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vs-2D-wav-gui.pd
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vs-2D-wav-gui.pd
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#N canvas 140 23 702 664 10;
#X text 509 553 Derek Holzer;
#X text 509 602 macumbista@gmail.com;
#X text 509 577 Helsinki MAY 2019;
#X obj 101 118 cnv 15 300 100 empty empty empty 20 12 0 14 -228856
-66577 0;
#X obj 99 552 outlet~ X;
#X obj 169 552 outlet~ Y;
#X obj 307 552 outlet~ B;
#X obj 178 161 nbx 5 14 -1e+37 1e+37 0 0 \$2/scale \$2/scale scale
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#X obj 156 456 sig~;
#X obj 156 400 / 100;
#X obj 319 161 nbx 5 14 -1e+37 1e+37 0 0 \$2/brightness \$2/brightness
brightness 0 -8 0 10 -4034 -1 -1 100 256;
#X obj 225 457 sig~;
#X obj 225 401 / 100;
#X obj 377 366 kollabs/ds_reg \$1 \$2/frequency;
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#X obj 377 446 kollabs/ds_reg \$1 \$2/scale;
#X obj 377 466 kollabs/ds_reg \$1 \$2/phase;
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#X obj 102 17 inlet~ phasor;
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#X obj 152 81 select 0 1 2;
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#X obj 277 36 r~ \$1-master;
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#X obj 99 399 *~;
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#X obj 109 194 bng 15 250 50 0 empty empty LOAD_2D_WAV_TABLES 20 8
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#X obj 320 269 s pd-\$2-help;
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#N canvas 0 23 945 690 \$2-help 0;
#X text 104 381 * Right or Control click the top of a group \, where
you would select a 3D model;
#X text 104 420 * This opens a menu \, at the bottom it says "Export
Wavetable";
#X text 104 461 * The wavetable will contain exactly one wave at the
current frequency (you get a one second file if you set OsciStudio
to 1hz). Sample rate will always be 192KHz.;
#X text 104 508 * All your settings in rotate/trace/etc. will be part
of the result;
#X text 72 602 Many thanks to Hansi Raber for implemented that feature
in OsciStudio!;
#X text 69 223 [VS-2D-wav] renders a three channel audio file into
a 3D vector shape \, with brightness blanking to remove the flyback
line.;
#X text 104 553 * You can load WAV files generated by 3D OBJ files
as well \, however the third channel (Z axis) will be ignored.;
#X text 68 335 To create usable files \, import an OBJ or SVG file
into the OsciStudio application (version 0.6.0 or greater) \, wait
for the conversion \, and then do the following:;
#X text 69 270 Click the geen LOAD object to load a file. Try icosahedron.wav
in same directory if you don't have any of your own. The third \, depth
axis of this shape will be ignored.;
#X obj 305 8 cnv 15 300 200 empty empty HELP:vs-2D-wav-gui 20 12 0
14 -4034 -66577 0;
#X text 312 33 INLETS:;
#X text 312 123 OUTLETS:;
#X text 338 146 1) X signal;
#X text 338 166 2) Y signal;
#X text 338 186 3) Brightness signal (0-1);
#X text 338 56 1) Ramp signal (i.e. from [phasor~]) (0-1);
#X text 338 76 2) Scale signal (0-1);
#X text 338 96 3) Brightness signal (0-1);
#X text 485 223 The source of the ramp driving this abstraction is
selected from three options:;
#X text 496 314 EXT: ramp is taken from left-most inlet in the abstraction
;
#X text 497 338 MASTER: ramp is taken from the MASTER bus \, which
could be a [vs-phasor-gui] set to MASTER \, or the master clock of
the [vs-multiplex-gui] set to MASTER.;
#X text 490 394 Other controls:;
#X text 512 503 PHASE adjusts the phase of the output waveform.;
#X text 511 478 SCALE adjusts the amplitude of the output waveform.
;
#X text 511 429 HARMONIC sets the output waveform to a harmonic multiple
of the driving ramp. It also determines the number of STEP or RANDOM
steps per cycle of the driving ramp.;
#X text 496 268 INT: internal ramp generator with rough and fine tune
(freq/100) plus RESET button for phase. Set SMOOTH to ON if using MIDI
CC to control frequency.;
#X text 512 523 BRIGHTNESS sets the brightness value of this vector
figure.;
#X text 753 568 Derek Holzer;
#X text 753 617 macumbista@gmail.com;
#X text 753 592 Helsinki May 2019;
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#X text 256 114 Smooth;
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