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vs-cube-gui.pd
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vs-cube-gui.pd
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#N canvas 66 23 727 641 10;
#X obj 101 118 cnv 15 300 80 empty empty empty 20 12 0 14 -228856 -66577
0;
#X obj 99 552 outlet~ X;
#X obj 169 552 outlet~ Y;
#X obj 307 552 outlet~ B;
#X obj 178 161 nbx 5 14 -1e+37 1e+37 0 0 \$2/scale \$2/scale scale
0 -8 0 10 -4034 -1 -1 25 256;
#X obj 156 400 / 100;
#X obj 319 161 nbx 5 14 -1e+37 1e+37 0 0 \$2/brightness \$2/brightness
brightness 0 -8 0 10 -4034 -1 -1 100 256;
#X obj 195 401 / 100;
#X obj 377 366 kollabs/ds_reg \$1 \$2/frequency;
#X obj 377 426 kollabs/ds_reg \$1 \$2/harmonic;
#X obj 377 446 kollabs/ds_reg \$1 \$2/scale;
#X obj 377 466 kollabs/ds_reg \$1 \$2/phase;
#X obj 377 486 kollabs/ds_reg \$1 \$2/brightness;
#X obj 102 17 inlet~ phasor;
#X obj 108 130 nbx 5 14 -1e+37 1e+37 0 0 \$2/frequency \$2/frequency
frequency 0 -8 0 10 -257985 -1 -1 50 256;
#X obj 168 130 nbx 5 14 -1e+37 1e+37 0 0 \$2/frequency-100 \$2/frequency-100
freq/100 0 -8 0 10 -257985 -1 -1 0 256;
#X obj 227 130 bng 15 250 50 0 empty empty Reset -6 -8 0 10 -258113
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#X obj 99 336 phasor~;
#X obj 129 231 / 100;
#X msg 165 295 0, f 4;
#N canvas 0 23 634 533 selector 0;
#X obj 139 36 inlet~;
#X obj 210 36 inlet~;
#X obj 380 36 inlet;
#X msg 142 112 0;
#X msg 154 135 1;
#X msg 214 112 0;
#X msg 225 135 1;
#X obj 139 239 *~;
#X obj 210 239 *~;
#X obj 163 267 outlet~;
#X obj 152 81 select 0 1 2;
#X msg 280 112 0;
#X msg 292 135 1;
#X obj 277 239 *~;
#X obj 277 36 r~ \$1-master;
#X connect 0 0 7 0;
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#X connect 13 0 9 0;
#X connect 14 0 13 0;
#X restore 99 366 pd selector;
#X obj 323 52 r \$1-reset-phase;
#X obj 318 130 hradio 15 1 0 3 \$2/source \$2/source Int.Ext.Master
-12 -8 0 10 -257985 -1 -1 0;
#X obj 273 17 inlet~ scale;
#X obj 421 93 savestate;
#X obj 472 137 f;
#X obj 487 157 f;
#X obj 503 177 f;
#X obj 523 198 f;
#X obj 543 218 f;
#X obj 209 15 loadbang;
#X obj 563 238 f;
#X obj 583 258 f;
#X obj 377 386 kollabs/ds_reg \$1 \$2/frequency-100;
#X obj 377 406 kollabs/ds_reg \$1 \$2/source;
#X obj 353 17 inlet~ brightness;
#X obj 108 161 nbx 5 14 0 360 0 0 \$2/harmonic \$2/harmonic harmonic
0 -8 0 10 -4034 -1 -1 1 256;
#X obj 99 399 *~;
#X obj 99 426 wrap~;
#X obj 239 552 outlet~ Z;
#X obj 99 504 vs-cube;
#X text 501 556 Derek Holzer;
#X text 501 605 macumbista@gmail.com;
#X text 501 580 Helsinki May 2019;
#X obj 245 181 hradio 15 1 0 2 \$2/interpolation \$2/interpolation
Off.On 0 -8 0 10 -4034 -1 -1 1;
#X text 281 180 INTERPOLATION;
#X obj 376 181 bng 15 250 50 0 empty empty ? 17 7 0 10 -4032 -1 -1
;
#X obj 377 506 kollabs/ds_reg \$1 \$2/interpolation;
#X obj 603 278 f;
#X obj 329 278 s pd-\$2-help;
#X msg 329 256 vis 1;
#N canvas 33 171 864 595 \$2-help 0;
#X obj 224 12 cnv 15 300 220 empty empty HELP:vs-cube-gui 20 12 0 14
-4034 -66577 0;
#X text 231 37 INLETS:;
#X text 231 127 OUTLETS:;
#X text 257 150 1) X signal;
#X text 257 170 2) Y signal;
#X text 257 210 3) Brightness signal (0-1);
#X text 257 60 1) Ramp signal (i.e. from [phasor~]) (0-1);
#X text 257 190 3) Z signal;
#X text 257 80 2) Scale signal (0-1);
#X text 257 100 3) Brightness signal (0-1);
#X text 15 244 [VS-cube] creates a 3D vector cube with brightness blanking
to remove the flyback line.;
#X text 10 295 The source of the ramp driving this abstraction is selected
from three options:;
#X text 21 386 EXT: ramp is taken from left-most inlet in the abstraction
;
#X text 22 410 MASTER: ramp is taken from the MASTER bus \, which could
be a [vs-phasor-gui] set to MASTER \, or the master clock of the [vs-multiplex-gui]
set to MASTER.;
#X text 426 245 Other controls:;
#X text 447 319 SCALE adjusts the amplitude of the output waveform.
;
#X text 21 340 INT: internal ramp generator with rough and fine tune
(freq/100) plus RESET button for phase. Set SMOOTH to ON if using MIDI
CC to control frequency.;
#X text 448 344 BRIGHTNESS sets the brightness value of this vector
figure.;
#X text 703 436 Derek Holzer;
#X text 703 485 macumbista@gmail.com;
#X text 703 460 Helsinki May 2019;
#X text 447 280 HARMONIC sets the output waveform to a harmonic multiple
of the driving ramp.;
#X text 453 374 INTERPOLATION sets a linear interpolation between the
points of the 3D figure ON or OFF. Use interpolation for CRT displays
\, don't use interpolation for ILDA laser projectors.;
#X restore 329 308 pd \$2-help;
#X obj 378 528 kollabs/ds_reg \$1 \$2/smooth;
#X obj 173 232 * 20;
#X obj 626 297 f;
#X obj 257 129 hradio 15 1 0 2 \$2/smooth \$2/smooth ON 35 8 0 10 -257985
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#X text 256 114 Smooth;
#X obj 224 441 pack 0 20;
#X obj 155 441 pack 0 20;
#X obj 48 252 pack 0 0;
#X obj 128 252 pack 0 0;
#X obj 156 486 line~;
#X obj 195 487 line~;
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#X obj 472 320 pack 0 0 0 0 0 0 0 0 0;
#X obj 421 341 unpack 0 0 0 0 0 0 0 0 0;
#X obj 49 295 line~;
#X obj 129 295 line~;
#X obj 250 335 r \$2/smooth;
#X obj 250 362 r \$2/source;
#X obj 250 386 r \$2/interpolation;
#X connect 4 0 5 0;
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#X coords 0 -1 1 1 302 100 1 100 100;