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vs-3D-wav-gui.pd
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vs-3D-wav-gui.pd
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#N canvas 148 23 759 649 10;
#X text 500 537 Derek Holzer;
#X text 500 586 macumbista@gmail.com;
#X text 500 561 Helsinki MAY 2019;
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#X text 241 37 INLETS:;
#X text 241 127 OUTLETS:;
#X text 267 150 1) X signal;
#X text 267 170 2) Y signal;
#X text 267 210 3) Brightness signal (0-1);
#X text 267 60 1) Ramp signal (i.e. from [phasor~]) (0-1);
#X text 267 190 3) Z signal;
#X text 267 80 2) Scale signal (0-1);
#X text 267 100 3) Brightness signal (0-1);
#X text 11 340 To create usable files \, import a .obj file into the
OsciStudio application (version 0.6.0 or greater) \, wait for the conversion
\, and then do the following:;
#X text 48 386 * Right or Control click the top of a group \, where
you would select a 3D model;
#X text 48 425 * This opens a menu \, at the bottom it says "Export
Wavetable";
#X text 48 466 * The wavetable will contain exactly one wave at the
current frequency (you get a one second file if you set OsciStudio
to 1hz). Sample rate will always be 192KHz.;
#X text 48 513 * All your settings in rotate/trace/etc. will be part
of the result;
#X text 14 587 Many thanks to Hansi Raber for implemented that feature
in OsciStudio!;
#X text 48 548 * You can also convert .svg files in this way for 2D
graphics;
#X text 12 285 Click the geen LOAD object to load a file. Try icosahedron.wav
in same directory if you don't have any of your own.;
#X text 452 235 Other controls:;
#X text 473 309 SCALE adjusts the amplitude of the output waveform.
;
#X text 474 334 BRIGHTNESS sets the brightness value of this vector
figure.;
#X text 685 423 Derek Holzer;
#X text 685 472 macumbista@gmail.com;
#X text 685 447 Helsinki May 2019;
#X text 473 270 HARMONIC sets the output waveform to a harmonic multiple
of the driving ramp.;
#X text 13 238 [vs-3D-wav-gui] renders a three channel audio file into
a 3D vector shape \, with brightness blanking to remove the flyback
line.;
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