui \$0 \$0-ico-one;
#A saved 25 0 2 0 2 15 100 0 0;
#X obj 10 344 vs-octahedron-gui \$0 \$0-oct-one;
#A saved 25 0 2 0 2 15 100 0 0;
#X obj 10 448 vs-rotate-gui \$0 \$0-rotate-two;
#A saved 64 0 0 0 0 0 1 15 20 10;
#X obj 9 120 vs-rotate-gui \$0 \$0-rotate-one;
#A saved 0 0 0 0 0 0 1 10 20 15;
#X obj 9 245 vs-translate-gui \$0 \$0t1;
#A saved 25 0 0;
#X obj 9 319 vs-multiplex \$0 1;
#X obj 10 647 vs-multiplex \$0 2;
#X obj 678 496 vs-multiplex \$0 3;
#X obj 10 575 vs-translate-gui \$0 \$0t2;
#A saved -25 0 0;
#X connect 27 0 28 0;
#X connect 27 1 28 1;
#X connect 27 2 28 2;
#X connect 27 3 28 3;
#X connect 29 0 32 0;
#X connect 29 1 32 1;
#X connect 29 2 32 2;
#X connect 29 3 32 3;
#X connect 30 0 31 0;
#X connect 30 1 31 1;
#X connect 30 2 31 2;
#X connect 30 3 31 3;
#X connect 31 0 37 0;
#X connect 31 1 37 1;
#X connect 31 2 37 2;
#X connect 31 3 37 3;
#X connect 32 0 33 0;
#X connect 32 1 33 1;
#X connect 32 2 33 2;
#X connect 32 3 33 3;
#X connect 33 0 34 0;
#X connect 33 1 34 1;
#X connect 33 3 34 2;
#X connect 37 0 35 0;
#X connect 37 1 35 1;
#X connect 37 3 35 2;