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vs-gamma-help.pd
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vs-gamma-help.pd
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#N canvas 112 70 925 480 10;
#X text 477 21 Gamma curve correction is essentially like audio dynmaics
compression for the eye. A video monitor has a much more limited range
of luminosity than the human eye can detect \, so adjusting the gamma
curve of the brightness modulations can "squeeze" those modulations
into a range more suitable for the monitor. In short \, the brightest
parts shouldn't saturate the screen and the darkest parts before black
should still be visible.;
#X text 702 366 Derek Holzer;
#X text 702 390 Berlin July 2017;
#X text 702 415 macumbista@gmail.com;
#X obj 106 25 cnv 15 175 400 empty empty basic_lissajous_generator
10 12 0 10 -233017 -66577 0;
#X obj 286 25 cnv 15 175 400 empty empty brightness_modulation 10 12
0 10 -233017 -66577 0;
#X obj 114 394 dac~ 1 2 3;
#X obj 306 159 phasor~;
#X obj 306 71 nbx 5 14 -1e+37 1e+37 0 1 empty empty mod_frequency 0
-8 0 10 -4034 -1 -1 166 256;
#X obj 365 131 nbx 5 14 -1e+37 1e+37 0 1 empty empty gamma_correction
0 -8 0 10 -4034 -1 -1 500 256;
#X obj 289 345 cnv 15 100 60 empty empty empty 20 12 0 14 -191407 -66577
0;
#X obj 365 214 sig~;
#X obj 365 190 / 100;
#X obj 321 101 nbx 5 14 -1e+37 1e+37 0 1 empty empty mod_depth 0 -8
0 10 -4034 -1 -1 100 256;
#X obj 321 214 sig~;
#X obj 321 190 / 100;
#X obj 306 238 *~;
#X obj 485 365 tgl 15 1 empty empty ON_OFF 17 7 0 10 -258113 -1 -1
0 1;
#X obj 485 393 switch~;
#X obj 166 122 nbx 5 14 0 360 0 1 empty empty phase_degrees 0 -8 0
10 -4034 -1 -1 90 256;
#X obj 166 258 / 360;
#X obj 166 285 sig~;
#X obj 114 59 nbx 5 14 -1e+37 1e+37 0 1 empty empty base_frequency
0 -8 0 10 -4034 -1 -1 1000 256;
#X obj 140 91 nbx 5 14 -1e+37 1e+37 0 1 empty empty multiplier 0 -8
0 10 -4034 -1 -1 300 256;
#X obj 140 234 sig~;
#X obj 192 153 nbx 5 14 -1e+37 1e+37 0 1 empty empty scale 0 -8 0 10
-4034 -1 -1 40 256;
#X obj 192 234 sig~;
#X obj 192 208 / 100;
#X obj 140 209 / 100;
#X obj 114 284 sig~;
#X obj 219 183 nbx 5 14 -1e+37 1e+37 0 1 empty empty brightness 0 -8
0 10 -4034 -1 -1 100 256;
#X obj 219 285 sig~;
#X obj 219 259 / 100;
#X obj 219 337 +~;
#X text 480 153 In this patch \, the "mod_depth" number box works in
parallel with the gamma correction by controlling hom much of the [phasor~]
ramp is added to the overall brightness set by the "brightness" number
box of the Lissajous figure.;
#X text 481 233 To make this patch work \, turn the "brightness" number
box down to zero \, and then adjust the "gamma_correction" to see its
effects.;
#X obj 320 364 VS-gamma;
#X obj 114 312 VS-basic-lissajous;
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