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vs-basic-lissajous-help.pd
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vs-basic-lissajous-help.pd
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#N canvas 164 62 800 712 10;
#X obj 137 92 nbx 5 14 0 360 0 1 empty empty phase_degrees 0 -8 0 10
-4034 -1 -1 90 256;
#X obj 137 268 / 360;
#X obj 137 295 sig~;
#X obj 88 29 nbx 5 14 -1e+37 1e+37 0 1 empty empty base_frequency 0
-8 0 10 -4034 -1 -1 220 256;
#X obj 112 61 nbx 5 14 -1e+37 1e+37 0 1 empty empty multiplier 0 -8
0 10 -4034 -1 -1 100 256;
#X obj 112 244 sig~;
#X obj 162 123 nbx 5 14 -1e+37 1e+37 0 1 empty empty scale 0 -8 0 10
-4034 -1 -1 50 256;
#X obj 162 244 sig~;
#X obj 162 218 / 100;
#X obj 112 219 / 100;
#X obj 187 153 nbx 5 14 -1e+37 1e+37 0 1 empty empty brightness 0 -8
0 10 -4034 -1 -1 100 256;
#X obj 187 295 sig~;
#X obj 187 269 / 100;
#X text 304 324 Derek Holzer;
#X text 304 350 Berlin July 2017;
#X text 306 372 macumbista@gmail.com;
#X obj 305 145 tgl 15 1 empty empty ON_OFF 17 7 0 10 -258113 -1 -1
1 1;
#X obj 305 173 switch~;
#X text 303 206 Keep in mind the Vectrex needs;
#X text 303 221 a certain minimum frequency to;
#X text 303 238 Y input otherwise the beam;
#X text 303 253 shuts off.;
#X obj 605 159 adc~ 1 2 3 4;
#X text 692 159 line in from sound card;
#X obj 606 237 *~;
#X obj 624 216 / 100;
#X floatatom 624 188 5 0 0 0 - - -;
#X text 665 188 0 - 100 = audio input volume;
#X obj 88 322 VS-basic-lissajous;
#X obj 103 408 VS-seeme;
#X text 634 246 connect to any audio input on the VS-objects;
#X text 302 37 This patch illustrates a basic Lissajous figure made
by the harmonic relationship of two cosine waves. The second cosine
is phase-locked to the first \, and is given a higher harmonic by the
"multiplier" number box. Changing the phase relationship of the two
cosine waves "rotates" the figure in a pseudo-3D space. It can also
be scaled in size and its overall brightness can be changed.;
#X obj 55 370 dac~ 1 2 3;
#X obj 88 184 phasor~;
#X connect 0 0 1 0;
#X connect 1 0 2 0;
#X connect 2 0 28 2;
#X connect 3 0 33 0;
#X connect 4 0 9 0;
#X connect 5 0 28 1;
#X connect 6 0 8 0;
#X connect 7 0 28 3;
#X connect 8 0 7 0;
#X connect 9 0 5 0;
#X connect 10 0 12 0;
#X connect 11 0 28 4;
#X connect 12 0 11 0;
#X connect 16 0 17 0;
#X connect 22 0 24 0;
#X connect 24 0 28 3;
#X connect 25 0 24 1;
#X connect 26 0 25 0;
#X connect 28 0 29 0;
#X connect 28 0 32 0;
#X connect 28 1 29 1;
#X connect 28 1 32 1;
#X connect 28 2 29 2;
#X connect 28 2 32 2;
#X connect 33 0 28 0;